Indie Fencing Combat Game Announces A Sequel

about X hours ago from

Nidhogg, the indie competitive fencing game with the weird name that makes sense if you look up its meaning, is getting a sequel.

The original game was a simple, but engaging title with visuals that recalled games like the very first Prince of Persia. The sequel's visuals have been radically overhauled, but the core combat moves forward. Additions, outside the aesthetic ones, include new weapons like bow and arrow and axe, as well as fatality moves, which you can see in the trailer below.

(Please visit the site to view this media)

Lincoln Clay Is Ready To Take On The Mafia In New Trailer

about X hours ago from

Mafia III's Lincoln Clay must think he's something special if he can defeat the mafia in the game's New Bordeaux, and this new trailer for the game shows just how special he is.

The trailer features Hayden Blackman, studio head at developer Hangar 18 and the game's director, talking about what makes Lincoln particularly apt to defeat the mafia. From his army training, brutal stealth kills, weaponry, and ways he can move around environments, Lincoln is a force to be reckoned with.

If you think you have what it takes to bust up the mafia, check out this gameplay demo.

Explore Osiris: New Dawn In Early Access & New Trailer

about X hours ago from
Explore Osiris: New Dawn In Early Access & New Trailer

In Osiris: New Dawn you have to make your way as an explorer who has crashed on a mysterious planet. The game is now in Steam Early Access, and the launch trailer celebrating that availability shows that while you may be a stranger in a strange land, you're far from helpless.

The trailer highlights just a few of the game's features, from building bio domes and vehicles, to combat against some fearsome natives and traveling off the planet.

For more info on the game and to buy into the Early Access version, check out its Steam page.

View The Great War Through Many Different Lenses

about X hours ago from
View The Great War Through Many Different Lenses

DICE's last two Battlefield campaigns have played very similarly: linear mission design coupled with one main protagonist. For Battlefield 1, DICE is reworking both of those aspects.

Missions will no longer require loud gunplay, nor will they only consist of mandatory objectives. Instead, you can choose to sneak around and use melee kills in some instances instead of gunning down everyone in sight. This varied approach also helps the more open mission structure since you'll be able to choose the finer points of most objectives. For example, you can blow up a big turret that stands in your way, or you can hijack it for your own personal use. DICE's newfound campaign philosophy stemmed from their multiplayer philosophy rooted in improvisation. By tearing off some of the restrictions, DICE wants to make the single-player campaign more like the "high-agency game that it is [online]."

Gilgamesh Leads Sumeria With A Huge Beard And Heart

about X hours ago from
Gilgamesh Leads Sumeria With A Huge Beard And Heart

It doesn't matter if Gilgamesh is a real person or not. In Civilization VI, Sumeria's leader will help you win with his war-focused and sharing abilities.

Gilgamesh is a solid ally, returning your friendship if you befriend him first. His unique ability is useful as well, since it shares rewards with the closest allies within five tiles.

Outside of Gilgamesh himself, Sumeria excels in early leads. The war cart, their unique unit, is powerful and available early in the game. It suffers no penalty against spears and anti-cavalry units and is allowed extra movement if it starts in open terrain. The Ziggurat is Sumeria's unique improvement, yielding science and culture when it's near a river; however, it can't be constructed on a hill. 

Here's A New Anthem From The Transformer's 'Touch' Composer Stan Bush

about X hours ago from
Here's A New Anthem From The Transformer's 'Touch' Composer Stan Bush

One of the first things we learn about Lo Wang in Shadow Warrior (2013) is that he's a big fan of "The Touch," by Stan Bush.

For Lo Wang's next adventure, Shadow Warrior 2, Bush has created a brand new anthem, appropriately titled "Warrior." It's unapologetic '80s power cheese, and should provide plenty of motivation as players slice their way through hordes of demons in the upcoming sequel, which features randomly-generated levels and a slew of new over-the-top weapons.

Shadow Warrior 2 releases October 13, and you can snag a collector's edition vinyl version of the Stan Bush EP along with a Steam code for the game over at Laced Records.

React Games' Announces Release Date For Rocking Co-op Dungeon Crawler

about X hours ago from
React Games' Announces Release Date For Rocking Co-op Dungeon Crawler

Multiplayer games can usually be about how much you can bash each others heads in, so it's nice to see a silly co-op game once in a while. React Games has finally riffed out a release date for it's first entry on consoles, Super Dungeon Bros. Judging by our previous E3 coverage it's sure to be a fun couch co-op romp.

Below you'll find the announcement trailer that relishes in it's own absurdity. These bros will be releasing, both physically and digitally, on November 1st on PC, Xbox One, and PS4.

(Please visit the site to view this media)

Sundered Offers Hand-Drawn Horrors From Studio Behind Jotun

about X hours ago from
Sundered Offers Hand-Drawn Horrors From Studio Behind Jotun

Thunder Lotus Games, the indie studio behind the game Jotun, has revealed its second game. Sundered is a procedurally generated platformer with dark horror themes and massive boss battles, capped off with gorgeous hand-drawn art and animation.

Players explore a horrific world as Eshe, a wanderer trapped in a series of mysterious caverns. According to the developer, the game's been designed with replayability in mind – from the changing world to player choices with in-game consequences. Take a look at the trailer below to get a sense of what you're up against.

(Please visit the site to view this media)

Zen Studios' Planet Minigolf Sequel Puts Focus On Customization

about X hours ago from
Zen Studios' Planet Minigolf Sequel Puts Focus On Customization

Where do you go after colonizing an entire planet with miniature golf? How about someplace endlessly larger? Zen Studios has announced the sequel to Planet Minigolf, a little something called Infinite Minigolf.

Players will be able to customize their avatars, naturally, but they'll also be able to design their own courses, and then share them with friends. The game is coming to Steam Early Access on October 6, with a full release in 2017. The trailer below shows off the first course, Giant Home, in which players experience the always-delightful phenomenon of being a little person in a giant world. 

(Please visit the site to view this media)

Shape Environments And Discover New Worlds

about X hours ago from

System Era's Astroneer is an upcoming space adventure game, similar in gameplay to Minecraft and No Man's Sky, but with a low-poly aesthetic. In Astroneer, you play as an adventurer seeking riches and distant treasures on foreign planets.

Similar to the themes in last year's film The Martian, you must find a way to sustain yourself on planets that have harsh living conditions. You will be able to mold the ground and environment around you the way you see fit, so that you can dig, sculpt, and create your own world. "Every cubic inch of every world is accessible to you," writes Brendan Wilson, co-founder of System Era in a blog post on Xbox Wire. "Excavate vast underground tunnels or create megaliths on the surface; the world is your Play-Doh."

(Please visit the site to view this media)