Blog: Achievements are permission

about X hours ago from

"Achievements, be they for getting every ending or finding every doodad, encourage the player to explore choices not make them. It encourages a distance between the player and their choices." ...

Rethinking the passage of time in RPGs

about X hours ago from

"If my three-year-old wants a cup of juice, she won't wait the time it takes to write this sentence, yet the proverbial innkeeper with giant rats in the basement will happily wait an eternity for you to get around to his problem." ...

The measure of success, and Kathy Rain

about X hours ago from

"Here's the thing—Kathy Rain simply needed to exist. When we partnered up with Joel Staaf Hästö, the one-man army we know as Clifftop Games, we didn't do so expecting to become insta-rich when the game launched. Nope." ...