The Gamer's Post

Reminder: GDC Europe 2016 call for talks closes on Friday!

about X hours ago from Gamasutra Indie News

Just a quick reminder that the call for submissions to present lectures and panel sessions at the Game Developers Conference Europe in August ends tomorrow: Friday, April 1st, at 11:59 PM Pacific. ...

Dwarf Fortress: Figuring out how to simulate the universe, one step at a time

about X hours ago from Gamasutra Indie News

"If I could push a button and make it happen I would do it, but since you have to prioritize it's like we're more on a crusade to put the narratively interesting parts of the world. We don't care about atoms and stuff." ...

Mable & The Wood: Expanding a prototype & wrestling with difficulty

about X hours ago from Gamasutra Indie News

Andrew Stewart of Triplevision Games talked to us about how Mable & The Wood has changed since that initial Ludum Dare prototype. ...

Blog: Getting blinded by game industry trends?

about X hours ago from Gamasutra Indie News

"The video game landscape is far from random, even though it can often feel that way. Here are five summary pointers that help keep my head together, as I attempt to make better sense of the topics I cover." ...

Deck-builder design analysis: Epic Card Game

about X hours ago from Gamasutra Indie News

"Epic is an extraordinarily ambitious game. Its creators are trying to build a skyscraper on a cracked foundation. Whether they pulled it off is subjective, but their efforts are definitely worth a look." ...

Adding visual variety using a few Photoshop-like tricks

about X hours ago from Gamasutra Indie News

"We needed to add some variety to the scene to make it more appealing for the players, but creating several scenarios wasn't a good option for us. We are only 2 people doing the game." ...

Why we open-sourced 80 Days' narrative scripting language, Ink

about X hours ago from Gamasutra Indie News

"We know it would be hugely valuable to other developers and writers, especially those who are used to Excel and Word. Ink has been designed from the ground up to have a certain set of affordances." ...

Report: Veteran console FPS developer n-Space shuts its doors

about X hours ago from Gamasutra Indie News

The veteran Florida-based console developer n-Space has closed its doors after 21 years in operation, according to a Twitter statement from staffer Ben Leary. ...

Inside the lo-res Roguelike FPS Inspired by Canadian politics

about X hours ago from Gamasutra Indie News

This tough shooter with base management elements harkens back to the glory days of classic FPS titles like DOOM and Wolfenstein 3D. ...

Why we went for a sequel, even if the original was not a hit

about X hours ago from Gamasutra Indie News

"Our findings confirm that there is enough players for high-quality card-battler games that f2p business model for our game would make sense. CCG space is not (yet) filled up with games that sound and taste similar to each other." ...

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