Blog: Achievements are permission

about X hours ago from

"Achievements, be they for getting every ending or finding every doodad, encourage the player to explore choices not make them. It encourages a distance between the player and their choices." ...

Rethinking the passage of time in RPGs

about X hours ago from

"If my three-year-old wants a cup of juice, she won't wait the time it takes to write this sentence, yet the proverbial innkeeper with giant rats in the basement will happily wait an eternity for you to get around to his problem." ...