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Gamasutra Indie News Failbetter Games created #loveindies as a way to celebrate indie games and drive players to leave valuable reviews and ratings. Here Hannah Flynn, communications director, shares what they learned! ...
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Gamasutra Indie News If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th! ...
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Gamasutra Indie News One of the devs offers a breakdown of the best shaders and effects used in Sausage Sports Club with gifs and explanations. ...
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Gamasutra Indie News This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more. ...
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Gamasutra Indie News GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams! ...
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Gamasutra Indie News Heads up, data-hungry devs: Unity†s new survey explores the studio size, project counts, marketing platforms, monetization plans, and more of 1,445 indie studios, including some who don't use Unity. ...
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Gamasutra Indie News Looking for a new game-making tool? Writer John Harris celebrates the value and history of video game construction sets, and offers a guide to using one like RPG Maker FES to prototype your own ideas. ...
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Gamasutra Indie News Lost in the Garden cofounder Simon Wallner chats about how things have gone for the Aussie indie team after they launched a special Hyper Edition of their trippy sci-fi racer Lightfield. ...
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Gamasutra Indie News In this GDC 2015 talk game designers Bennett Foddy, Tanya X. Short, and Dan Cassar each took the stage to dive into a system from each of their games! ...
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Gamasutra Indie News Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-like that was self-published across multiple platforms. ...