The Gamer's Post

Video: Nuke Possum Springs - A Night in the Woods postmortem

about X hours ago from Gamasutra Indie News

In this 2018 GDC talk, Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making the award-winning game. ...

Indie collective Juegos Rancheros dismisses co-founder Boyer

about X hours ago from Gamasutra Indie News

Juegos Rancheros has dismissed co-founder Brandon Boyer from its board after being "made aware of several concerns regarding [his] conduct in our community." ...

How long should game devs spend working on just one game?

about X hours ago from Gamasutra Indie News

"Don't fall into the trap of making a giant piece of art that earns you nothing except disappointment," warns Shadowhand creator Jake Birkett. ...

Helping players relate to the heroine of Night in the Woods

about X hours ago from Gamasutra Indie News

In the wake of an IGF Award win, read Night in the Woods co-creator Scott Benson's thoughts about why its feline heroine Mae feels real and relatable to an audience that has latched on to the game. ...

SteamSpy: $20 and $60 were the top-earning Steam game prices last year

about X hours ago from Gamasutra Indie News

"Surprise: cheap games do not make a lot of money," wrote SteamSpy operator Sergey Galyonkin. "People are still mostly buying relatively expensive and quality titles." ...

IGF Award-winning Baba Is You cloned before it was even released

about X hours ago from Gamasutra Indie News

It's the latest example of the game industry's long-running problem with cloning, and what's especially striking here is that Baba is You isn't even out yet. ...

Video: A Mortician's Tale dev offers a fresh view of death in games

about X hours ago from Gamasutra Indie News

At GDC 2018 A Mortician's Tale dev Gabby DaRienzo explores how games are innovating on death mechanics and shares some insight into how you can best explore death in your own work. ...

It's more than luck: what devs should keep in mind when creating an 'indie hit'

about X hours ago from Gamasutra Indie News

"If you are not confident in being able to explain why the hits hit and why the others do not, you shouldn't be confident about your game's chances either," explains Ryan Clark. ...

Don't Miss: How Slime Rancher succeeds through emergent storytelling

about X hours ago from Gamasutra Indie News

Monomi Park chief Nick Popovich speaks at length about the "secret sauce" that helped Slime Rancher's slimes capture so many players' hearts: the stories they helped the player tell. ...

Skybound branches into indie game publishing with Skybound Games

about X hours ago from Gamasutra Indie News

The publishing venture aims to partner with indie developers to both bring their games to new platforms and help them expand into other forms of media. ...

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