The Gamer's Post

Designing the exhibition space for Jason Rohrer's museum retrospective

about X hours ago from Gamasutra Indie News

"This was a unique challenge for us -- our task was to create a spatial experience that would allow not only for the games to be played, but also for the important, sometimes existential themes that define each game to be understood." ...

How 1979 Revolution: Black Friday drops players into a real crisis

about X hours ago from Gamasutra Indie News

Navid Khonsari was a child in Tehran during the Iranian revolution. Now, he's turned that tumultuous chapter in history into a game that puts players in the midst of the chaos, rivalries, and bloodshed. ...

The making of Wadjet Eye's dystopian adventure Shardlight

about X hours ago from Gamasutra Indie News

Francisco Gonzalez and Ben Chandler discuss their point-and-click adventure, which is set in a bleak future that is plagued by a deadly disease. ...

Opinion: So you want to write a trans character

about X hours ago from Gamasutra Indie News

Gamasutra contributor Katherine Cross offers a thoughtful look at how writer Amber Scott succeeded in portraying an authentic transgender character in Beamdog's Baldur's Gate: Siege of Dragonspear. ...

Devs Answer: What are the best comments left in your code?

about X hours ago from Gamasutra Indie News

We asked developers what their favorite comments they'd seen in game or engine codes. The results may make you go check what your programmers have left behind. ...

Dev offers game dev scholarship funds for LGBT students in Mississippi

about X hours ago from Gamasutra Indie News

Fun Bits offers up 2 $1,000 scholarship grants to any high school students graduating this year in Mississippi who identify as LGBT and seek to pursue a college education in art or video game design. ...

PAX is coming: Give your booth the thought it deserves

about X hours ago from Gamasutra Indie News

"We've done four large conventions, including two PAX, a ComicCon and a TwitchCon. We've learned a thing or two we'd like to share with other indie game studios." ...

Greenlit on Steam in 16 days: What worked well, what didnat

about X hours ago from Gamasutra Indie News

"As a general rule, only show the best about your game. I know how great it is to have lots of content, but if you have to choose, do not hesitate to go for quality over quantity." ...

Blog: Free music, and where it fits into the game industry

about X hours ago from Gamasutra Indie News

"Clearly composers feel that free music harms their chances at getting paid work, but from my experience, most funded small devs and upward will always pay for exclusive music." ...

How Hyper Light Drifter balances difficulty with fairness

about X hours ago from Gamasutra Indie News

"There are certain things we can't tell you or just don't want to tell you," says lead designer Alex Preston. "We want to show you, and we want to make you learn, so you can feel accomplished."  ...

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