The Gamer's Post

What should a game publishing agreement look like? (& more!)

about X hours ago from Gamasutra Indie News

Lots happening again this time out. So let†™s get it going with an excellent data set from the rather good (but I†™m biased) GDC Summer virtual event that took place last week. ...

Video: Matching the world to the player with procedural regeneration

about X hours ago from Gamasutra Indie News

In this 2018 GDC talk game designer Heather Robertson introduces the concept of procedural regeneration -- the concept of dynamically altering the world space of a game to fit the style of play. ...

GDC reveals upcoming virtual program, 2021 event lineup

about X hours ago from Gamasutra Indie News

Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year. ...

Don't Miss: Designing the weapon-crafting system of Mercenary Kings

about X hours ago from Gamasutra Indie News

I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?" ...

Game Discoverability Now: How big is your game's Discord? (Not this big!)

about X hours ago from Gamasutra Indie News

Some of the trends in the biggest/most active video game Discord servers are super interesting, and here's a look at what I learned from checking this out. (Plus, a bunch more info on discoverability!) ...

How to better design your game communities for kindness

about X hours ago from Gamasutra Indie News

At GDC Summer this week Kitfox comms director Victoria Chan offered up five rules for being a better community manager and five steps you can take to build kinder, cozier communities. ...

Inside the twisting, turning development of Hardspace: Shipbreaker

about X hours ago from Gamasutra Indie News

At GDC Summer Blackbird Interactive†™s Rory McGuire and Elliot Hudson reveal how the studio came up with a great original game idea and, through some hard pivots, turned it into Hardspace: Shipbreaker. ...

A data-driven primer for publishing agreements

about X hours ago from Gamasutra Indie News

"I've realized that developers are at a two fold informational disadvantage: First, they don†™t know what key publishing terms mean and second developers don†™t know what is standard and what is not standard.† ...

King's Sabrina Carmona offers practical tips to get more women leaders in games

about X hours ago from Gamasutra Indie News

†œIf you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,† Carmona told GDC Summer attendees. †œBecause you actually have the power." ...

To jumpstart creativity or your game dev career, focus on finishing something

about X hours ago from Gamasutra Indie News

At GDC Summer today Tribe Games founder Charles McGregor shared anecdotes and practical advice to help would-be game devs go pro or keep their passion for game-making hot. His top tip? Ship something. ...

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Apr 4, 2019Domain autorenew failed. Sorry about the downtime :(

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