about X hours ago from
Gamasutra Indie News "I'm talking about games tucked away within published games. Specifically I'm interested in games that have little to nothing to do with the games they're hidden in." ...
about X hours ago from
Gamasutra Indie News 2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what! ...
about X hours ago from
Gamasutra Indie News Don't forget that the deadline to submit your Unity project and potentially win a pass to GDC 2018 is this Sunday, December 31, 2017. There is no application cost! ...
about X hours ago from
Gamasutra Indie News At GDC 2018 veteran dev Christina Coffin will show you how particle emitting surfaces and shaders can transfer material attributes and other properties to various spawned particle types! ...
about X hours ago from
Gamasutra Indie News Thinking about what it means to be over fifty in game development prompted me to make a list of what I consider the twenty most important things I've learned over the years. ...
about X hours ago from
Gamasutra Indie News "Our approach has always been 'hope for the best, prepare for the worst'," says Runner Duck's Dave Miller while reflecting on the development of its surprisingly successful WWII bomber crew sim. ...
about X hours ago from
Gamasutra Indie News GDC and Unity have partnered to curate/host a 3D art contest for games using Unity, and the 12 winners will be showcased at GDC 2018! The deadline to enter is this Sunday, December 31st! ...
about X hours ago from
Gamasutra Indie News As part of the GDC 2018 Educators Summit, Carnegie Mellon's Jessica Hammer and Broken Rules' Martin Pichlmair will explain how you can more effectively critique games and game projects. ...
about X hours ago from
Gamasutra Indie News This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides. ...
about X hours ago from
Gamasutra Indie News "These aren't your standard design notes," warns creative designer Teddy Lee. "Not only are they barely legible, but these are much, much lamer." ...