10 level design tips and tricks
Tom Pugh, level designer with UK-based Lucid Games, details 10 guidelines for level design, from implementing consistent affordance to the concept of "denial and reward." ...
Tom Pugh, level designer with UK-based Lucid Games, details 10 guidelines for level design, from implementing consistent affordance to the concept of "denial and reward." ...
The GDC Film Festival (one of the first-ever documentary & narrative film fests focused on the art and culture of video games) returns for GDC 2019 -- and organizers are currently seeking submissions! ...
Last week EA announced its new collection of games available to Origin Access subscribers for the month of October, which includes many indie games this time around. ...
In this GDC 2018 talk, The Pixel Hunt's Florent Maurin explains how he tried to confront players with a feeling of helplessness through a series of design choices in Bury Me, My Love. ...
...
The University of California, Irvine announced the Games @ Play Arcade, a showcase for new and experimental games that challenge the notion of what video games can be. ...
This week's highlights include a rave for Astro Bot VR, why game devs aren't getting Genius Grants, and a delightful Red Dead Redemption recap, among others. ...
Here are just some of the many developers looking for artists, designers, programmers, and more right now on the Gamasutra Job Board. ...
Double Fine and iam8bit announce the 70 games which will be present at the sixth annual Day of The Devs. ...
Frictional Games is expanding its tech team and looking for a tools programmer who will help make its HPL engine better, prettier, and more intuitive. ...