The Gamer's Post

Q& A: Alejandro González of the prolific Milkstone Studios

about X hours ago from Gamasutra Indie News

Spanish dev Milkstone Studios has released 30 games on different platforms in the last 8 years. IndieGames.com chatted with CEO/programmer/designer Alejandro González about what they're up to now. ...

Zen Pinball dev Zen Studios is getting into the indie publishing game

about X hours ago from Gamasutra Indie News

The studio is branching out to help other indie devs market and publish their own games, starting with Rocketwerkz' Out of Ammo. Here, Zen exec Mel Kirk explains why this seems like a good idea. ...

Video Game Deep Cuts: Donkey Crossing? Let's Observer!

about X hours ago from Gamasutra Indie News

Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer. ...

Video: A game dev's guide to staying satisfied and mentally healthy

about X hours ago from Gamasutra Indie News

At GDC 2017, psychiatric care professional Dr. Jennifer Hazel and Framed game dev Joshua Boggs  explored the issue and offered some tips on how to remain well while working in games. ...

The two-man team building Disc Jam as an eSports platform

about X hours ago from Gamasutra Indie News

"I'd like to say we had a marketing strategy targeting a key demographic. We were actually just playing a ton of old Pong-likes and saying, 'Why aren't there more simple, PvP-first games like these?'" ...

Q& A: Depicting administrative evil in The Shrouded Isle

about X hours ago from Gamasutra Indie News

The Shrouded Isle places players in the role of a high priest, it's up to them to choose sacrifices, suss out sinners, and keep a vicious god contented, doing so through merciless, cold choices. ...

Postmortem: Building The Turing Test around a secret mechanic

about X hours ago from Gamasutra Indie News

"Our most unique central mechanic could not be shown in marketing, reviews or previews because the mechanic is tightly integrated with the story." - David Jones, design director of The Turing Test. ...

Dev Q& A: How Bloober Team created 'hidden horror' in Observer

about X hours ago from Gamasutra Indie News

Observer is a cyberpunk horror game from Polish studio Bloober Team. They stress that it isn't a survival horror experience--they prefer to call it "hidden horror" or "catharsis 2.0." ...

Video: How game developers define 'success' for themselves

about X hours ago from Gamasutra Indie News

At GDC 2017 researcher Dana Ruggiero gives a talk (based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden) on how game developers define success for themselves. ...

Opinion: When Big Oil attacks your game

about X hours ago from Gamasutra Indie News

In Thunderbird Strike, which draws on Anishinaabe and Métis imagery, you play a thunderbird who gathers lightning to destroy pipeline building equipment. One Big Oil exec labeled it "eco-terrorism." ...

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