The Gamer's Post

Attend GDC 2019 for a behind-the-scenes look at the making of Florence!

about X hours ago from Gamasutra Indie News

Mountains creative director Ken Wong returns to GDC this year to show you how the studio's critically-acclaimed debut mobile game was made. ...

Road to the IGF: Ian Lilley's Mirror Drop

about X hours ago from Gamasutra Indie News

Mirror Drop takes players to a puzzling world of endless mirrors and reflections, creating a dizzying realm of repeating visions and colors into infinity. ...

GDC 2019 debuts new mentoring program to help grow your game dev career

about X hours ago from Gamasutra Indie News

Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers! ...

Examining the relationship between a studio's survival and success

about X hours ago from Gamasutra Indie News

"Don't emulate your heroes without a thorough analysis of benefits they might have that you don't." ...

GDC 2019 offers a wealth of UI/UX talks to help you build better games!

about X hours ago from Gamasutra Indie News

Good UI/UX is key: No matter how great your game is, people won't play it if it's a pain to learn and play. So come to GDC 2019 and learn useful UI/UX design strategies from the best in the business! ...

AER: Memories of Old dev Forgotten Key is closing down

about X hours ago from Gamasutra Indie News

The indie studio behind 2017's AER is closing its doors after 7 years, but sharing demos for its incomplete projects on itch.io after the closure. ...

Alt.Ctrl.GDC Showcase: Guitar Wizards

about X hours ago from Gamasutra Indie News

Guitar Wizards draws a pair of players into a battle of song and light, having them play dueling guitars to launch magical beams at their opponent. ...

Tabletop games continue to succeed on Kickstarter as video games fall behind

about X hours ago from Gamasutra Indie News

It looks as though tabletop games dominated Kickstarter in 2018, while successfully funded video game campaigns have declined.  ...

'We have a big hit because we have a healthy work/life balance', says Slime Rancher director

about X hours ago from Gamasutra Indie News

In a recent interview with Waypoint, Slime Rancher game director Nick Popovich discusses the 40-hour workweeks at Monomi Park. ...

Dusk sells 69,420 copies a month after launch

about X hours ago from Gamasutra Indie News

The 90s throwback shooter Dusk has sold 69,420 copies since launching as a Steam exclusive last month, according to the game's producer Dave Oshry.  ...

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