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Gamasutra Indie News "It should seep in by osmosis, minimize the amount you take the player away from the gameplay," says game designer Brian Reynolds in a PCGamer feature about how devs write good flavor text in games. ...
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Gamasutra Indie News At GDC 2018 game designer Jennifer Scheurle showcases some of her favorite examples of the ways games "trick" players, cherry-picking from the tricks and secrets she got from fellow devs. ...
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Gamasutra Indie News Game develoer John Krajewski pens a fascinating blog post about how the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer play in his game Eco. ...
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Gamasutra Indie News Vlambeer's Rami Ismail posed a fun question on Twitter this morning: "What is your favorite or most surprising "hack" solution to a game development problem you've personally used or implemented?" ...
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Gamasutra Indie News The team is looking to offer grants of up to $20,000 to three to six designers from traditionally underrepresented groups. ...
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Gamasutra Indie News Game dev Soren Johnson (Offworld Trading Company) writes about why it's important for game makers to understand what their work inherits from the past. ...
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Gamasutra Indie News This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more. ...
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Gamasutra Indie News "Original Sin 2 was the first time where we had sufficient resources to do everything well, and even then we had to scramble," studio founder Sven Vincke told PCGamer in a new postmortem feature. ...
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Gamasutra Indie News The museum will be hosting an exhibit that seeks to explore recent evolutions in game design innovations and their growing impact on players and communities. ...
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Gamasutra Indie News "Fishing is probably the most common mini-game in gaming history," writes game dev Davide Aversa. "How can we classify them? Can we create something new?" ...