Next-level 2D lighting

about X hours ago from

"The progress of my research in interactive Global Illumination (GI) for two-dimensional (2D) games will be discussed, and one particular method will be explained namely, Signed Distance Fields (SDF)." ...

This Week in Video Game Blogging: Getting closer

about X hours ago from

Games are often about traversal, metaphorically or literally. Many mechanics are, at their core, about closing the gap between self and other, between the familiar and the unfamiliar, and critical writing on games often walks the same ground. ...