The Gamer's Post

Chucklefish's Starbound surpasses 2.5 million copies sold

about X hours ago from Gamasutra Indie News

The folks at Chucklefish Games announced today that less than a year after its 1.0 debut, their procedurally-generated 2D game Starbound has sold over two and a half million copies. ...

Virginia devs honored at the U.K. Writer's Guild awards

about X hours ago from Gamasutra Indie News

The U.K. Writer's Guild award for "Best Writing in A Video Game" was accorded to Variable State's Jonathan Burroughs, Lyndon Holland and Terry Kenny for their work on the studio's debut game Virginia. ...

Get a sneak peek of GDC 2017 with these speaker interviews and pitches!

about X hours ago from Gamasutra Indie News

With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves! ...

Road to the IGF 2017: Get to know the finalists and their games!

about X hours ago from Gamasutra Indie News

Our annual series of Road to the IGF Q& As is back to introduce you to the finalists of the Independent Games Festival and their games, from Heart Machine's Hyper Light Drifter to Ocelot Society's Event[0]. ...

Cast your votes for the 2017 IGF and Game Developers Choice Audience Awards!

about X hours ago from Gamasutra Indie News

Cast your votes now for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award -- you have until voting closes next Tuesday, January 31st at 11:59 PM PT! ...

Road to the IGF: Sokpop Collective's Bamboo Heart

about X hours ago from Gamasutra Indie News

A swordsman loses his heart. Fearing that this will turn him into a cold blooded killer, he takes to the forest and kills everyone in his way to find the missing organ. ...

For Brian Fargo, making games is all about 'finding your way through the darkness'

about X hours ago from Gamasutra Indie News

InXile chief Brian Fargo reflects on the development of Torment: Tides of Numenera and speaks to the importance of being able to "shuck and jive" as a game dev, especially if you're guiding a team. ...

Video Game Deep Cuts: Werewolves vs. Obamacare

about X hours ago from Gamasutra Indie News

The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more. ...

Heads up, devs: It's Global Game Jam time this weekend

about X hours ago from Gamasutra Indie News

The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme. ...

On its 10th birthday, Viking Squad dev Slick joins forces with Klei

about X hours ago from Gamasutra Indie News

Today the folks at Slick Entertainment are celebrating ten years in business and announcing a big change: the studio is joining fellow Vancouver-based indie studio Klei Entertainment. ...

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