Seeking Reinvention, NBA Live 18 Finds Inspiration In Destiny, Overwatch

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Seeking Reinvention, NBA Live 18 Finds Inspiration In Destiny, Overwatch

Typically truncated to eight-month development cycles, sports games are known more for granular leaps in gameplay and feature sets. But coming off NBA Live 16, yet another entry that failed to make even a minuscule dent in the market, EA realized this slow and steady progress would never close the gap to make a true contender. To speed up the process, EA Sports granted its Tiburon studio something few sports game developers are ever given – a two-year runway for creating the next game in the series. 

With its newfound longer dev cycle more aligned with traditional game development, instead of continually chasing the advancements Visual Concepts makes with the NBA 2K series, the studio took off its horse blinders and looked to the wider industry as a whole for inspiration. As I sat through my first demo of NBA Live 18's new feature sets, the developers continually made reference to fighting games, shooters, role-playing games, and even MMO raids. 

NBA Live 18's new The One mode serves as the centerpiece for this new approach to sports games. One the surface, The One sounds like a facsimile of the NBA 2K set-up – you start by creating a player that you then use across the NBA-focused MyCareer, 5v5 sim Pro-AM, and streetball centric MyPark modes. But once you dive into the particulars, the differentiation is clear. 

New Trailer Introduces Us To The Bombshells

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New Trailer Introduces Us To The Bombshells

Today we've got ourselves a new Agents of Mayhem trailer, and it's just as ludicrous as we've come to expect. 

The Bombshells are the most volatile and explosive agents of the bunch, and they come equipped with big weapons and even bigger personalities. The first is Joule, a fashion model who also has a penchant for engineering deadly robot turrets. Next up is Rama, an immunologist who wields a powerful and precise armor-piercing bow. Rounding out the bunch is Redcard, a soccer-obsessed lunatic who blasts away foes with a gun called the Hooligan. 

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Capcom Answers Your Burning Questions

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Capcom Answers Your Burning Questions

We got a chance to play Marvel Vs. Capcom: Infinite at this year's E3, and while we weren't too impressed with its story mode, we still had some fun playing around with the newly-revealed characters and Reality Stone. Although character models have a tendency to look plastic and lifeless in stills, they look much better in motion, and combos still move with a speed and flashiness that many fighters lack. The tag system works fluidly, too, and even though I didn't have time to learn any particular team's combos well, I was able to improvise some decent combos simply by using a mix of auto-combos, basic combos, and tagging. If you think of some cool new combo or set up, you can probably pull it off, and as a result, Infinite feels as malleable as other Marvel games, which I appreciated.

Composer Yasunori Mitsuda And Vocalist Sarah Allain Discuss The Soundtrack

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Composer Yasunori Mitsuda And Vocalist Sarah Allain Discuss The Soundtrack

In a new behind-the-scenes interview, Yasunori Mitsuda and Sarah Àllain detail the meaning instilled in the song, "Eternal Rest." Thematically, the a cappella song revolves around the ideas of death and fear, and the layered lyrics instill the presence of these deeper values despite a major tonal structure that evokes a sense of comfort.

Àllain, an Australian-Japanese multilinguist, wrote the lyrics in a mixture of Latin and English and adapted a religious Gregorian chant-style to further this motif of duality. Her ethereal voice stands unaccompanied, yet delivers all the warmth and texture necessary to produce an interesting and germane performance. In addition to Àllain being featured on the game's main theme, "Azure Revolution," Mitsudo stated his desire to incorporate Àllain's angelic voice into several other tracks before the composition process comes to a close.

You can check out the whole interview and a taste of "Eternal Rest" below.

60 Things We Know About NHL 18

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60 Things We Know About NHL 18

Over the last two years, EA Sports has continued to improve its NHL franchise, but it still has work to do to recapture the glory years of the last console generation when it was a perennial contender for sports game of the year. The gameplay is close to being where it needs to be and the 6v6 EASHL is dramatically improved over its predecessor, but the Be A Pro, Franchise, and Ultimate Team modes still lag considerably behind contemporary sports games. With NHL 18, developer EA Canada addresses some of these shortcomings, and the studio also plans to expand the game's allure with a new, more arcade-centric mode called Threes.

I recently spent some time with the game and chatted with the development team extensively about changes coming to its various modes. Here is everything we know about NHL 18 thus far.

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See Miniature Cars Fly Out Of Toasters In Gameplay Trailer

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See Miniature Cars Fly Out Of Toasters In Gameplay Trailer

A new Micro Machines game was announced back in January, and now we have a better idea of how close it will feel to the classic Micro Machines games.

The trailer show plenty of gameplay, a multitude of customizable cars, and one sequence where nine cars drive into a toaster and get launched into the air. It's pretty crazy.

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Five Reasons Why Hunt: Showdown Could Be The Next Big Survival Hit

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Five Reasons Why Hunt: Showdown Could Be The Next Big Survival Hit

Three years after Crytek originally debuted The Hunt: Horrors of the Guilded Age, the project has re-emerged looking quite different. Now titled Hunt: Showdown, the game retains the gothic-horror-shooter motif, but through many iterations, the game has found a unique niche in the "winner take all" competitive survival genre currently dominated by games like PlayerUnknown's Battlegrounds and H1Z1: King of the Kill. 

Rather than mimic the popular battle royale formula beat for beat, Hunt remixes concepts like Evolve's monster hunting, The Dark Zone's unsteady alliances in The Division, and the horror setting to create a game unlike any we've seen before. Here are five reasons why fans of the survival genre should pay attention to the Crysis creator's new shooter:

The First 20 Minutes Of MachineGames Next Installment Are Bloody Brilliant

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 The First 20 Minutes Of MachineGames Next Installment Are Bloody Brilliant

After watching the insane game reveal at the Bethesda Showcase, we already knew many of the broad strokes about Wolfenstein: The New Colossus. Behind closed doors at the Bethesda booth, we got to hop on the sticks ourselves to see how MachineGames' ambitious sequel stacks up. 

The demo begins roughly five months after BJ and the Kreisau Circle successfully raided Deathshead’s fortress.

Laid up in the infirmary of the U-boat Eva’s Hammer, BJ awakens to the cacophony of gunfire. He stands up and looks at himself in the mirror, examining the mortal wounds he received when Deathshead left him a grenade as a parting gift. Losing his balance, Blazko crashes to the ground and eventually crawls over to the wheelchair. BJ rolls over to the door where a Kreisau fighter is returning fire with the Nazi ambushers. “They’re looking for you!” he cries before handing BJ a machinepistole SMG.

Filth And Havoc In A Strip Club

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Filth And Havoc In A Strip Club

South Park: The Fractured But Whole has seen several delays, but it's finally coming this October. This follow up to 2014's The Stick of Truth parodies Marvel, where the kids form a superhero group called Coon and Friends that rivals with another group, the Freedom Pals. At E3 2017, Ubisoft showed off more gameplay, and I was able to get my hands on a rather raunchy part of the game.

The demo I played takes place in a strip club. Protagonist the New Kid and Captain Diabetes (also known as Scott Malkinson), sneak into a strip club through a window. The two are in search of a dancer with a crude tattoo, who will help lead them to their next goal. Trying to speak to the stripper, however, becomes an adventure of its own. You begin by having to converse with the different dancers, in search for the right one. As you do so, you can explore the club at your leisure. A lot of amusing interactions occur simply by talking to customers, and you can also get interesting reactions by farting or throwing firecrackers.

The Jump To PS4 Looks Like A Smooth Transition

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The Jump To PS4 Looks Like A Smooth Transition

When I first played LawBreakers last year, I thought it was a fun shooter that I wasn't certain would hook me over the long-term. I had a chance to play the recently announced PS4 version, and came away more positive on the experience.

I played the Blitzball mode, which is a similar mode to Capture the Flag, but with one flag that teams must fight over. The object is to escort the ball to the enemy spawn point into their goal. If you kill the ball carrier, they drop the ball. It's a simple mode, but when you combine the two teams comprised of the various classes, it's a fun and frantic experience.

I enjoyed the different characters I played, but I gravitated toward the gunslinger class, which gave me two different kinds of pistols (one revolver and one burst-fire gun), as well as a blink ability like Tracer's speedy maneuver in Overwatch. I liked using the right trigger to fire my revolver for precision shots, while using the left to layer on the damage with the burst-fire. When my character's ultimate comes ready, both of his pistols turn into machine guns for a short period, dealing massive damage to anyone in my path.