We Hunted Some Monsters In Monster Hunter Generations Ultimate On The Switch

about X hours ago from
We Hunted Some Monsters In Monster Hunter Generations Ultimate On The Switch

Monster Hunter Generations Ultimate is a game lost in time, which is not a description that would have been apt six months ago. The Switch game is a port of a 3DS title released in Japan in March 2017, which is itself an enhanced version of a game released in 2015. The legacy of the title leaves it feeling moderately awkward in a post-Monster Hunter World environment, though its overflowing content does a lot to make up for quality of life improvements.

Unlike its humble 3DS beginnings, Monster Hunter Generations Ultimate is in HD, both docked and undocked. The game looks crisp compared to the 3DS versions and predecessor Monster Hunter 4, as the bump in resolution and smoothing out of jagged edges does provide an appreciable visual clarity bump. Unfortunately, not every part of the game was redone for the new resolution, as multiple UI elements look blown and scaled up for HD in an unpleasant way.

The demo we played put us against Generations Ultimate’s new banner elder dragon, Valstrax. The scaly creature rushes into hunters with the speed of a Tigrex and refuses to stay still for even a second. Despite a valiant effort, the hunting party failed to beat Valstrax, as he shot forward like a missile into three hunters at once and caused an instant loss.

We Hunted Some Monsters In Monster Hunter Generations Ultimate On The Switch

about X hours ago from
We Hunted Some Monsters In Monster Hunter Generations Ultimate On The Switch

Monster Hunter Generations Ultimate is a game lost in time, which is not a description that would have been apt six months ago. The Switch game is a port of a 3DS title released in Japan in March 2017, which is itself an enhanced version of a game released in 2015. The legacy of the title leaves it feeling moderately awkward in a post-Monster Hunter World environment, though its overflowing content does a lot to make up for quality of life improvements.

Unlike its humble 3DS beginnings, Monster Hunter Generations Ultimate is in HD, both docked and undocked. The game looks crisp compared to the 3DS versions and predecessor Monster Hunter 4, as the bump in resolution and smoothing out of jagged edges does provide an appreciable visual clarity bump. Unfortunately, not every part of the game was redone for the new resolution, as multiple UI elements look blown and scaled up for HD in an unpleasant way.

The demo we played put us against Generations Ultimate’s new banner elder dragon, Valstrax. The scaly creature rushes into hunters with the speed of a Tigrex and refuses to stay still for even a second. Despite a valiant effort, the hunting party failed to beat Valstrax, as he shot forward like a missile into three hunters at once and caused an instant loss.

I Played Pokémon Let's Go Pikachu With The Poké Ball Plus

about X hours ago from
I Played Pokémon Let's Go Pikachu With The Poké Ball Plus

Pokémon, at least the mainline core Pokémon RPGs, don't usually have a big presence at E3. A quick hands-on isn't a great way to showcase a huge RPG, so Pokémon games are usually relegated to a trailer or an interview with a developer.

This year, however, Game Freak brought Pokémon Let's Go Pikachu to E3 and we got a chance to play it using the Poké Ball Plus.

The first step to play the game involved placing the Poké Ball Plus in my hand. It's made of a sturdy soft plastic and has a strap that cannot be removed from the hardware. Attached the strap is a little plastic ring that you're supposed to put on your finger. I think the combination of the strap and the ring are in place to make absolutely sure that when you throw the Poké Ball Plus at your TV and crack the screen, The Pokémon Company cannot be held responsible in any way.

Hands-On With Pokémon Let's Go Pikachu And The Poké Ball Plus

about X hours ago from
Hands-On With Pokémon Let's Go Pikachu And The Poké Ball Plus

Pokémon, at least the mainline core Pokémon RPGs, don't usually have a big presence at E3. A quick hands-on isn't a great way to showcase a huge RPG, so Pokémon games are usually relegated to a trailer or an interview with a developer.

This year, however, Game Freak brought Pokémon Let's Go Pikachu to E3 and we got a chance to play it using the Poké Ball Plus.

The first step to play the game involved placing the Poké Ball Plus in my hand. It's made of a sturdy soft plastic and has a strap that cannot be removed from the hardware. Attached the strap is a little plastic ring that you're supposed to put on your finger. I think the combination of the strap and the ring are in place to make absolutely sure that when you throw the Poké Ball Plus at your TV and crack the screen, The Pokémon Company cannot be held responsible in any way.

I Played Pokémon Let's Go Pikachu With The Poké Ball Plus

about X hours ago from
I Played Pokémon Let's Go Pikachu With The Poké Ball Plus

Pokémon, at least the mainline core Pokémon RPGs, don't usually have a big presence at E3. A quick hands-on isn't a great way to showcase a huge RPG, so Pokémon games are usually relegated to a trailer or an interview with a developer.

This year, however, Game Freak brought Pokémon Let's Go Pikachu to E3 and we got a chance to play it using the Poké Ball Plus.

The first step to play the game involved placing the Poké Ball Plus in my hand. It's made of a sturdy soft plastic and has a strap that cannot be removed from the hardware. Attached the strap is a little plastic ring that you're supposed to put on your finger. I think the combination of the strap and the ring are in place to make absolutely sure that when you throw the Poké Ball Plus at your TV and crack the screen, The Pokémon Company cannot be held responsible in any way.

Cyberpunk 2077 Is Not What You Think – Impressions And Details From 50 Minutes Of Gameplay

about X hours ago from
Cyberpunk 2077 Is Not What You Think – Impressions And Details From 50 Minutes Of Gameplay

At this year's Electronic Entertainment Expo, I attended CD Projekt Red's first live demonstration of Cyberpunk 2077, a project that was announced in 2012, and remained in development until it was officially unveiled at Microsoft's press conference just a couple of days ago. I entered this demonstration with thoughts of The Witcher III: Wild Hunt, assuming I would see something similar in design, only with futuristic trappings in a sprawling city. My memories of Geralt of Rivia and his adventures vanished when CD Projekt Red showed me Cyberpunk 2077 is a first-person, open-world RPG. It's a completely different beast than Witcher, delivering player choice in a what appears to be a more dangerous and dynamic world.

The demo begins with character creation. You select whether you wish to be a male or female and can design what they look like, right down to giving them scars, tattoos, hairstyles, makeup, glow effects, and a lot more. Your character is simply named V, an urban mercenary who takes on jobs that are too dangerous for most people. Who is V? You get to decide what kind of backstory he or she has by selecting from a variety of options in the backstory creator.

Impressions And Details From 50 Minutes Of Gameplay

about X hours ago from
Impressions And Details From 50 Minutes Of Gameplay

At this year's Electronic Entertainment Expo, I attended CD Projekt Red's first live demonstration of Cyberpunk 2077, a project that was announced in 2012, and remained in development until it was officially unveiled at Microsoft's press conference just a couple of days ago. I entered this demonstration with thoughts of Witcher III: Wild Hunt, thinking I would see something similar in design, only with futuristic trappings in a sprawling city. My memories of Geralt of Rivia and his adventures vanished when CD Projekt Red showed me Cyberpunk 2077 is a first-person, open-world RPG. It's a completely different beast than Witcher, delivering player choice in a what appears to be a more dangerous and dynamic world.

The demo begins with character creation. That's right, you're going to get to design your own cyberpunk. You can select whether you wish to be a male or female, and can design what they look like, right down to giving them scars, tattoos, hair styles, makeup, glow effects, and a lot more. Your character is simply named V, an urban mercenary who takes on jobs that are too dangerous for most people. Who is V? You're going to get to decide what kind of backstory he or she has by selecting from a variety of options in the backstory creator.

Five Things You Need To Know About The Division 2

about X hours ago from
Five Things You Need To Know About The Division 2

The Division is back, and the sequel is taking the train down the coast to our nation’s capital. Turns out New York City isn’t the only devastated major metropolis; the virus spread throughout world, leaving countless dead, crippling economies, and leaving a serious power vacuum where rival factions vie for resources and isolated pockets of civilians try to eek out an existence. Full recovery is years (if not decades) away, but you have a more immediate concern. Seven months after the outbreak, agents suddenly lose contact with Division headquarters. You  need to investigate what happened, push out the rival factions vying for control of the city, restore critical resources, and aid in the rebuilding efforts.

After watching a presentation and sitting down to an end-game play session, I have a much better idea of what to expect from The Division 2. Here are the big takeaways. 

Five Things You Need To Know About The Division 2

about X hours ago from
Five Things You Need To Know About The Division 2

The Division is back, and the sequel is taking the train down the coast to our nation’s capital. Turns out New York City isn’t the only devastated major metropolis; the virus spread throughout world, leaving countless dead, crippling economies, and leaving a serious power vacuum where rival factions vie for resources and isolated pockets of civilians try to eek out an existence. Full recovery is years (if not decades) away, but you have a more immediate concern. Seven months after the outbreak, agents suddenly lose contact with Division headquarters. You  need to investigate what happened, push out the rival factions vying for control of the city, restore critical resources, and aid in the rebuilding efforts.

After watching a presentation and sitting down to an end-game play session, I have a much better idea of what to expect from The Division 2. Here are the big takeaways. 

We Take To The Open Seas And Go Hands On With Skull & Bones

about X hours ago from
We Take To The Open Seas And Go Hands On With Skull & Bones

When Skull & Bones debuted at E3 2017, fans heralded it as the full pirate experience of Assassin's Creed IV: Black Flag without taking any breaks from the naval action. As Joe Juba pointed out when he played it last E3, it's more than just Black Flag without the assassination bits.

The core concept is the same: Captain your ship as you take on enemy vessels and loot debris. More mechanics come into play with Skull & Bones, however. From choosing different ship classes to enhanced wind effects, Skull & Bones requires players to think more about their approaches when setting sail. Spotting and assessing enemies on the horizon is crucial, as you learn what valuable resources they're hauling, as well as how dangerous they are.

The demo I played features ships ranging from level 14 to level 18. Knowing this, I target some of the lower level ships and loot them. Much to my surprise, some of them put up a good fight. The battle intensifies as the lowly level 14 I'm picking on calls his buddies to help out. Before long, I'm cannon fodder as three ships swarm me. I turn the direction of the wind, open my sails, and do the one thing I can do: flee.