The Gamer's Post

Alt.Ctrl.GDC Showcase: Grave Call

about X hours ago from Gamasutra Indie News

Grave Call buries a player in a coffin with a smartphone and a low battery, having them communicate clues with a police dispatcher in order to be found in time. ...

Road to the IGF: Nifflas Games' Uurnog Uurnlimited

about X hours ago from Gamasutra Indie News

Uurnog Uurnlimited is a game of unintentional mayhem, where players collect animals and puzzle-solving (sometimes explosive) blocks, bringing them to a save room that saves their every mistake. ...

Designing drama into the turn-based combat of Divinity: Original Sin 2

about X hours ago from Gamasutra Indie News

"Fights are basically performances, and you want some kind of plot in them," Divinity: Original Sin 2 systems designer Nick Pechenin says in this deep dive into how (and why) the game's combat works. ...

The hands-free development of Dig Dog

about X hours ago from Gamasutra Indie News

In an interview with Ars Technica, game developer Rusty Moyher shared how he programmed and created art assets for Dig Dog using his voice and an interesting alternative to a hands-on mouse.  ...

Don't Miss: The dramatic value of player motivation in story-driven games

about X hours ago from Gamasutra Indie News

This article concerns the dramatic value of player-character motivation in story-driven games, and illustrates techniques for adding a second narrative layer to game objectives. ...

Alt.Ctrl.GDC Showcase: Unicornelia

about X hours ago from Gamasutra Indie News

Unicornelia teaches some fun, yet important lessons about mental health by having players wear a tent-sized unicorn outfit and work through aspects of their social/work life. ...

Road to the IGF: DANG!'s IO Interloper

about X hours ago from Gamasutra Indie News

IO Interloper aims to make the player feel like a hacker, working through clunky interfaces to hack cameras and drones in their attempts at corporate espionage. ...

The Fire Fades: Dealing with the scourge of burnout in game dev

about X hours ago from Gamasutra Indie News

Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it. ...

Alt.Ctrl.GDC Showcase: Hi-5 Heroes

about X hours ago from Gamasutra Indie News

Hi-5 Heroes will have players high-fiving, down lowing, and too-slowing to the beat as they work to follow differing sets of instructions. ...

Don't Miss: Designing mobility in Shovel Knight: Specter of Torment

about X hours ago from Gamasutra Indie News

A review of the design iteration and process that led to Specter Knight's unique mobility in Shovel Knight: Specter of Torment. ...

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