The Gamer's Post

Don't Miss: What makes a great idle animation? Devs share their favorites

about X hours ago from Gamasutra Indie News

From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds. ...

Alt.Ctrl.GDC Showcase: Continuum Bacterium

about X hours ago from Gamasutra Indie News

A mask allows players to change visual frequencies, seeking hidden viruses they can shoot down with their wristwatch-controlled turret in Continuum Bacterium. ...

Alt.Ctrl.GDC Showcase: KOO-KOO

about X hours ago from Gamasutra Indie News

KOO-KOO tasks players with guiding a group of birds through tuning hands and pulling weights on three cuckoo clocks. ...

You should put your name on your game! Find out why at GDC 2019

about X hours ago from Gamasutra Indie News

Most artists sign their work, so why don't most game developers? Enjoy a thoughtful dive into this surprisingly tricky topic at GDC 2019 this March, courtesy of indie devs Zach Gage and Bennett Foddy! ...

How do you rejuvenate the skateboarding genre? Put a bird on it!

about X hours ago from Gamasutra Indie News

Glass Bottom Games programmer and designer Megan Fox tells us how her upcoming game SkateBird takes the best parts of Tony Hawk's Pro Skater and Skate -- while adding a dose of bird. ...

Video: A game dev's guide to designing great tutorials

about X hours ago from Gamasutra Indie News

Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off. ...

PSA: Just over 24 hours left to register early for GDC at a discount!

about X hours ago from Gamasutra Indie News

Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass! ...

Learn Slay the Spire's metrics-driven approach to game balancing at GDC 2019

about X hours ago from Gamasutra Indie News

Attend GDC 2019 in March to learn, firsthand, how the Mega Crit team found success with a metric-driven focus early in development, and throughout the Early Access process! ...

Road to the IGF: Nonsense Arts' ETHEREAL

about X hours ago from Gamasutra Indie News

ETHEREAL takes the player through a complex, puzzle-filled place without words, teaching them through its colorful visuals, peaceful goals, and thoughtful mechanisms. ...

Video: Inside the design of the app-integrated board game Mansions of Madness

about X hours ago from Gamasutra Indie News

In this GDC 2018 talk,  Fantasy Flight Games' Andrew Fischer shares what the design team learned while making the app-assisted cooperative board game Mansions of Madness: Second Edition! ...

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