Mechanized Vulcosuits Power Up RPG Lost Sphear

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Mechanized Vulcosuits Power Up RPG Lost Sphear

Square Enix and developer Tokyo RPG Factory have released a new gameplay-focused trailer for January's Lost Sphear, and apart from displaying the restoring of the world and the usual RPG tenets, it shows off the mechanized Vulcosuits.

The trailer doesn't go into detail about acquiring said suit or all its functions, but clearly it packs a punch.

Lost Sphear comes out on January 23 on PlayStation 4, Switch, and PC digitally. Physical copies are also available for PS4 and Switch. 

What's The Takeaway From The PC Beta?

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What's The Takeaway From The PC Beta?

Destiny 2 is only days away from release on console, but a lot of the buzz this week has been around the game’s PC beta, which just recently began. PC players had to sit out the fun of the first Destiny game and its expansions, but the sequel is a different matter. Destiny 2 on PC will launch on October 24, several weeks after PS4 and Xbox One players are able to dive in on September 6. But is the wait worth it? 

As one of GI’s longtime Destiny enthusiasts, I sat down with our PC editor, Dan Tack, to discuss what makes the PC version so compelling, based on several hours exploring this latest beta. 

Matt: Dan, I’ve played some of the PC version of Destiny 2 at earlier events, conventions, and Bungie studio visits. But you have spent time with a far more polished version presented through the beta. We’ll talk about specifics in a moment, but what is your top-level takeaway? 

The Creators of Until Dawn Have A New Trailer For The Inpatient

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The Creators of Until Dawn Have A New Trailer For The Inpatient

Supermassive Games, the developers of 2015's successful Until Dawn, have released a trailer for their new PlayStation VR title The Inpatient.

Set in the Until Dawn universe, The Inpatient takes place in Blackwood Sanatorium in the 1950s. The player takes the role of an amnesiac patient who has no idea why they are committed and must figure out their circumstances.

The game is scheduled for on November 11, 2017 exclusively to PlayStation VR.

New Shadow Of War Trailer Highlights The High-Rolling Marauders Tribe

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New Shadow Of War Trailer Highlights The High-Rolling Marauders Tribe

The upcoming Middle-earth:Shadow of War adds onto the original game's Nemesis system with the introduction of several new tribes of orc warriors. One of these tribes is the Marauders, and a new trailer shows off their brutal, ostentatious style.

The Marauders are a decidedly different take on orcs, with a lust for gold and riches that rival that of the dwarves. As you can see in the trailer below, they're all about getting decked out in shiny armor, collecting huge piles of swag, and looking good while splitting skulls. It's accompanied by Goodbye Tomorrow's track, "100K" – a potentially jarring shift away from the orchestral arrangements that usually accompany Ye Olde Fantasy video games.

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Kobe Bryant, Kevin Garnett Join NBA 2K18 As Guest Commentators

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Kobe Bryant, Kevin Garnett Join NBA 2K18 As Guest Commentators

Last year the NBA 2K series introduced guest commentators, with Chris Webber, Steve Smith, Brent Barry, and Doris Burke joining regular analysts Kevin Harlan and Greg Anthony depending on the game match-up. This year Visual Concepts is infusing more legendary talent to the booth. 

In addition to cracking the NBA 2K18 all-time rosters for their respective teams, five-time NBA champion Kobe Bryant and fifteen-time all-star Kevin Garnett both make appearances as guest commentators. Both have recent experience working in sports broadcasting. Garnett hosted the weekly TNT breakaway show Area 21, which is aired in segments during regular NBA broadcasts. Bryant occasionally worked with ABC's NBA broadcast team during the last season.

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Crypt Of The Necrodancer Devs Reveal Strategy Sim

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Crypt Of The Necrodancer Devs Reveal Strategy Sim

Brace Yourself Games are known for making off-kilter games. Their last project, Crypt of the Necrodancer, combines the timing of rhythm games with the hardcore, edge-of-your-seat action of roguelikes. Their latest project might not be as strange, but it's still an interesting mashup of strategy, simulation, and sci-fi.

Industries of Titan is a city-building game set on Titan, one of Saturn's moons. In it, players build expansive cities that look like something out of a cyberpunk tale. The heart of each city is, as the name of implies, their factories, and setting up a bustling center of industry will be key to success. Players can also build up battleships, which they use to fight enemies.

As with Crypt of the Necrodancer, Brace Yourself Games is collaborating with Danny Baranowsky (of Super Meat Boy fame) for the soundtrack. No release date has been set. You can watch the trailer below.

Watch Super Saiyan Blue Goku And Vegeta In Action

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Watch Super Saiyan Blue Goku And Vegeta In Action

In previous Dragon Ball fighting games (such as the Budokai series), characters with multiple forms like Vegeta, Goku, and all your other favorite Saiyans could change forms mid-battle after performing certain supers. In Dragon Ball FighterZ, they're seperate fighters altogether, with different movesets.

Goku and Vegeta are the first to show off their Super Saiyan Blue forms from Dragon Ball Super. Both characters have new supers and special moves when played in their Blue forms, as you can see in the trailer below. All we need now is the younger Goku from the early sagas of Dragon Ball and fans can finally see their dream team of Goku, Goku, and Goku come to life.

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Yakuza Kiwami 2 No Longer Leaked, Now A Real Thing

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Yakuza Kiwami 2 No Longer Leaked, Now A Real Thing

Following yesterday's leak, we now have confirmation that Yakuza Kiwami 2 is in fact a real thing.

Right Now it's only confirmed for Japan, but considering the series' recent sudden popular thanks to Yakuza 0, it's a pretty safe bet to assume it will be making its way to North America. The game is a remake of Yakuza 2, which did see release on PlayStation 2 in North America in 2008. You can check out the trailer below, which is in Japanese. The game will be available in Japan December 7 on PlayStation 4.

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Find Out Why Dishonored: Death Of The Outsider Could Be The Series' Final Act

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Find Out Why Dishonored: Death Of The Outsider Could Be The Series' Final Act

One question is all it took for Arkane Studios' Harvey Smith to spiral into a deep and philosophical journey recapping eight years of working on the Dishonored series. Smith was energetic and clearly proud of the work he and his team had produced, but also somber, as Death of the Outsider brings closure to that journey. Death of the Outsider is a standalone game that is shorter than the previous two adventures starring Corvo and Emily, but still offers five meaty chapters that equate to nine to twelve hours of gameplay. I talked to Smith about this potential final act for the series, and learn plenty about the mysterious Outsider in the process.

Game Informer: The Outsider is one of my favorite creations by Arkane Studios – an enigmatic being that always seems to be watching you or making his presence known at the right times. Taking all of that into account, when I see the name "Death of the Outsider," I immediately think this is the end of the road for this series. Is this the finale?

The Evil Within 2 Director Discusses 'Beauty Of The Grotesque And Death'

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The Evil Within 2 Director Discusses 'Beauty Of The Grotesque And Death'

Shinji Mikami, who is often referenced as the "father of survival horror" for his work on the Resident Evil series, is not returning to the director's chair for The Evil Within 2. That responsibility has been passed to John Johanas, the visual effects designer of the first Evil Within game, and director of the game's two DLC adventures, The Assignment and The Consequence. We talked to Johanas about filling Mikami's shoes, and the challenge of scaring players again.

Game Informer: Stepping into the director’s role is obviously a huge undertaking. What did you learn along the way working under Shinji Mikami on The Evil Within? Did directing The Assignment and The Consequence properly prepare you for the task?

John Johanas: Working under Mikami-san taught me that game design is much more organic than I thought. It’s important to go with your instinct, with ideas you feel good about and let them take their course. But you also have to be critical over how people receive it and how you think players will respond, because eventually they are the ones who will judge it. Course-correcting is hard, but necessary for turning ideas into great games.