Video Game Deep Cuts: Uri Geller's Pessimistic Starlink
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides. ...
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides. ...
†Death's Gambit literally began as a google doc of boss ideas," says Alex Kubodera, co-founder of Death's Gambit dev White Rabbit, in this deep dive into the boss-centric game's combat design. ...
Gamasutra spoke to one half of Washbear and co-developer of Parkasaurus, Chris McQuinn to explore the design and intent of the slightly-silly dino zoo sim Parkasaurus. ...
At GDC 2012, Naughty Dog's Kaitlyn Burnell took to the stage to question conventional game dev wisdom and ask: when you learn to follow game design rules, when is it right to break them? ...
Just a quick reminder: All submissions for GDC 2019†s Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due tomorrow (Friday, October 5th) at 11:59 pm Pacific! ...
GDC 2019 seeks your great offbeat controller prototypes for Alt.Ctrl.GDC! The submission deadline is November 30th, so to inspire you we're highlighting some prior standouts -- like Butt Sniffin Pugs! ...
There†s now been well over 30 years of computer RPGs, in both C- and J- styles, and one feature most of them have in common is that they†re awfully vague about their combat math. ...
Veteran game devs Lori and Corey Cole (Quest for Glory series) open up about how they designed their new game, Hero-U: Rogue to Redemption, with an emphasis on player agency and role-playing. ...
"The game's second visual iteration took on a very colorful, Saturday-morning-cartoon kind of vibe, which ended up working really well with the game's quick pace and need for instant player reactions." ...
Don't forget: The submission deadline for the 2019 Independent Games Festival Main Competition ends today (Monday, October 1st) at 11:59 PM PT! ...