What should a game publishing agreement look like? (& more!)
Lots happening again this time out. So let†s get it going with an excellent data set from the rather good (but I†m biased) GDC Summer virtual event that took place last week. ...
Lots happening again this time out. So let†s get it going with an excellent data set from the rather good (but I†m biased) GDC Summer virtual event that took place last week. ...
In this 2018 GDC talk game designer Heather Robertson introduces the concept of procedural regeneration -- the concept of dynamically altering the world space of a game to fit the style of play. ...
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year. ...
I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?" ...
Some of the trends in the biggest/most active video game Discord servers are super interesting, and here's a look at what I learned from checking this out. (Plus, a bunch more info on discoverability!) ...
At GDC Summer this week Kitfox comms director Victoria Chan offered up five rules for being a better community manager and five steps you can take to build kinder, cozier communities. ...
At GDC Summer Blackbird Interactive†s Rory McGuire and Elliot Hudson reveal how the studio came up with a great original game idea and, through some hard pivots, turned it into Hardspace: Shipbreaker. ...
"I've realized that developers are at a two fold informational disadvantage: First, they don†t know what key publishing terms mean and second developers don†t know what is standard and what is not standard.†...
†If you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,†Carmona told GDC Summer attendees. †Because you actually have the power." ...
At GDC Summer today Tribe Games founder Charles McGregor shared anecdotes and practical advice to help would-be game devs go pro or keep their passion for game-making hot. His top tip? Ship something. ...