The Gamer's Post

Building a multiplayer game entirely around economic systems

about X hours ago from Gamasutra Indie News

Game develoer John Krajewski pens a fascinating blog post about how the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer play in his game Eco. ...

Game makers share some of their favorite dev 'hacks'

about X hours ago from Gamasutra Indie News

Vlambeer's Rami Ismail posed a fun question on Twitter this morning: "What is your favorite or most surprising "hack" solution to a game development problem you've personally used or implemented?" ...

Witness dev offering grants of up to $20k to indie puzzle designers

about X hours ago from Gamasutra Indie News

The team is looking to offer grants of up to $20,000 to three to six designers from traditionally underrepresented groups. ...

Blog: The importance of knowing your inheritance, as a game dev

about X hours ago from Gamasutra Indie News

Game dev Soren Johnson (Offworld Trading Company) writes about why it's important for game makers to understand what their work inherits from the past. ...

Video Game Deep Cuts: A WiLD eSports Mario Approaches

about X hours ago from Gamasutra Indie News

This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more. ...

'We had to scramble': Devs reflect on the making of Divinity: Original Sin 2

about X hours ago from Gamasutra Indie News

"Original Sin 2 was the first time where we had sufficient resources to do everything well, and even then we had to scramble," studio founder Sven Vincke told PCGamer in a new postmortem feature. ...

V& A Museum to highlight game design innovations in coming exhibit

about X hours ago from Gamasutra Indie News

The museum will be hosting an exhibit that seeks to explore recent evolutions in game design innovations and their growing impact on players and communities. ...

Reel Talk: A taxonomy of fishing mini-games

about X hours ago from Gamasutra Indie News

"Fishing is probably the most common mini-game in gaming history," writes game dev Davide Aversa. "How can we classify them? Can we create something new?" ...

Video: Nuke Possum Springs - A Night in the Woods postmortem

about X hours ago from Gamasutra Indie News

In this 2018 GDC talk, Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making the award-winning game. ...

Indie collective Juegos Rancheros dismisses co-founder Boyer

about X hours ago from Gamasutra Indie News

Juegos Rancheros has dismissed co-founder Brandon Boyer from its board after being "made aware of several concerns regarding [his] conduct in our community." ...

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