The Gamer's Post

IGF 2019 Inspirations: 2017 Grand Prize winner Quadrilateral Cowboy

about X hours ago from Gamasutra Indie News

Entries for all IGF 2019 categories are being accepted through October 1, with finalists announced in early January! To help inspire you, today we briefly profile 2017 winner Quadrilateral Cowboy! ...

Video: Surviving the transition from college to indie dev

about X hours ago from Gamasutra Indie News

At GDC 2018, noted indie developers Ted DiNola, Asher Vollmer and Jenny Jiao Hsia take the stage to offer their own stories about how they succeeded after (and during) college in different ways! ...

Valve approves uncensored adult game for release on Steam

about X hours ago from Gamasutra Indie News

Valve†™s most recent Steam update has paved the way for games featuring adult content to launch on the platform, though even seeing the store page for adult games requires an account to first opt-in. ...

Video: How Dream Daddy fostered player inclusivity

about X hours ago from Gamasutra Indie News

In this GDC 2018 talk, Game Grumps' Tyler Hutchison discussses Dream Daddy, and how it managed to become something that made a whole lot of people from different backgrounds very happy. ...

Now's the time to submit talks for the GDC 2019 Educators Summit!

about X hours ago from Gamasutra Indie News

Next March, GDC 2019 will again host the Educators Summit, a program of talks dedicated specifically to game education. If you have a great talk in mind, now's the time to pitch! ...

Video Game Deep Cuts: Putting The AR in Artifact?

about X hours ago from Gamasutra Indie News

This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides. ...

Video: How developers can find and engage a great artist

about X hours ago from Gamasutra Indie News

In this GDC 2018 session, Chickadee Games' Adam deGrandis covers the basic how's, what's, and why's of finding and engaging an artist that can help indie games shine. ...

Don't Miss: Taking the sting out of failure in Supergiant's Pyre

about X hours ago from Gamasutra Indie News

"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant. ...

Submit your talks now for the GDC 2019 Community Management Summit!

about X hours ago from Gamasutra Indie News

Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft. ...

Now's the time to pitch your talk for the GDC 2019 Narrative Summit!

about X hours ago from Gamasutra Indie News

Game makers, pitch your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms -- from triple-A blockbusters to indie games to mobile/social projects. ...

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