The Gamer's Post

Get a job: Dry Cactus is hiring a Lead Game Developer

about X hours ago from Gamasutra Indie News

New Zealand-based Dry Cactus is seeking a skilled and motivated lead game developer to work remotely and help its studio grow and reach new audiences. ...

Don't Miss: Crafting an evocative score for Hollow Knight

about X hours ago from Gamasutra Indie News

The music for Hollow Knight presented many challenges for composer Christopher Larkin. The most significant being how to create an evocative score with distinguishable leitmotifs. ...

How CampW's choice-driven design was shaped by a new narrative tool

about X hours ago from Gamasutra Indie News

†œWhat†™s really interesting about Branching Storywriter is that, while...we made a very text-based game, it†™s really not limited to that," says Psyop's Alexei Bochenek in this CampW design chat. ...

How Camp W's choice-driven design was shaped by a new narrative tool

about X hours ago from Gamasutra Indie News

†œWhat†™s really interesting about Branching Storywriter is that, while...we made a very text-based game, it†™s really not limited to that," says Psyop's Alexei Bochenek in this Camp W design chat. ...

Video: Understanding your market to make indie games sell

about X hours ago from Gamasutra Indie News

In this GDC 2018 talk, Infinite Monkeys Entertainment's Erik Johnson analyzes trends in the Steam marketplace and explores how his game, Life Goes On, failed to match the market. ...

Don't Miss: Disturbing players with unsettling camerawork in Paratopic

about X hours ago from Gamasutra Indie News

Paratopic devs Doc Bufford, Jess Harvey, and Chris Brown dig into how they designed the horror game's camera cuts and aesthetic touches to confuse and disturb the player in different ways. ...

Marketing Chasm effectively in this, a month of Metroidvanias

about X hours ago from Gamasutra Indie News

Dan Adelman reveals how he and the Chasm devs found success in developing and carefully marketing the Kickstarted side-scrolling RPG, which after six years launched into a sea of competition. ...

How Six Ages builds a game around the power of myth

about X hours ago from Gamasutra Indie News

For a medium that revels in depicting heroes, games really aren†™t so hot on depicting myths. Designer David Dunham explains how he's tried to change that with King of Dragon Pass and now, Six Ages. ...

Scammers are still trying to snag free games from indie devs

about X hours ago from Gamasutra Indie News

Emily Morganti, who handles PR for adventure games, speaks to Kotaku about key scammers and the negative impact they have on indie devs and freelance reviewers. ...

Meet some of the indie devs quietly pushing the JRPG genre forward

about X hours ago from Gamasutra Indie News

"There†™s a big problem in indie games where everybody is just trying to remake their favorite games," says YIIK dev Andrew Allanson in this look at modern indie JRPGs. "We try to fight against that." ...

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