Get a job: Dry Cactus is hiring a Lead Game Developer
New Zealand-based Dry Cactus is seeking a skilled and motivated lead game developer to work remotely and help its studio grow and reach new audiences. ...
New Zealand-based Dry Cactus is seeking a skilled and motivated lead game developer to work remotely and help its studio grow and reach new audiences. ...
The music for Hollow Knight presented many challenges for composer Christopher Larkin. The most significant being how to create an evocative score with distinguishable leitmotifs. ...
†What†s really interesting about Branching Storywriter is that, while...we made a very text-based game, it†s really not limited to that," says Psyop's Alexei Bochenek in this CampW design chat. ...
†What†s really interesting about Branching Storywriter is that, while...we made a very text-based game, it†s really not limited to that," says Psyop's Alexei Bochenek in this Camp W design chat. ...
In this GDC 2018 talk, Infinite Monkeys Entertainment's Erik Johnson analyzes trends in the Steam marketplace and explores how his game, Life Goes On, failed to match the market. ...
Paratopic devs Doc Bufford, Jess Harvey, and Chris Brown dig into how they designed the horror game's camera cuts and aesthetic touches to confuse and disturb the player in different ways. ...
Dan Adelman reveals how he and the Chasm devs found success in developing and carefully marketing the Kickstarted side-scrolling RPG, which after six years launched into a sea of competition. ...
For a medium that revels in depicting heroes, games really aren†t so hot on depicting myths. Designer David Dunham explains how he's tried to change that with King of Dragon Pass and now, Six Ages. ...
Emily Morganti, who handles PR for adventure games, speaks to Kotaku about key scammers and the negative impact they have on indie devs and freelance reviewers. ...
"There†s a big problem in indie games where everybody is just trying to remake their favorite games," says YIIK dev Andrew Allanson in this look at modern indie JRPGs. "We try to fight against that." ...