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Gamasutra Indie News The Blushbox Collective's Katie Stegs chats about The Heartbeat Symposium, a 3-day event that seeks to bring devs together to explore (through game jams and talks) intimacy, love, and sex in games. ...
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Gamasutra Indie News Art directors and lead artists from various studios give valuable advice on putting together a portfolio in this GDC 2018 Game Career Seminar session. ...
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Gamasutra Indie News DigiXart cofounder Yoan Fanise chats with Gamasutra about the indie studio's new project, the World War I narrative game 11-11: Memories Untold, and how it's collaborating with Aardman Studios. ...
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Gamasutra Indie News Game dev Jake Birkett asks fellow devs to share their Steam wishlist-related data and tries to suss out the all-important relationship between wishlists at launch and sales at launch. ...
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Gamasutra Indie News Ukiyo Publishing postpones the console release of Death Road to Canada following the incident in Toronto yesterday involving the death of ten pedestrians. ...
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Gamasutra Indie News In a recent chat with IndieGames.com, Squidlit devs Alex Barrett and Samantha Davenport open up about how they designed the game so it could conceivably run on a Game Boy -- in 2018. ...
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Gamasutra Indie News Kartridge will provide developers with additional revenue entitling developers to 100 percent of revenue earned on their first $10,000 in sales. ...
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Gamasutra Indie News Secret Little Haven developer Victoria Dominowski chats about how she designed the fake, Mac OS 9-inspired operating system of her game, and why it was important to make it feel safe and welcoming. ...
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Gamasutra Indie News If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment. ...
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Gamasutra Indie News Iconoclasts creator Joakim Sandberg shares some helpful thoughts on game animation, boss design, and functional weapon cones in side-scrolling games. ...