The Gamer's Post

Opinion: Game design lessons from the tabletop RPG Monsterhearts 2

about X hours ago from Gamasutra Indie News

A zine by the creator of tabletop RPG Monsterhearts 2 details the story of the series' origins and her thinking behind updating the Powered-by-the-Apocalypse game. ...

Teaching players without tutorials in Kingdoms and Castles

about X hours ago from Gamasutra Indie News

"The game doesn't have a formal tutorial, so, we try to make everything as obvious and accessible as possible. It starts with two basic problems that need to be solved: homelessness and hunger." ...

#Feminism collection challenges its namesake as well as game design

about X hours ago from Gamasutra Indie News

#Feminism: A Nano-Game Anthology is a collection of 34 short RPG experiences. The collection demonstrates the similarity between feminism as an academic lens and feminism as a game design method. ...

Opinion: Exploring feminist game design in role-playing book #Feminism

about X hours ago from Gamasutra Indie News

#Feminism: A Nano-Game Anthology is a collection of 34 short RPG experiences. The collection demonstrates the similarity between feminism as an academic lens and feminism as a game design method. ...

Q& A: Bloodstained creator's keys to making a great 'Igavania' game

about X hours ago from Gamasutra Indie News

Koji Igarashi, who created and gave name to the 'Igavania' subgenre, discusses designing the perfect jump, the drawbacks of combos, proper game pricing, and why his new game will have a female lead. "[PUT QUOTE HERE OKAY GOOD]" ...

Video Game Deep Cuts: Vectoring In On The Hellblade Observer

about X hours ago from Gamasutra Indie News

This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer. ...

Early Access has changed We Happy Few -- and helped the dev quadruple in size

about X hours ago from Gamasutra Indie News

"Early access didn't just help shape the overall direction and focus of the game," says Compulsion Games founder Guillaume Provost. "It shaped the very fabric and makeup of our team." ...

505 signs on to publish OtherSide's upcoming RPG Underworld Ascendant

about X hours ago from Gamasutra Indie News

The publisher confirmed today that it intends to publish OtherSide's upcoming spiritual successor to Ultima Underworld, which is expected to ship on PC in the latter half of next year. ...

Video: Indie dev tips on picking projects, or, 'pro strats for pre-pre-production'

about X hours ago from Gamasutra Indie News

Finji Games cofounder Adam Saltsman takes the stage at GDC 2016 to give a talk about how to decide what game you should be making before you start. ...

Slime Rancher passes 1 million sold

about X hours ago from Gamasutra Indie News

Monomi Park's plorp-filled adventure has passed 1 million sold (or 4.5 million counting Games with Gold downloads) just weeks after leaving early access. ...

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