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Gamasutra Indie News Gamasutra contributor Katherine Cross researches some of the allegations against the 2064 developer and speaks to former staffers in an effort to understand why and how MidBoss was mismanaged. ...
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Gamasutra Indie News The 32nd edition of GDC is over, and in its wake organizers confirm it hosted over 28,000 attendees (a new record!) and will return next year the week of Monday, March 18 to Friday, March 22! ...
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Gamasutra Indie News "I have Tourette's Syndrome and Narcolepsy," writes Defenders Quest game dev Lars Doucet in this fascinating post. "I made a game about them. It's kinda weird." ...
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Gamasutra Indie News "Games differ from other media because of the interactive side of it, & that is how it can bring narrative elements that are unique to them," says Dandara dev Lucas Mattos. "You can deliver empathy." ...
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Gamasutra Indie News In the second GDC x One Life Left show, we talk about space, representation, storytelling, and war over 90 minutes of scintillating chat. ...
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Gamasutra Indie News In the second GDC x One Life Left show, we talk about space, representation, storytelling, and war over 90 minutes of scintillating chat. ...
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Gamasutra Indie News This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator. ...
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Gamasutra Indie News "The team didn't want to add the story by usual methods; the goal was to leverage games as a medium and allow the player to feel the game through its mechanics." ...
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Gamasutra Indie News Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you. ...
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Gamasutra Indie News 2017 was Steam's most profitable year yet, claims Sergey Galyonkin and the creator of SteamSpy, a website that, since 2015, has provided estimates on the number of game sales on the titular digital game store. ...