The Gamer's Post

Video Game Deep Cuts: Below The Ashen Mutant Hades

about X hours ago from Gamasutra Indie News

This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides. ...

Watch GDC Play devs hone their game-pitching skills at GDC Pitch 2019!

about X hours ago from Gamasutra Indie News

If you're coming to GDC 2019 don't miss your shot to participate in GDC Pitch, a special event aimed at helping select participants practice their pitching skills in front of a live audience! ...

Discord aims to disrupt by opening storefront to devs, offering 90% revenue share

about X hours ago from Gamasutra Indie News

Discord announced today that it will be opening up its launcher at cost for all developers, with 90 percent revenue share going back to the developers. ...

Indie Megabooth is hosting a curated indie game collection on Kartridge

about X hours ago from Gamasutra Indie News

A partnership between the two companies will see past Indie Megabooth games regularly highlighted on Kongregate†™s indie game storefront Kartridge. ...

Play these 20 unique games at GDC 2019's alt.ctrl.GDC showcase!

about X hours ago from Gamasutra Indie News

One of these alternative controller games will win the alt.ctrl.GDC Award -- which includes a $3k prize plus a special trophy handmade by game maker Robin Baumgarten -- at the IGF ceremony during GDC! ...

Get game design tips and tricks from Dead Cells' co-creator at GDC 2019

about X hours ago from Gamasutra Indie News

Motion Twin's Sebastien Benard will be at GDC to deliver a neat Design track talk about the little things (from controls to particles) that turned out to make Dead Cells a significantly better game.  ...

Catching up with indie studio Tomorrow Corporation

about X hours ago from Gamasutra Indie News

The members of Little Inferno and Human Resources Machine dev Tomorrow Corporation helped define the indie movement of the mid-2000s. We pick their brains and see what they're up to today. ...

Video: Reaching new audiences with Cosmic Top Secret

about X hours ago from Gamasutra Indie News

In this GDC talk, the developers behind Cosmic Top Secret share concrete suggestions about reaching new kinds of audiences based on their experience combining film and games. ...

Survey shows devs are more concerned over Steam's algorithm

about X hours ago from Gamasutra Indie News

Indie dev Lars Doucet published a survey earlier today reaching out to fellow devs across the world spanning different communities on their opinions about the Steam storefront. ...

Best of 2018: Reversing the sunk cost fallacy - Devs recount what shouldn't have been cut

about X hours ago from Gamasutra Indie News

"We should abandon that feature, even though we've sunk so much time and effort into it!" Sometimes this is the right call, but other times, maybe not -- as these dev stories suggest. ...

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