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Gamasutra Indie News At GDC 2018 Richard Rouse III moderates a panel of 5 accomplished game makers who will each spend ten minutes detailing a specific design technique or rule they use to craft compelling experiences. ...
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Gamasutra Indie News "Many Germans believe that Americans want to have a very easy game. But I don't think so. Games like Dark Souls and such are very successful in America." ...
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Gamasutra Indie News At GDC 2014 Ubisoft's Patrick Redding argues that for a game to be meaningful, players should suffer occasional setbacks that they can recover from -- and offers advice on setting up good setbacks. ...
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Gamasutra Indie News GDC 2018 organizers are reminding you to make time to check out all the cutting-edge talks taking place during the day-long VFX Bootcamp that helps kick off the conference next year in San Francisco. ...
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Gamasutra Indie News Josh Ge's released his tactical scifi roguelike Congmind through Steam Early access a month ago. He digs deep into the sales figures and stats, and shares what he's learned since launch. ...
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Gamasutra Indie News We've gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes. ...
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Gamasutra Indie News At GDC 2017 a remarkable array of game makers gathers to showcase their innovative, offbeat, or just plain weird and wondrous game prototypes at the Experimental Gameplay Workshop. ...
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Gamasutra Indie News PlayEveryWare director Thomas O'Connor knows a lot about porting games, and at GDC 2018 he'll share what he's learned so other devs can make better decisions about shipping games on consoles. ...
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Gamasutra Indie News "The intention was to keep the focus on the decisions made by the player both before and during the missions, rather than simply relying on the player's skill in a particular mechanic." ...
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Gamasutra Indie News At GDC 2016, Oculus' Ruth Tomandl reminds fellow devs that, as John Carmack says, focus is a matter of deciding what you're not going to do -- and gives a great talk about how and when to say no. ...