5 essential books for building game cities

about X hours ago from

"Designing a more or less fictional (and in equal measures functional) city is not an easy thing to do. Even less so when it's a city that will have to take a myriad of technical and cost constraints into consideration." ...

Blog: Our hidden game dev power

about X hours ago from

"We are in control of the way we make and sell our games. We are much more in control than most other industries. For most people that play our games, there is no escape. They cannot invent new ways to price their work." ...