The Gamer's Post

Game Design Deep Dive: Bringing Arizona Sunshine to the PSVR Aim

about X hours ago from Gamasutra Indie News

Trevor Blom, technical lead at Vertigo Games details the development challenges of introducing an entire campaign mode focused around the PlayStation VR Aim controller for Arizona Sunshine. ...

Game developer uses Crypt of the NecroDancer for proposal

about X hours ago from Gamasutra Indie News

Indie game developer Liselore Goedhart enlists the help of Crypt of the NecroDancer devs to create a custom build used for her marriage proposal. ...

2018 Independent Games Festival announces Main Competition finalists!

about X hours ago from Gamasutra Indie News

The 2018 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, including games like Baba Is You, Night in the Woods, and many more! ...

Q& A: Applying cubism and minimalism to game design in AER: Memories of Old

about X hours ago from Gamasutra Indie News

Gamasutra discusses unexpected sources of inspiration and the challenges of indie marketing with the director of the striking indie game AER: Memories of Old. ...

1979 Revolution: Black Friday named Facebook Game of the Year

about X hours ago from Gamasutra Indie News

Facebook has named its picks for the best games of 2017 to appear on its social video game platforms. ...

Video Game Deep Cuts: The Best Wolpaw Of The Year

about X hours ago from Gamasutra Indie News

This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides. ...

Level Design Deep Dive: Making an I Expect You To Die VR puzzle level on a budget

about X hours ago from Gamasutra Indie News

"The expensive part of creating levels was iteration time. Finding the puzzle difficulty balance while keeping things interesting requires lots of tweaking. Could we do it with a smaller team on a tighter timeline?" ...

Gamasutra's Best of 2017: Brandon Sheffield's top 10 games hidden in other games

about X hours ago from Gamasutra Indie News

"I'm talking about games tucked away within published games. Specifically I'm interested in games that have little to nothing to do with the games they're hidden in." ...

Gamasutra's Best of 2017: Brandon Sheffield's all-time top 10 games hidden in other games

about X hours ago from Gamasutra Indie News

"I'm talking about games tucked away within published games. Specifically I'm interested in games that have little to nothing to do with the games they're hidden in." ...

Game devs around the world share their New Year's resolutions

about X hours ago from Gamasutra Indie News

2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what! ...

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