The Gamer's Post

How Cuphead nailed the look and feel of classic 1930s cartoons

about X hours ago from Gamasutra Indie News

Cuphead's uncanny recreation of classic 1930s toons isn't just about art style. The game captures every element of the source material, from fonts and technical imperfections to scratches on the film. ...

Video: Juggling the chainsaws of work-for-hire vs. original projects

about X hours ago from Gamasutra Indie News

At GDC 2016, ClutchPlay Games' Amy Dallas tackles the practical realities of balancing work-for-hire projects vs. developing original IP, and what she & her team have learned from doing it for years. ...

Opinion: Playing the Night Witches tabletop RPG with 16 people

about X hours ago from Gamasutra Indie News

Night Witches is an RPG about an all-woman WWII-era Soviet night bomber regiment. Despite subpar equipment and no small amount of sexism, they terrorized the Nazis all across the Eastern Front. ...

PSA: This is your last week to submit talks for the GDC 2018 Tutorials!

about X hours ago from Gamasutra Indie News

The deadline to pitch talks for the Board Game Design Day closes Wednesday, November 1, while the deadline for the Level Design Workshop the Tools Workshop, or eSports day close Friday, November 3.   ...

Dev draws flack for making a game about resisting oil pipelines

about X hours ago from Gamasutra Indie News

The political fire around Thunder Strike is a good example of the pushback devs should be prepared for when making games with themes & messages that might run counter to the interests of major powers. ...

Dev draws flak for making a game about resisting oil pipelines

about X hours ago from Gamasutra Indie News

The political fire around Thunder Strike is a good example of the pushback devs should be prepared for when making games with themes & messages that might run counter to the interests of major powers. ...

Don't Miss: Level design, player orientation, and the art of the chase in Outlast 2

about X hours ago from Gamasutra Indie News

Outlast 2 comes alive when players are being chased through the dark game world. "It has to feel chaotic, yet intuitive. When you make it too obvious, some players start to feel they're on a track." ...

Video Game Deep Cuts: Mario's Half Million Daily Runs

about X hours ago from Gamasutra Indie News

Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games. ...

Itch.io adds support for distributing games to Patreon backers

about X hours ago from Gamasutra Indie News

Notably, this should streamline the work of providing games, game dev tools, or other creations to Patreon supporters, and give devs who use Patreon a more centralized way to track that distribution. ...

Blog: Data, graphs, and takeaways from a survey of 200+ Steam devs

about X hours ago from Gamasutra Indie News

Game developer Lars Doucet shares the results (replete with oodles of useful charts and graphs) of a recent survey of 200+ registered Steam devs about their thoughts on the platform. ...

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