Blog: Achievements are permission
"Achievements, be they for getting every ending or finding every doodad, encourage the player to explore choices not make them. It encourages a distance between the player and their choices." ...
"Achievements, be they for getting every ending or finding every doodad, encourage the player to explore choices not make them. It encourages a distance between the player and their choices." ...
"As a composer and sound designer for games, I've been asked many times for my rate(s) in anticipation of a crowd funding campaign. Given the frequency of these requests, I want to share my thoughts." ...
"What a real-time, cloud-based system provides is a much more streamlined approach to a developer's process while greatly enhancing the collaboration and communication among its members." ...
From the 7X7 grid of Corrypt and the 6X6 of 868-HACK, Michael Brough's play spaces have continually shrunk. His new game Imbroglio is even more constrained: a 4X4 grid. Constraints can be freeing. ...
From the 7X7 grid of Corrypt and the 6X6 of 868-HACK, Michael Brough's play spaces have continually shrunk. His new game Imbroglio is even more constrained: a 4X4 grid. Constraints can be freeing. ...
"If my three-year-old wants a cup of juice, she won't wait the time it takes to write this sentence, yet the proverbial innkeeper with giant rats in the basement will happily wait an eternity for you to get around to his problem." ...
GDC Europe 2016 organizers have opened call for submissions to the third annual European Innovative Games Showcase at the Cologne, Germany show this August. ...
"Here's the thingKathy Rain simply needed to exist. When we partnered up with Joel Staaf Hästö, the one-man army we know as Clifftop Games, we didn't do so expecting to become insta-rich when the game launched. Nope." ...
Apple has backtracked on its decision to pull Palestinian title, Liyla and The Shadows of War, from the App Store "games" section due to politically sensitive content. ...
"I wanted the levels to look like they could be printed and hung on the wall," says developer Luke Whittaker. "It's basically about making a beautiful experience for people." ...