The Gamer's Post

The Heartbeat Symposium: Exploring love, sex, and intimacy in games

about X hours ago from Gamasutra Indie News

The Blushbox Collective's Katie Stegs chats about The Heartbeat Symposium, a 3-day event that seeks to bring devs together to explore (through game jams and talks) intimacy, love, and sex in games. ...

Video: Avoid mistakes when putting together a creative portfolio

about X hours ago from Gamasutra Indie News

Art directors and lead artists from various studios give valuable advice on putting together a portfolio in this GDC 2018 Game Career Seminar session. ...

Valiant Hearts dev is making another WWI game 'to not forget, and to not repeat'

about X hours ago from Gamasutra Indie News

DigiXart cofounder Yoan Fanise chats with Gamasutra about the indie studio's new project, the World War I narrative game 11-11: Memories Untold, and how it's collaborating with Aardman Studios. ...

How many wishlists should your game have when launching on Steam?

about X hours ago from Gamasutra Indie News

Game dev Jake Birkett asks fellow devs to share their Steam wishlist-related data and tries to suss out the all-important relationship between wishlists at launch and sales at launch. ...

Death Road to Canada devs delay release out of respect for recent tragedy

about X hours ago from Gamasutra Indie News

Ukiyo Publishing postpones the console release of Death Road to Canada following the incident in Toronto yesterday involving the death of ten pedestrians. ...

How Squidlit's devs authentically recreated a Game Boy game in 2018

about X hours ago from Gamasutra Indie News

In a recent chat with IndieGames.com, Squidlit devs Alex Barrett and Samantha Davenport open up about how they designed the game so it could conceivably run on a Game Boy -- in 2018. ...

Kartridge announces new dev-friendly revenue terms

about X hours ago from Gamasutra Indie News

Kartridge will provide developers with additional revenue entitling developers to 100 percent of revenue earned on their first $10,000 in sales. ...

Creating a fake OS that feels like home in Secret Little Haven

about X hours ago from Gamasutra Indie News

Secret Little Haven developer Victoria Dominowski chats about how she designed the fake, Mac OS 9-inspired operating system of her game, and why it was important to make it feel safe and welcoming. ...

Sponsored: How Shopify enables game developers to monetize with merch

about X hours ago from Gamasutra Indie News

If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment. ...

The animation and game design details that make Iconoclasts sing

about X hours ago from Gamasutra Indie News

Iconoclasts creator Joakim Sandberg shares some helpful thoughts on game animation, boss design, and functional weapon cones in side-scrolling games. ...

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