The Gamer's Post

Marmalade is giving up on its game engine biz to focus on game dev

about X hours ago from Gamasutra Indie News

Marmalade Technologies, maker of the 2D/3D Marmalade Platform that powers mobile games like SimCity BuildIt, will cease updating the engine as it restructures to focus on game development. ...

Submit your talks now for GDC 2017's new UX Summit!

about X hours ago from Gamasutra Indie News

Got a great idea for a 2017 GDC UX Summit talk? Summit leader (and Epic Games vet) Celia Hodent speaks about what sort of UX talks she's looking for, and why the UX Summit is valuable to all game devs. ...

Replaying value: A unity of mechanics and theme in Moon Hunters

about X hours ago from Gamasutra Indie News

There isn't much in Moon Hunters' mechanics or its emphasis on replayability that's strictly new; what impresses is how they are used to draw the game's theme into sharp definition. for my ...

Creating an organic interconnected game world in Giant Squid's Abzu

about X hours ago from Gamasutra Indie News

Abzu's lovingly crafted ecosystem has subtleties that many players may never notice. "The world needs to feel authentic," Matt Nava explains. "This helps us communicate a sense of awe." ...

Video: Blue Isle Studios breaks down the development of Valley

about X hours ago from Gamasutra Indie News

We interviewed the developers of Valley on our new Twitch stream to learn about the secrets of the games' development. ...

Video: Designing Valley, a game where the world dies when you do

about X hours ago from Gamasutra Indie News

We interviewed the developers of Valley on our new Twitch stream to learn about the secrets of the games' development. ...

Staying happy, creative, and productive in the tumultuous world of game dev

about X hours ago from Gamasutra Indie News

The game development can be joyful and fulfilling, but it can also be a grind. We spoke to several AAA and indie developers about how they deal with the struggle to stay focused, driven and creative. ...

Q& A: Why Arcen Games needed to sacrifice Release Raptor to stay afloat

about X hours ago from Gamasutra Indie News

"What the key realization was, though, was that this game had sold so poorly that I could actually withdraw it from the market with minimal financial loss compared to what I'd otherwise lose." ...

Obituary: Mayfair Games co-founder Peter Bromley

about X hours ago from Gamasutra Indie News

Peter Bromley, co-founder of tabletop games publisher Mayfair Games, has passed away. ...

Got a great idea for a GDC Narrative Summit talk? Submit it now!

about X hours ago from Gamasutra Indie News

Today, GDC organizers want to remind you that they're currently accepting Narrative Summit talk submissions through Friday, September 23rd. Submit yours now! ...

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Jun 7, 2017Updates and bug fixes OTW.

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