Watch New Gameplay From PSX

about X hours ago from
Watch New Gameplay From PSX

When we last checked in on Lost Soul Aside, we learned it would be a timed PlayStation 4 exclusive when it releases next year.

It makes sense, then, that the game would be playable at this year's PSX, and surprise! That's the case. To celebrate his game being at the show, Lost Soul Aside developer Bing Yang has released a new gameplay trailer of his project, which takes plenty of cues from the likes of Devil May Cry while looking more like Final Fantasy XV in terms of graphical style. You can watch some monsters get sliced and diced at high resolution below.

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Fantasy Flight Interactive Brings The Card Game To PC

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Fantasy Flight Interactive Brings The Card Game To PC

Fantasy Flight Interactive, which launched as a way to help Fantasy Flight Games create digital versions of their various card games, announced today its bringing its Lord of the Rings Living Card Game to PC.

The Card Game, published by Asmodee Digital, will focus on the multiplayer aspect of the card game, but will also feature a single-player component, comprising of three single-player campaigns where players guide one of three heroes to fight Sauron's forces. You can watch a teaser for the game below.

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Watch Ten Minutes Of Gameplay

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Watch Ten Minutes Of Gameplay

Although we got our first glimpse of Soulcalibur VI at Thursday's Game Awards, this morning PlayStation offered fighting fans the first look at some in-depth gameplay.

The trailer also includes an interview with the game's producer Motohiro Okubo, who sheds some light on other aspects of the game. First, the game hearkens back to the series' roots in a number of ways and for a good reason: 2018 marks 20th anniversary of the first Soulcalibur game's release in Japanese arcades, so the team wanted to pay homage to the series by returning to its past. However, from a gameplay perspective, the team hopes to mesh the responsiveness and speed of Soulcalibur II with the overall balance and form of Soulcalibur V.

Project Soul, the team behind the series, is separate from the team that creates Tekken over at Bandai Namco, and the two see each other as rivals, though both teams help each other throughout development. Project Soul also experimented with a few engines and before settling on Unreal Engine 4. When it came to nailing the look, the team wanted to return to the brighter lighting of the original Soulcalibur, which is a bit of a contrast to the grimmer lighting found in the subsequent games.

Latest Crossover Gets A Little Mega

about X hours ago from
Latest Crossover Gets A Little Mega

Capcom has unleashed a pair of trailers for Monster Hunter World, and they couldn't be more different.

The first trailer, called "Third Fleet," emphasizes the game's story. It's the most diverse set of camera angles and dialogue we've seen from the game yet, even it's mostly about the world around them and only hints a larger overarching plot that will string together all the hunting you'll be doing.

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DontNod Talks Morality, Inspiration, And More

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DontNod Talks Morality, Inspiration, And More

The wait for Vampyr may have been pushed into next year, but it’s allowed Dontnod to ensure they capitalize on their past experiences and explore a new kind of video game vampire.

Originally planned for release in October of 2017, Dontnod delayed their newest project into spring of 2018 to ensure the game could be polished and made into the best experience possible. And for good reason: In addition to being a new I.P., Vampyr represents a realization of their experience gained from both the Life is Strange series and Remember Me.

“In a way, we can consider that Vampyr is the child of Dontnod's first two projects: We return to a game mechanic based on fighting and confrontation, as in Remember Me, and at the same time we return to the mechanics of the choices and consequences freely left to the players, as in Life is Strange,” says game director Philippe Moreau. 

Capybara's OK K.O.! Video Game Gets Its First Trailer

about X hours ago from
Capybara's OK K.O.! Video Game Gets Its First Trailer

The developers behind Super Time Force and Superbrothers: Sword & Sworcery EP are teaming up with Cartoon Network to make an OK K.O.! video game.

OK K.O.! Let’s Play Heroes the show, which is sharing its name with the game, premiered this summer on Cartoon Network after it began its life online as a series of web shorts. The second season of the show premieres next year and its video game adaptation will release sometime in early 2018 on PlayStation 4, Xbox One, and PC. The trailer below represents the game's first gameplay footage.

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New Trailer Offers A Closer Look At Kid Buu

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New Trailer Offers A Closer Look At Kid Buu

Last month, Bandai Namco revealed Kid Buu would be a fighter in Dragon Ball FighterZ. Today, a new trailer offers a closer look at him.

You can check out the new trailer below, which shows his combat introduction, as well as a few special attacks.

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Lovecraft, Majora's Mask, And Dickens Combine In This Indie Narrative-Adventure

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Lovecraft, Majora's Mask, And Dickens Combine In This Indie Narrative-Adventure

Something feels off about the city in A Place for the Unwilling, a narrative adventure game from the Madrid-based indie developer AlPixel Games. Black smoke spews from the chimneys of homes and factories, friendly faces hide secrets, and a sense of mysterious, unknown dread permeates the streets of this Dickensian city.

In A Place for the Unwilling, which is due out next year on PC and Mac, AlPixel crafts a Dickensian world with a visually striking style that begs you to explore its darkest corners all while the hands of a ticking clock remind you the end is nigh.

The intriguing mysteries of the city and darkly humorous tone draw you in, but it’s the Majora’s Mask-style ticking clock mechanic that spices up the game’s narrative-adventure tropes. It adds urgency to a genre that usually allows you to play at your own pace. Although you can guide your character around the city, which is viewed from an isometric perspective, talk with NPCs, and add information to your journal and inventory, the clock is always ticking, except during conversations. The mechanic also makes choices that often seem insignificant – who to talk to, what area to explore – much more important.

7 Big Changes Coming To Civilization VI's 'Rise and Fall' Expansion

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7 Big Changes Coming To Civilization VI's 'Rise and Fall' Expansion

With many Civilization titles over the last decade, the initial title is a strong showing, but the expansions really add the oomph that keeps us playing, hour after hour, game after game. Civilization VI's upcoming expansion, Rise and Fall, contains a significant number of tweaks, changes, and additions. Rise and Fall hits on February 8, 2018. In a discussion with lead designer Anton Strenger and producer Andrew Frederiksen, we dived down into some of these features and mechanics.

New Civilizations and Leaders

Rise and Fall adds eight new civilizations and nine new leaders to the ranks. Firaxis is rolling out reveals for each of these civilizations during the lead up to release, so check the official site in the weeks to come.

The Emotional Stakes Are Raised In New Trailer

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The Emotional Stakes Are Raised In New Trailer

The newest trailer for Xenoblade Chronicles 2 provides a glimpse of the game's emotional stakes before its December 1 release.

Posted by Nintendo earlier today, the video offers insight into how the world's transforming Blade characters carry on their memories across their endless lives. Heartfelt exchanges, gut-wrenching losses, and prolonged battle screams ensue.

Developed by Monolith Soft, the game follows Rex and his Blade ally Pyra as they search for Elysium, a hidden paradise which could provide a new home for humanity. To do this, they journey high above the clouds on the backs of titans, which are large airborne beasts that the world's remaining humans have built fledgling civilizations on.