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Gamasutra Indie News The GDC 2018 Producer Bootcamp on Tuesday, March 20th is going to be a fantastic day-long learning opportunity with a ton of expert sessions on the ins and outs of being a great producer in game dev. ...
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Gamasutra Indie News "We're requiring players to unlearn something...taught by almost every other strategy game," says dev Justin Ma. "That losing your mechs or main characters is the worst thing that can happen." ...
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Gamasutra Indie News "We're requiring players to unlearn something...taught by almost every other strategy game," says dev Justin Ma. "That losing your mechs or main characters is the worst thing that can happen." ...
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Gamasutra Indie News In this 2017 GDC session, lead developer of Celeste Matt Thorson goes into detail about designing numerous hardcore platforming stages that make up the game. ...
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Gamasutra Indie News Learn about this year's tasty roster of IGF Award nominees by catching up on our series of in-depth developer interviews. ...
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Gamasutra Indie News All in all, the nominees will vie for six different awards, though games are not restricted to a certain category at the time of their nomination. ...
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Gamasutra Indie News Don't Make Love puts the players in the role of mantis lovers on the verge of a life-changing decision, having them use their own words to talk through this difficult decision. ...
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Gamasutra Indie News These dev day sessions take place during the first two days of GDC March 19th and 20th) and offer you an opportunity to engage with and learn from some of the top players in the industry. ...
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Gamasutra Indie News "I said at one point, 'look, we're not going to reasonably be able to balance this many cards, we don't have a team of people to do this,'" Mega Crit Games' Anthony Giovannetti tells Gamasutra. ...
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Gamasutra Indie News Vaccination is a cooperative game where one player scans a body for bacteria, relaying that information to the player with the injector who must use the right vaccine to cure it. ...