The Gamer's Post

Become a better producer in a day at the GDC 2018 Producer Bootcamp!

about X hours ago from Gamasutra Indie News

The GDC 2018 Producer Bootcamp on Tuesday, March 20th is going to be a fantastic day-long learning opportunity with a ton of expert sessions on the ins and outs of being a great producer in game dev. ...

Why you save the cities, not yourself, in Subset's Into the Breach

about X hours ago from Gamasutra Indie News

"We're requiring players to unlearn something...taught by almost every other strategy game," says dev Justin Ma. "That losing your mechs or main characters is the worst thing that can happen." ...

Reimagining failure in strategy game design in Into the Breach

about X hours ago from Gamasutra Indie News

"We're requiring players to unlearn something...taught by almost every other strategy game," says dev Justin Ma. "That losing your mechs or main characters is the worst thing that can happen." ...

Video: The level design of Celeste

about X hours ago from Gamasutra Indie News

In this 2017 GDC session, lead developer of Celeste Matt Thorson goes into detail about designing numerous hardcore platforming stages that make up the game.  ...

Get to know our IGF Award nominees in these dev Q& As!

about X hours ago from Gamasutra Indie News

Learn about this year's tasty roster of IGF Award nominees by catching up on our series of in-depth developer interviews. ...

Accounting+ and Untitled Goose Game nominated at 2018 A Maze Awards

about X hours ago from Gamasutra Indie News

All in all, the nominees will vie for six different awards, though games are not restricted to a certain category at the time of their nomination. ...

Road to the IGF: Maggese's Don't Make Love

about X hours ago from Gamasutra Indie News

Don't Make Love puts the players in the role of mantis lovers on the verge of a life-changing decision, having them use their own words to talk through this difficult decision. ...

Get useful game dev tips from Unity, Amazon, and Autodesk at GDC 2018

about X hours ago from Gamasutra Indie News

These dev day sessions take place during the first two days of GDC March 19th and 20th) and offer you an opportunity to engage with and learn from some of the top players in the industry. ...

How Slay the Spire's devs use data to balance their roguelike deck-builder

about X hours ago from Gamasutra Indie News

"I said at one point, 'look, we're not going to reasonably be able to balance this many cards, we don't have a team of people to do this,'" Mega Crit Games' Anthony Giovannetti tells Gamasutra. ...

Alt.Ctrl.GDC Showcase: Vaccination

about X hours ago from Gamasutra Indie News

Vaccination is a cooperative game where one player scans a body for bacteria, relaying that information to the player with the injector who must use the right vaccine to cure it. ...

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