The Gamer's Post

5 trends that defined the game industry in 2017

about X hours ago from Gamasutra Indie News

2017 in the video game industry was essentially a game of Playerunknown's Battlegrounds. Here are the trends that defined a year of fighting over a chicken dinner. ...

Video Game Deep Cuts: Dance, Dance Aztarac!

about X hours ago from Gamasutra Indie News

This installment of Video Game Deep Cuts includes pieces about the death and rebirth of Dance Dance Revolution, the resurrection of gorgeous vector arcade game Aztarac after its creator's death, and lots more. ...

Video: Game dev lessons learned in making co-op board game Burgle Bros

about X hours ago from Gamasutra Indie News

"Board games are software that run on people," says game designer Tim Fowers in his GDC 2017 Board Game Design Day talk about the design and development of his co-op heist board game Burgle Bros. ...

These are the games you'll play at GDC 2018's Alt.Ctrl.GDC showcase!

about X hours ago from Gamasutra Indie News

Game Developers Conference 2018 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games. ...

Memory Matters: A special RAM edition of Dirty Coding Tricks

about X hours ago from Gamasutra Indie News

Here we have a host of stories from devs across the industry (and across the years/platforms) about less-than-righteous methods used to fit levels, textures, & entire games into their required spaces. ...

Video: Capy Games' Super Time Force and the paradox of time travel

about X hours ago from Gamasutra Indie News

In this 2014 GDC session Capy Games' technical director Kenneth Yeung discusses the game design difficulties of time manipulation in Super Time Force. ...

The struggle to make sci-fi space colonies feel grounded in Aven Colony

about X hours ago from Gamasutra Indie News

Mothership's Paul Tozour opens up a bit about how, through specific design and writing choices, the studio tried to make its sci-fi space colony management sim feel human and grounded. ...

At GDC 2018, see how a diverse writers' room created the Life Is Strange prequel

about X hours ago from Gamasutra Indie News

At GDC 2018 Deck Nine Games narrative director Zak Garriss will be delivering a talk on how the team adapted a TV writers' room approach to create Life Is Strange: Before the Storm. ...

Indie publisher Raw Fury closes $600k seed funding round

about X hours ago from Gamasutra Indie News

The investment will allow Raw Fury to bring more games onto its publishing label than originally planned during 2018 and will fund the hiring of additional personnel to work with devs. ...

Opinion: How Robot House bridges divides with Rumu

about X hours ago from Gamasutra Indie News

Gamasutra contributor Katherine Cross examines how Robot House's emotional robot vacuum adventure game Rumu gets at the true nature of love. ...

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