Don't Miss: Postmortem: Fatshark's Warhammer: End Times - Vermintide
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark. ...
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark. ...
RPG West of Loathing takes players to a ridiculous stick figure old West, having players duke it out as Snake Oilers, Beanslingers, and Cow Punchers. ...
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them. ...
Devs on Into the Breach, Astroneer, and Moon Hunters chat with Gamasutra about how they've learned to best use proc-gen techniques in their games -- and what other devs looking to start should know. ...
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more. ...
Drew Karpyshyn announces his departure from Bioware today, marking this as the second time he has left the studio. ...
'When you're a small, focused game with a small, focused team, getting to put an extra 10-20 percent of your revenue back into development has the potential to produce a much better game later on.' ...
10 Mississippi explores a life through interactive photographs of mundane parts of their day, having players get to know someone through the bits and pieces of their everyday life. ...
"Once you go to a hospital and a child who has cancer touches the controller of your game, that's it," says I, Hope dev Kenny Roy. "You forfeited the right to stop working on that game anymore." ...
GDC organizers have revealed the 'Best in Play' awards for exhibitors in the on-site GDC Play 2018 event, honoring remarkable games like Furious Seas and A Fold Apart! ...