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Gamasutra Indie News From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds. ...
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Gamasutra Indie News A mask allows players to change visual frequencies, seeking hidden viruses they can shoot down with their wristwatch-controlled turret in Continuum Bacterium. ...
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Gamasutra Indie News KOO-KOO tasks players with guiding a group of birds through tuning hands and pulling weights on three cuckoo clocks. ...
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Gamasutra Indie News Most artists sign their work, so why don't most game developers? Enjoy a thoughtful dive into this surprisingly tricky topic at GDC 2019 this March, courtesy of indie devs Zach Gage and Bennett Foddy! ...
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Gamasutra Indie News Glass Bottom Games programmer and designer Megan Fox tells us how her upcoming game SkateBird takes the best parts of Tony Hawk's Pro Skater and Skate -- while adding a dose of bird. ...
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Gamasutra Indie News Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off. ...
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Gamasutra Indie News Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass! ...
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Gamasutra Indie News Attend GDC 2019 in March to learn, firsthand, how the Mega Crit team found success with a metric-driven focus early in development, and throughout the Early Access process! ...
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Gamasutra Indie News ETHEREAL takes the player through a complex, puzzle-filled place without words, teaching them through its colorful visuals, peaceful goals, and thoughtful mechanisms. ...
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Gamasutra Indie News In this GDC 2018 talk, Â Fantasy Flight Games' Andrew Fischer shares what the design team learned while making the app-assisted cooperative board game Mansions of Madness: Second Edition! ...