about X hours ago from
Gamasutra Indie News Gamasutra speaks with the creators of Super Slime Arena about supporting every controller they could plug into a USB port -- from flight sticks to the Donkey Konga bongo drums. ...
about X hours ago from
Gamasutra Indie News "We needed a way for players to test the game's entire narrative structure in a fraction of the time it would take during a normal playthrough." ...
about X hours ago from
Gamasutra Indie News Tarotica Voo Doo, an MSX game in the works since 1993, takes players on a silly, but challenging journey that looks to recapture that sense of playing video games for the very first time. ...
about X hours ago from
Gamasutra Indie News Diablo designer David Brevik chats with Gamasutra about his transition to being a solo indie dev making It Lurks Below, a Stygian action-RPG that's taking him back to his roots as a game maker. ...
about X hours ago from
Gamasutra Indie News Diablo designer David Brevik chats with Gamasutra about his transition to being a solo indie dev making It Lurks Below, a Stygian action-RPG that's taking him back to his roots as a game maker. ...
about X hours ago from
Gamasutra Indie News Diablo designer David Brevik chats with Gamasutra about his transition to being a solo indie dev making It Lurks Below, a Stygian action-RPG that's taking him back to his roots as a game maker. ...
about X hours ago from
Gamasutra Indie News Diablo designer David Brevik chats with Gamasutra about his transition to being a solo indie dev making It Lurks Below, a Stygian action-RPG that's taking him back to his roots as a game maker. ...
about X hours ago from
Gamasutra Indie News In this 2016 GDC session, Tiger Style's Randy Smith discusses how the story of Spider: Rite of the Shrouded Moon supports solvable mysteries all without text or a single line of dialogue. ...
about X hours ago from
Gamasutra Indie News Legrand Legacy lead designer Henry William 'Uwil' Winat chats about the value minigames and sidequests bring to games, and how to design them effectively. ...
about X hours ago from
Gamasutra Indie News The new Dotemu division is potentially good news for small studios looking for publisher support, though The Arcade Crew plans to keep its portfolio somewhat selective moving forward. ...