Video Game Deep Cuts: The Dog In The Darkness
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides. ...
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides. ...
"Staff will often sacrifice much more than should be required of them," ex-Xbox exec J Allard told Gamasutra. "If the work/life balance isn't healthy, they will naturally grow to resent the dynamic." ...
What Remains of Edith Finch, Please Knock on My Door, Life is Strange: Before The Storm, and Tacoma all vie for one of the four major awards at this year's show. ...
The folks behind the landmark Game Outcomes Project (a survey of how game devs work) are hoping to do something similar on a bigger scale, and they've launched a GoFundMe to help cover the costs. ...
The two companies are looking to invest in two to three developers a year, noting that they are seeking indie projects that use Epic's Unreal Engine 4. ...
The one-man dev team behind Demetrios offers a look at how he created a multiplatform adventure game on a minuscule budget and examines how the game has performed two years since release. ...
Game dev Tatiana Vilela dos Santos gets down to the nitty-gritty of designing human-machine interfaces in video games. ...
At GDC 2016 a cabal of game AI devs proposed pie-in-the-sky ideas that they've been unable to try, may never be able to try, and which may or may not even be feasible. ...
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more. ...
"We have a reputation for being super fast," Spearhead Games' Malik Boukhira told Gamasutra recently. "One of the big reasons why we do games quickly is because at some point we run out of money." ...