Alt.Ctrl.GDC Showcase: Jerrytron's Please Stand By
Game designers Jerry Belich and Victor Thompson have used a classic 1951 Capehart TV to house their touchy-feely game Please Stand By. Here, they explain to Gamasutra precisely how -- and why. ...
Game designers Jerry Belich and Victor Thompson have used a classic 1951 Capehart TV to house their touchy-feely game Please Stand By. Here, they explain to Gamasutra precisely how -- and why. ...
For the benefit of press that might not have spotted them yet, and for those people who want to see some of the 'newsier' (and some of the worthwhile and less news-y) talks at GDC next week. ...
The popular event launches its fourth iteration this summer; last year, the event attracted over 80 titles and speakers from around the globe. ...
"We found an old vacuum cleaner in a closet. It has a huge appetite, and it only eats rainbows! That was lucky, since we were on the lookout for some kind of alternative game controller to take to GDC." ...
Narrative game developer Inkle Studios is capping off the week prior to GDC by releasing its Ink scripting language as open-source software for fellow developers to use in their own projects. ...
In this game, the controller is a USB gamepad with three popsicles attached to it. Use your tongue to propel your space monster through space, avoiding obstacles and eating planets as you go! ...
"Addressing the player directly works great to pull them into the situation or to give a sort of call to action -- so to either open an event or to prompt the player before he decides on an action." ...
"In this article, I'll talk about the specifics of my implementation of coroutines and its advantages and uses beyond state machines themselves. Specifically, I'll talk about concurrency and synchronization." ...
"Assigning tasks for the whole week and make an alternate between marketing and programming really works for me. In the end, my advice is to try different techniques and see what fits you." ...
"We truly believe that if both reviewers and developers follow these simple points, we can spend less time trying to figure out who we are really talking to, and more making and playing video games." ...