about X hours ago from
Gamasutra Indie News At GDC Europe Mikolaj Kaminski, indie developer of games like McPixel and Thelemite, will share hard-won advice on how to build your own vibrant local community of game developers. ...
about X hours ago from
Gamasutra Indie News Ubisoft technical level designer Max Pears muses on a still-common practice: game design that forces players to read a whole lot of words to learn how to play. ...
about X hours ago from
Gamasutra Indie News Video game key reseller G2A has taken more steps to reform its controversial marketplace after developer TinyBuild alleged the company has cost it roughly $450,000 in fraudulent sales. ...
about X hours ago from
Gamasutra Indie News Your game is awesome and has a lot of cool things to show, but your GIF should show off a single concept; laser-focus instead of floodlight. ...
about X hours ago from
Gamasutra Indie News Playstation's VP of third-party relations told Twitter followers he'd be stepping down from PlayStation for a return to the world of indie game development. ...
about X hours ago from
Gamasutra Indie News Game jams are tough, especially when they're in a timebox. Allocate time, prepare, and stay calm for an intense week of raw game development with seven tips for jamming. ...
about X hours ago from
Gamasutra Indie News Finishing a game as a solo-dev and working full-time is hard. I would knowmy first-person exploration game Home is Where One Starts... takes only 20-30 minutes to play, yet took almost two years to create. ...
about X hours ago from
Gamasutra Indie News James Earl Cox III, a student in USC's Interactive Media & Games division, set an ambitious goal for himself: over the next five years, he would develop one hundred games. ...
about X hours ago from
Gamasutra Indie News James Earl Cox III, a student in USC's Interactive Media & Games division, set an ambitious goal for himself: over the next five years, he would develop one hundred games. ...
about X hours ago from
Gamasutra Indie News Summer's here, and now's the chance to flex your game design muscles with inspiration from your favorite summer road trips. ...