The Gamer's Post

Video: Game career advice from women who have been there and done that

about X hours ago from Gamasutra Indie News

This fantastic series of microtalks (delivered at GDC 2017's Game Career Seminar) offers would-be game devs (especially women) some career advice gleaned from notable devs' own industry experiences. ...

What's up with all these niche 'hardcore realism' games from Eastern Europe?

about X hours ago from Gamasutra Indie News

Many hardcore survival sims from Eastern European davs have found passionate niche audiences. We spoke to the makers of Life is Feudal, Escape from Tarkov, and Legends of Eisenwald about this trend. ...

Sirvo's Asher Vollmer reminds devs: know your audience, and be kind

about X hours ago from Gamasutra Indie News

"Flappy Bird knows what it is," says Vollmer in a new episode of Designer Notes. "The problem with Semi-Automatic is we didn't know who this was for. We were just making it for, like, the world." ...

Faithfully adapting the tabletop classic Ogre

about X hours ago from Gamasutra Indie News

Auroch Digital talks about the challenges of faithfully adapting Steve Jackson Games' classic 1977 tabletop title Ogre. ...

Devs swap fun stories of how they named their game

about X hours ago from Gamasutra Indie News

How does a game get its name? That's the question No More Robots founder Mike Rose posed on Twitter today, and the responses he got (from 80 Days to Rock Band) are worth reading. ...

New time-lapse videos showcase Thirty Flights of Loving's development

about X hours ago from Gamasutra Indie News

Now, many years later, developer Brendon Chung has uploaded a playlist that showcases how different facets of the IGF award-nominated game were developed using a modified Quake 2 engine. ...

Tracing PlayStation's brief 'indie heaven' back to the humble PSP Go

about X hours ago from Gamasutra Indie News

"The initial plan was to get us involved in doing something that was a little bit more fluid," ex-Sony exec Neil Soane tells Zam in a tale about how PlayStation's big indie push started on the PSP Go. ...

Video: A behind-the-scenes look at the art of Old Man's Journey

about X hours ago from Gamasutra Indie News

At GDC 2017, Broken Rules' Clemens Scott spoke frankly about how Old Man's Journey got its unique look -- and how they set up their art pipeline to efficiently produce that look. ...

Getting the message right in Another Lost Phone

about X hours ago from Gamasutra Indie News

"As developers we know what we want to talk about, but it takes asking people how they felt after playing and why. That's the only way to get this right." ...

Connecting educators with the unique teaching ability of games

about X hours ago from Gamasutra Indie News

Santeri Koivisto, CEO of TeacherGaming, looks to connect teachers with the educational value in games like Kerbal Space Program, Epistory, and Democracy 3. ...

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