The Gamer's Post

Come see top devs share their clever design techniques at GDC 2018

about X hours ago from Gamasutra Indie News

At GDC 2018 Richard Rouse III moderates a panel of 5 accomplished game makers who will each spend ten minutes detailing a specific design technique or rule they use to craft compelling experiences. ...

Dev Q& A: Jetpacking around in the apocalyptic open-world RPG Elex

about X hours ago from Gamasutra Indie News

"Many Germans believe that Americans want to have a very easy game. But I don't think so. Games like Dark Souls and such are very successful in America." ...

Video: Fostering consequential play by setting up setbacks in your game

about X hours ago from Gamasutra Indie News

At GDC 2014 Ubisoft's Patrick Redding argues that for a game to be meaningful, players should suffer occasional setbacks that they can recover from -- and offers advice on setting up good setbacks. ...

Learn animation principles, design tips, and more at GDC 2018's VFX Bootcamp

about X hours ago from Gamasutra Indie News

GDC 2018 organizers are reminding you to make time to check out all the cutting-edge talks taking place during the day-long VFX Bootcamp that helps kick off the conference next year in San Francisco. ...

Blog: Data and insights from Cogmind's first month on Steam

about X hours ago from Gamasutra Indie News

Josh Ge's released his tactical scifi roguelike Congmind through Steam Early access a month ago. He digs deep into the sales figures and stats, and shares what he's learned since launch. ...

Developers share their most memorable dirty coding tricks

about X hours ago from Gamasutra Indie News

We've gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes. ...

Video: All the cool prototypes shown at 2017's Experimental Gameplay Workshop

about X hours ago from Gamasutra Indie News

At GDC 2017 a remarkable array of game makers gathers to showcase their innovative, offbeat, or just plain weird and wondrous game prototypes at the Experimental Gameplay Workshop. ...

Come to GDC 2018 for expert advice on porting your game to consoles

about X hours ago from Gamasutra Indie News

PlayEveryWare director Thomas O'Connor knows a lot about porting games, and at GDC 2018 he'll share what he's learned so other devs can make better decisions about shipping games on consoles. ...

Game Design Deep Dive: The Spinning Plates approach of Bomber Crew

about X hours ago from Gamasutra Indie News

"The intention was to keep the focus on the decisions made by the player both before and during the missions, rather than simply relying on the player's skill in a particular mechanic." ...

Video: How saying 'no' can help you make a better game

about X hours ago from Gamasutra Indie News

At GDC 2016, Oculus' Ruth Tomandl reminds fellow devs that, as John Carmack says, focus is a matter of deciding what you're not going to do -- and gives a great talk about how and when to say no. ...

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