The Gamer's Post

New GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs

about X hours ago from Gamasutra Indie News

GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry. ...

Media Molecule's Dreams named GOTY at 2020 Games for Change Awards

about X hours ago from Gamasutra Indie News

The awards aim to highlight games throughout the industry that "[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good." ...

Reggie Fils-Aimé is now a strategic adviser for indie publisher Rogue Games

about X hours ago from Gamasutra Indie News

Former Nintendo of America president Reggie Fils-Amié has adopted another retirement pastime: acting as a strategic adviser for indie publisher Rogue Games. ...

Video: A guide to creating high-resolution pixel art and animation

about X hours ago from Gamasutra Indie News

In this GDC 2018 talk Firaxis Games' Kyle Bunk demonstrates the process of creating high-resolution pixel art with fluid and appealing motion for the purposes of game development. ...

Blog: A beginner's guide to making your own games

about X hours ago from Gamasutra Indie News

This guide is made for new and aspiring indie devs who have no prior knowledge of game development, covering essential parts of game development from the idea to the finished game. ...

The surprising way that paid DLC works (and why it's way better for devs than you think)

about X hours ago from Gamasutra Indie News

So, paid DLC - new levels, modes, etc - specifically those made for PC games on Steam. It's way better for devs than you think, and here's why! ...

Blog: Can you be a full time solo indie developer?

about X hours ago from Gamasutra Indie News

Exploring the answers to questions like 'How much can I earn as an indie solo developer?' and 'How much does a typical indie game earn in its lifetime?' ...

Video: The secrets to creating an indie game franchise

about X hours ago from Gamasutra Indie News

In this GDC 2018 session Christy Dena details what players find appealing about narrative game franchises, and explores the value of building your game world outside of your game. ...

Attend GDC Summer for a behind-the-scenes look at Hardspace: Shipbreaker's origins

about X hours ago from Gamasutra Indie News

At GDC Summer next month you'll learn how Blackbird's processes brought such a unique game starship salvaging game to market, and how you can apply the team's learnings to your own work! ...

Analyzing those Satisfactory sales numbers (& more!)

about X hours ago from Gamasutra Indie News

Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam? ...

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Apr 4, 2019Domain autorenew failed. Sorry about the downtime :(

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