Witnessing Immortal: Unchained In Action

about X hours ago from
Witnessing Immortal: Unchained In Action

At PAX West 2017, I had the opportunity to watch a developer play through a segment of Dark Souls-inspired third-person shooter Immortal: Unchained. I know I know all we do as games writers is say everything is the Dark Souls of X or this game is like Dark Souls, but this game is unabashedly heavily influenced and inspired by the inescapable From Software title.Likening the game to Dark Souls seems fitting, as many of the same systems exist, such as leveling up and allocating skill points, difficult combat that threatens to rid you of collected resources if you can't get back to your body, various requirements to wield weapons, shortcuts like kicked-down ladders to help you get around levels easier, bonfire-esque checkpoints, and of course, giant bosses. No word yet on multiplayer elements, though.

Watch 25 Minutes Of Gameplay From PAX West

about X hours ago from
Watch 25 Minutes Of Gameplay From PAX West

Biomutant is an upcoming, quirky open world game from developer Experiment 101. After checking it out at this year's Gamescom, senior editor Jeff Cork came away impressed and intrigued. If you haven't heard of Biomutant yet, here's the chance to get it on your radar by watching some gameplay out of PAX West.

Below, you can view 25 minutes of gameplay footage that was captured by IGN.

(Please visit the site to view this media)

Watch The First Trailer

about X hours ago from
Watch The First Trailer

Hidetaka Suehiro (A.K.A. eccentric game-maker Swery) recently unveiled his next project: The Good Life, a "Mystery RPG" where a town's resident's mysteriously turn into cats. At this year's PAX West, Swery announced a few more details about the game, which they are now calling a "debt repayment life simulation RPG."

Asking for $1.5 million crowdfunding site Fig, the game feature events that change depending on the time of day, weather and season you engage with them. Your player character, New York City photographer Noami, must uncover the secret of Rainy Woods, which involves figuring out why exactly everyone turns to cats at night. The game's art style looks similar to the concept art shown off a couple of weeks ago, though the polygonal versions of characters have a bit of a papercrafted edge to them.

White Owls is also partnering with indie studios Camoflaj (of République fame) and Grounding (who most recently made Crimson Dragon as an Xbox One exclusive), which Swery says "will help us create something filled with maximum SWERISM." You can check out the first trailer and screenshots below.

Exploring A Chunk Of The Massive World

about X hours ago from
Exploring A Chunk Of The Massive World

Fantasy-based role-playing games typically transport you across several massive, sprawling locales, but even going in with that expectation, I was taken aback by the sheer scale of what I played of Xenoblade Chronicles 2.

Those who weren't fans of Xenoblade Chronicles X on Wii U should find peace of mind in the direction of this entry, as several elements look like it's veering closer to the original Xenoblade Chronicles. Not only are the Skells nowhere to be found, but the game is more story focused and the combat is more based on combos.

In Xenoblade Chronicles 2, the world is completely covered in water. The only inhabitable locations for oxygen-breathing organisms are massive titans that float atop the liquid. My gameplay session drops me into the belly of one of these titans. Though I have a mission waypoint, I decide to explore a bit. I control the main character, Rex, who is traveling with Nia and Tora, a cute nopon. Each character is accompanied by personified weapons called blades. Pyra is a fiery redhead who is my equipped blade when I enter the demo. As I approach my first battle, I learn that it's crucial to swap between my blades if I want to be successful against tougher enemies.

A Return To The Offroad Arcade

about X hours ago from
A Return To The Offroad Arcade

In the '90s, racers ruled a corner of every arcade. From the Cruisin' games to Daytona U.S.A., many people have fond memories of throwing a quarter in the slot and taking a few high-speed laps with little learning curve. Milestone, the studio behind such series as Ride, WRC, and MotoGP, look back on those days with great affect, and strive to deliver fans an adrenaline-pumping experience that harks back to those games.

One of the key components of Milestone's new offroad racer Gravel is that it's easy to play, but difficult to master. That shined through in my hands-on time. I played a race in each of Gravel's four disciplines. Cross Country races go from point-A to point-B and feature locales such as Alaska and Namibia, Wild Rush races carve tracks out of unlikely places like a quarry in Australia, Stadium Circuit races take place in arenas and feature tight curves on compact tracks, and Speed Cross races give you the chance to race in nine real-world courses to give players the most technical races in the game.

The Stakes Are Even Higher For Alex Hunter In FIFA 18's New The Journey Trailer

about X hours ago from
The Stakes Are Even Higher For Alex Hunter In FIFA 18's New The Journey Trailer

A world of choices await Hunter and gamers alike in FIFA 18's The Journey story mode.

EA debuted The Journey in last year's FIFA 17, which introduced players to up-and-coming rookie Alex Hunter. This time around, Hunter will be a little less starstruck, but no less motivated, garnering the attention of some of the top soccer teams around the world. EA's plans for the mode sound equally ambitious, with the inclusion of more player customization, voice and mo-cap performances from a number of real-life stars (including cover athlete Cristiano Ronaldo), and increased player choices that will drive Hunter's narrative. This year's Journey mode also contains multiplayer matches and smaller stories featuring other playable characters who Hunter meets in his globe-spanning career.

The Journey was one of the highlights of last year's FIFA 17, so we're looking forward to the improvements EA is prepping for this year's installment, as well as seeing where Hunter's story takes him next.

NBA 2K18's MyCareer Mode Takes Another Big Leap With GTA-Style Social Hub

about X hours ago from
NBA 2K18's MyCareer Mode Takes Another Big Leap With GTA-Style Social Hub

Though the game is flush with fantastic modes like MyGM, MyLeague, and MyTeam, the majority of NBA 2K users gravitate toward MyCareer. Creating your own upgradeable player to use in a story-based NBA experience, competitive streetball competitions, and 5v5 ProAm leagues has proven a winning formula, but that's not stopping developer Visual Concepts from rethinking its most beloved mode. Taking inspirations from games like Grand Theft Auto V, NBA 2K18 doubles down on the social element of the MyCareer mode while at the same time honoring fan requests to deliver a more diverse player archetype system that allows users to develop and progress the type of baller they want handling the rock.

At an event in New York City, I got to experience this all-new approach to MyCareer firsthand. Here's what I learned. 

(Please visit the site to view this media)

Procedural, Auto-Running Chaos

about X hours ago from
Procedural, Auto-Running Chaos

It's been seven years since the initial launch of Super Meat Boy, and while we've been treated to multiple releases of that critically acclaimed game across myriad platforms, the evil geniuses at Team Meat have finally resurfaced the true sequel to its 2010 smash hit. Super Meat Boy Forever has reappeared thanks to Nintendo's Indie Showcase, and I had a chance to play the sequel to one of last generation's fantastic indie surprises.

Rather than just giving fans more of Super Meat Boy, Team Meat has reworked much of how the game works. The auto-running Super Meat Boy Forever strips the titular character and Bandage Girl of their ability to retain control after they leave the ground, but the developers make up for it by granting them some offensive moves and new traversal maneuvers. Now, Meat Boy can punch, slide, and even dive-kick through these worlds, giving him new ways to tackle the challenges before him (as well as giving Team Meat new ways to design levels). Stringing these moves together feels smooth once you get the hang of it, and I loved punching through an enemy in mid-air before diving diagonally between saws for a flashy escape from danger.

Human Head And Digital Extremes Reveal First Look At Bullet Hell MMO

about X hours ago from
Human Head And Digital Extremes Reveal First Look At Bullet Hell MMO

In advance of a showing at PAX West in the coming days, developer Human Head and publisher Digital Extremes is showing off a first look at Survived By. The game combines roguelite elements, MMO structure, bullet hell shooting, and retro aesthetics into an unusual but intriguing combo. The game promises boss fights, dungeon exploration, looting, and a crafting system as well. Players choose one of several character classes (like Druid or Geomancer) and fight their way through battles until they die, at which point one of their descendants takes up the cause, and inherits a small part of their power and skill, represented in the game by buffs and stat advantages. 

Along with the announcement, the game makers are sending out a call to join the free alpha by heading to the game’s official site.

Check out the announcement trailer below.

Check Out A Catchy, Propaganda-Filled Wolfenstein II Cartoon

about X hours ago from
Check Out A Catchy, Propaganda-Filled Wolfenstein II Cartoon

Bethesda has released a new trailer for Wolfenstein II: The New Colossus, which features the intro for a popular TV show in the game's Nazi-occupied-America setting. Tune in to Blitzmensch for the catchy theme song, and stick around for a few precious seconds of new gameplay footage.

The fictional show stars a former Olympic medalist-turned-superhero as he battles a variety of American villains. It's somewhat similar in tone and subtlety to a previous game trailer, which showed another show, Trust in Brother.

(Please visit the site to view this media)