Knack 2 Is One Of The Nicest Surprises Of PSX

about X hours ago from
Knack 2 Is One Of The Nicest Surprises Of PSX

The story of this year's PlayStation Experience was cemented before the show even began. During yesterday morning's PlayStation Showcase, Naughty Dog announced not one but two games: a new side-story in the Uncharted universe called The Lost Legacy, which drew a roar of applause from the people who viewed it live within Anaheim's convention center, but this excitement was quickly topped by the surprise announcement few people saw coming: The Last of Us Part II.

Naughty Dog opened and closed the show with thunderous news, but a couple of smaller reveals also received some buzz. Along with the surprising returns of Windjammers, PaRappa the Rapper, and Wipeout, Sony announced Knack would be returning with a direct sequel. With a low Metacritic rating of 54, the original Knack didn't light up the PlayStation 4, and was destined to be another promising intellectual property that was one and done.

I'm glad the series is getting another shot. I am one of the few critics (Matt Helgeson included) who enjoyed Knack for what it was. Sure, it became a little repetitive and long in the tooth, but the combat was fun, and the concept of growing and shrinking for different gameplay sequences worked well. There was a little bit of magic to Knack, but something was also missing.

Knack 2 Is One Of The Nicest Surprises Of PSX

about X hours ago from
Knack 2 Is One Of The Nicest Surprises Of PSX

The story of this year's PlayStation Experience was cemented before the show even began. During yesterday morning's PlayStation Showcase, Naughty Dog announced not one but two games: a new side-story in the Uncharted universe called The Lost Legacy, which drew a roar of applause from the people who viewed it live within Anaheim's convention center, but this excitement was quickly topped by the surprise announcement few people saw coming: The Last of Us Part II.

Naughty Dog opened and closed the show with thunderous news, but a couple of smaller reveals also received some buzz. Along with the surprising returns of Windjammers, PaRappa the Rapper, and Wipeout, Sony announced Knack would be returning with a direct sequel. With a low Metacritic rating of 54, the original Knack didn't light up the PlayStation 4, and was destined to be another promising intellectual property that was one and done.

I'm glad the series is getting another shot. I am one of the few critics (Matt Helgeson included) who enjoyed Knack for what it was. Sure, it became a little repetitive and long in the tooth, but the combat was fun, and the concept of growing and shrinking for different gameplay sequences worked well. There was a little bit of magic to Knack, but something was also missing.

The Series Returns To Its Single-Player Roots

about X hours ago from
The Series Returns To Its Single-Player Roots

Last night, Piranha Games officially announced MechWarrior 5: Mercenaries to a crowd of fans during Mech Con 2016 in Vancouver, Canada. The upcoming PC title will feature tactical mech combat in its single player campaign driven by player choice.

Taking place in 3015, players will take the role of a rookie mech pilot who finds themselves in the midst of a war between factions. During the keynote presentation last night, seven minutes of pre-alpha gameplay were revealed. You can watch it all below.

(Please visit the site to view this media)

The Series Returns To Its Single-Player Roots

about X hours ago from
The Series Returns To Its Single-Player Roots

Last night, Piranha Games officially announced MechWarrior 5: Mercenaries to a crowd of fans during Mech Con 2016 in Vancouver, Canada. The upcoming PC title will feature tactical mech combat in its single player campaign driven by player choice.

Taking place in 3015, players will take the role of a rookie mech pilot who finds themselves in the midst of a war between factions. During the keynote presentation last night, seven minutes of pre-alpha gameplay were revealed. You can watch it all below.

(Please visit the site to view this media)

Two-On-Two Fights Are Made More Chaotic By Infinity Stones

about X hours ago from
Two-On-Two Fights Are Made More Chaotic By Infinity Stones

Marvel Vs. Capcom Infinite could end up being a divisive game. Although the Versus series is often seen as a chaotic display of flashes and super moves, it has a surprisingly consistent core. Three-versus-three battles, assists, and a six-button layout have defined the series and for almost two decades have held the attention of a hardcore group of fans. Speaking with representatives from both Marvel and Capcom, the first two of those three core tenants are gone in Infinite, and they wouldn’t confirm the third.

Infinite’s fights are fought two-on-two and without call-in assist attacks, which might make some series fans a bit skeptical. But the move didn’t occur without a lot of consideration. The team at Capcom considered the decision for a long time before settling on two-versus-two for the sake of accessibility. Although frantic combat is core to the series, Director of Production at Capcom Mike Evans wants more casual fans to be able to jump in without being overwhelmed; in Marvel Vs. Capcom 3, each player has to choose three characters from an enormous roster, then choose one of three assists for those characters. In Infinite, you’ll only have to select two characters and one Infinity Stone.

Two-On-Two Fights Are Made More Chaotic By Infinity Stones

about X hours ago from
Two-On-Two Fights Are Made More Chaotic By Infinity Stones

Marvel Vs. Capcom Infinite could end up being a divisive game. Although the Versus series is often seen as a chaotic display of flashes and super moves, it has a surprisingly consistent core. Three-versus-three battles, assists, and a six-button layout have defined the series and for almost two decades have held the attention of a hardcore group of fans. Speaking with representatives from both Marvel and Capcom, the first two of those three core tenants are gone in Infinite, and they wouldn’t confirm the third.

Infinite’s fights are fought two-on-two and without call-in assist attacks, which might make some series fans a bit skeptical. But the move didn’t occur without a lot of consideration. The team at Capcom considered the decision for a long time before settling on two-versus-two for the sake of accessibility. Although frantic combat is core to the series, Director of Production at Capcom Mike Evans wants more casual fans to be able to jump in without being overwhelmed; in Marvel Vs. Capcom 3, each player had to choose three characters from an enormous roster, then choose one of three assists for those characters. In Infinite, you’ll only have to select two characters and one Infinity Stone.

Watch Our Hands-On Impressions Of Resident Evil 7

about X hours ago from
Watch Our Hands-On Impressions Of Resident Evil 7

Capcom has been very secretive about Resident Evil 7. We've seen short teasers and demos, but nothing substantial from the game itself. We finally got a look at some of Resident Evil 7's mysteries when Capcom's Tim Turi came by Game Informer to give us a lengthy demo of their new horror game.

In this segment of the Game Informer Show, watch as Ben Hanson, Tim Turi, Ben Reeves, and I share our thoughts on what we played from Resident Evil 7. Check out our written preview here.

(Please visit the site to view this media)

Watch Our Hands-On Impressions Of Resident Evil 7

about X hours ago from
Watch Our Hands-On Impressions Of Resident Evil 7

Capcom has been very secretive about Resident Evil 7. We've seen short teasers and demos, but nothing substantial from the game itself. We finally got a look at some of Resident Evil 7's mysteries when Capcom's Tim Turi came by Game Informer to give us a lengthy demo of their new horror game.

In this segment of the Game Informer Show, watch as Ben Hanson, Tim Turi, Ben Reeves, and I share our thoughts on what we played from Resident Evil 7. Check out our written preview here.

(Please visit the site to view this media)