The Gamer's Post

GDC 2018 Animation Bootcamp welcomes talks on Shadow of War, Horizon, and more!

about X hours ago from Gamasutra Indie News

At GDC 2018 the Animation Bootcamp kicks off on Monday with a series of great talks aimed at exploring new frontiers in game animation, touching on everything from Shadow of War to Horizon Zero Dawn! ...

Blog: Building a better Steam competitor

about X hours ago from Gamasutra Indie News

"You've done all the minimum things you need to do to Not Fail Immediately," writes experienced dev Lars Doucet. "You are now worthy of the secret. Here's what you really need to compete with Steam." ...

Video: How Slime Rancher used constraints to aid in design

about X hours ago from Gamasutra Indie News

In this 2017 GDC postmortem, Monomi Park's Nick Popovich discusses the development history of Slime Rancher and how it was managed during its first year of early access. ...

Video: How Slime Rancher devs used constraints to aid in design

about X hours ago from Gamasutra Indie News

In this 2017 GDC postmortem, Monomi Park's Nick Popovich discusses the development history of Slime Rancher and how it was managed during its first year of early access. ...

Gamasutra Asks: What to make of Nintendo Labo?

about X hours ago from Gamasutra Indie News

Real talk: What's Nintendo trying to achieve by releasing DIY cardboard accessories for the Switch? How might it shape the course of game dev? What does this mean for Switch devs outside Nintendo? ...

Video Game Deep Cuts: Labo On A Police Quest?

about X hours ago from Gamasutra Indie News

This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more. ...

Don't Miss: Inside the 4-year development of Stardew Valley

about X hours ago from Gamasutra Indie News

In this classic feature, dev Eric Barone reflects on his 4 years of 70-hour weeks to make Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to do that." ...

Blog: A data-driven look at the rising cost of game dev

about X hours ago from Gamasutra Indie News

"[Looking] at costs & costs per byte for the window of 1985 to 2005," writes Raph Koster. "Game size went up by 122 times, costs rose by 22x, & therefore we got 6x more efficient at creating content." ...

New Oculus Start program aims to provide support for new VR devs

about X hours ago from Gamasutra Indie News

Oculus announced today the launch of Oculus Start, a developer program aimed at providing funding, access to hardware/software, and support to help jumpstart qualifying devs who are new to VR. ...

Don't Miss: A look at the tabletop RPG that inspired Darkest Dungeon

about X hours ago from Gamasutra Indie News

Like Darkest Dungeon, Torchbearer is a love-letter to the 1st Edition D& D dungeon crawl. But each goes a step further in emphasizing scarcity, and the grittier aspects of dungeon-delving. ...

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