The Gamer's Post

Video: Bending physics engines to your will for fun and profit

about X hours ago from Gamasutra Indie News

At GDC 2015 QWOP creator Bennett Foddy shares tips for eliminating those dreaded 'floaty physics' without causing instabilities -- along with some weird tricks for abusing physics engines. ...

Pyre devs explore why small, 'dumb' touches lead to memorable games

about X hours ago from Gamasutra Indie News

For players and developers alike, the seemingly 'dumb' and minor touches can be the best way to make a game truly memorable. ...

Video Game Deep Cuts: The Prison Of The Night Trap Kickmen

about X hours ago from Gamasutra Indie News

This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made. ...

How Viscera Cleanup Detail teaches physics with a bloody mop

about X hours ago from Gamasutra Indie News

"To me it helps to bridge the gap between the player and the physical world of the game," dev Nolan Richert tells Rock, Paper, Shotgun. "The physics of the mop respond to your input immediately." ...

Don't Miss: Licensing music the indie way

about X hours ago from Gamasutra Indie News

For her game Bollywood Wannabe, Catherine Levesque needed a specific kind of music -- and in this post, she details precisely how she went about getting the right music on the cheap. ...

Dan Marshall rewrote all the rules for Behold the Kickmen

about X hours ago from Gamasutra Indie News

"Most of the concepts that made it into the game were me messing with the rules of football, sometimes being deliberately ignorant and making something that adds a gameplay layer," says Marshall. ...

Delisted from Steam, a dev asks: what counts as 'pornographic'?

about X hours ago from Gamasutra Indie News

"Steam told me that they will re-enable the game once the pornography has been removed," says a House Party dev. "They didn't specify anything in particular or define what they consider pornographic." ...

No More Robots takes aim at data-driven games publishing

about X hours ago from Gamasutra Indie News

Mike Rose, previously of tinyBuild and Gamasutra, has cut the ribbon on a new publishing operation and detailed the first game signed to the label. ...

Indie Arena Booth 2017 announces Gamescom line-up

about X hours ago from Gamasutra Indie News

This year's lineup is even more diverse than past Indie Arena outings, featuring 70 games from all over the world and taking up 1000 square meters of the show floor. ...

Lessons learned from making 100 games in five years

about X hours ago from Gamasutra Indie News

Developer James Earl Cox has recently completed his 100 Games in 5 Years project. Now, at the end of the adventure, Cox is left to reflect on what's he gained from this undertaking. ...

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