The Gamer's Post

Video Game Deep Cuts: Uri Geller's Pessimistic Starlink

about X hours ago from Gamasutra Indie News

This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides. ...

Die, die, die: Boss battle design in Death's Gambit

about X hours ago from Gamasutra Indie News

†œDeath's Gambit literally began as a google doc of boss ideas," says Alex Kubodera, co-founder of Death's Gambit dev White Rabbit, in this deep dive into the boss-centric game's combat design. ...

Breaking fences, escaping dinosaurs?! Oh my, it's Parkasaurus' developers

about X hours ago from Gamasutra Indie News

Gamasutra spoke to one half of Washbear and co-developer of Parkasaurus, Chris McQuinn to explore the design and intent of the slightly-silly dino zoo sim Parkasaurus. ...

Video: Breaking the rules of game design

about X hours ago from Gamasutra Indie News

At GDC 2012, Naughty Dog's Kaitlyn Burnell took to the stage to question conventional game dev wisdom and ask: when you learn to follow game design rules, when is it right to break them? ...

Reminder: Tomorrow is your deadline to pitch talks for GDC 2019's Summits!

about X hours ago from Gamasutra Indie News

Just a quick reminder: All submissions for GDC 2019†™s Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due tomorrow (Friday, October 5th) at 11:59 pm Pacific! ...

Alt.Ctrl.GDC Inspirations: SpaceBeagles' Butt Sniffin Pugs

about X hours ago from Gamasutra Indie News

GDC 2019 seeks your great offbeat controller prototypes for Alt.Ctrl.GDC! The submission deadline is November 30th, so to inspire you we're highlighting some prior standouts -- like Butt Sniffin Pugs! ...

Number Punchers: How Final Fantasy and Dragon Quest handle combat math

about X hours ago from Gamasutra Indie News

There†™s now been well over 30 years of computer RPGs, in both C- and J- styles, and one feature most of them have in common is that they†™re awfully vague about their combat math. ...

How Quest for Glory's creators give players room to be themselves in Hero-U

about X hours ago from Gamasutra Indie News

Veteran game devs Lori and Corey Cole (Quest for Glory series) open up about how they designed their new game, Hero-U: Rogue to Redemption, with an emphasis on player agency and role-playing. ...

Don't Miss: Crafting the visuals of 20XX for maximum comprehensibility

about X hours ago from Gamasutra Indie News

"The game's second visual iteration took on a very colorful, Saturday-morning-cartoon kind of vibe, which ended up working really well with the game's quick pace and need for instant player reactions." ...

Reminder: Today is the last day to submit your game for IGF 2019!

about X hours ago from Gamasutra Indie News

Don't forget: The submission deadline for the 2019 Independent Games Festival Main Competition ends today (Monday, October 1st) at 11:59 PM PT! ...

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Apr 4, 2019Domain autorenew failed. Sorry about the downtime :(

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