Julian Gollop's Spiritual Successor To XCOM Is One Worth Watching

about X hours ago from
Julian Gollop's Spiritual Successor To XCOM Is One Worth Watching

Firaxis has done great work modernizing the classic XCOM franchise with two phenomenal titles. But that isn't stopping original creator Julian Gollop from pursuing his own evolution of the seminal turn-based strategy series. Phoenix Point is a spiritual successor that builds on the XCOM foundation in interesting new ways.

The year is 2047, and human civilization is under siege from a dangerous virus that was unleashed by melting permafrost. The virus spread quickly, mutating everything it came into contact with, and it only took two decades to dwindle human settlements into a few small pockets around the globe. To combat extinction, humans activate the Phoenix Project, a collection of the world's finest scientists, engineers, and military personnel. Players take control of this organization and must find a way to repel the viral assault.

I got a hands-on demo at GDC with Snapshot Games co-founder David Kaye, and came away impressed by the ways it enhances and extends beyond the XCOM template. Here are five reasons Phoenix Point is one game strategy fans should keep an eye on.

Trailer Offers A New Brief Look At Connor

about X hours ago from
Trailer Offers A New Brief Look At Connor

The android rebellion starts in May and today Quantic Dream offered a new look at Connor, the android on the side of the law. It's a brief trailer that doesn't reveal much except that Connor is supposed to be a top of the line police service unit.

Also there's lots of yelling and chasing, and Clancy Brown shows up at one point?  You can watch the whole thing right here.

(Please visit the site to view this media)

Diving Into The Cooperative Action Game Within The Death Drive Mark II

about X hours ago from
Diving Into The Cooperative Action Game Within The Death Drive Mark II

Travis Strikes Again: No More Heroes features the return of Travis Touchdown in his marquee series. However, rather than the traditional No More Heroes experience, Travis and his nemesis Badman are sucked into a game console called the Death Drive Mark II. There, the two fight, race, and platform their way through various games that are odes to classic video game genres. While developer Grasshopper Manufacture has confirmed that racing, platforming, and other genres will be included in the game's roster, I went hands-on with the arcade-style action game.

I jump into a cooperative level in control of Badman. Together with a player in control of Travis, we hack and slash our way through waves of enemies as we work our way through the stage. Unlike traditional No More Heroes combat, the camera pulls way out and the screen is presented in 4:3 to pay homage to the arcade brand of action titles. I swing my bat a little too much and Badman leans over seemingly in exhaustion. I press down on the left stick and shake my controller to essentially reload.

Run A Business And Care For Your Dragon In Harvest Moon Creator's New Title

about X hours ago from
Run A Business And Care For Your Dragon In Harvest Moon Creator's New Title

Last month, Aksys Games unveiled Little Dragons Café, an adorable game that combines restaurant management, raising a dragon, and cooking. It's a concept that interested us immediately, and today, we were able to get our first hands-on time with it on Nintendo Switch.

Aksys teamed up with Harvest Moon creator Yasuhiro Wada to bring Little Dragons Café to life. The story follows twins Ren and Rin, whose mother mysteriously falls into a deep sleep and is unable to wake up. You can play as either twin and name them whatever you wish. The sibling you choose not to play appears as your brother or sister in the café. After meeting a plump, wizard-like old man named Pappy, the twins discover that the only way to save their mother is to raise a dragon and feed it delicious food. At first, the two are overwhelmed at the idea of running a café without their mother, but once they learn the ropes, everything becomes smoother.

Milo And Lola Take A Shot At Satan

about X hours ago from
Milo And Lola Take A Shot At Satan

Afterparty is the next adventure from Night School Studio (the team behind Oxenfree), and the game's first trailer shows the two main characters having a hell of a time escaping the afterlife.

Milo and Lola are being escorted to a bar in Hell via flying demon after Milo somehow got them killed. As the pair walk in, dialogue choice bubbles appear over Lola's head akin to Oxenfree. Unlike Oxenfree, however, Afterparty aesthetically aims for vibrant 3-D cel-shading with 2-D movements, whereas Oxenfree has backdrops reminiscent of a painting.

Afterparty also seems to have a dark but ironically humorous and lighthearted vibe. How can it not when Lola orders a drink called "Dead Orphan," Milo dances in front of demons that are tweeting about his moves, and the game's entire premise is to out-drink Satan to escape Hell?

The Spiritual Successor To Left 4 Dead I've Been Waiting For

about X hours ago from
The Spiritual Successor To Left 4 Dead I've Been Waiting For

Left 4 Dead was an immediate hit thanks to its unique cooperative survival mechanics within the context of a zombie shooter. Unfortunately, the series has been stagnant for nearly a decade, and fans have been left craving another entry. While Valve isn't reviving the series, developer Holospark made it the driving inspiration for its upcoming game Earthfall.

Many of the ideas behind Left 4 Dead are intact with Earthfall: Players work in teams of four to get from one side of the map to the other, completing objectives and finding caches along the way. As expected, getting across the map isn't easy. Rather than dealing with a zombie outbreak, Earthfall players are in the midst of an alien invasion.

The scenario I played dropped me in the middle of a wooded area and tasked me with re-activating a dam's power to destroy a nest of alien pods before calling for evacuation – easier said than done. In addition to the grunts that litter the roadways and backwoods, I encounter aliens that pop with a poisonous cloud when you kill them, lanky creatures that quickly close distance to snatch you, and massive tanks that can absorb damage like a sponge.

Five Big Surprises From Our Hands-On Time With God Of War

about X hours ago from
Five Big Surprises From Our Hands-On Time With God Of War

Sony Santa Monica opened its doors to the press last week, giving attendees a chance to spend a considerable chunk of time with the upcoming God of War. For about three hours, I was glued to the TV, as I got to experience Kratos' new story from its opening moments. Over the course of that time, I played through sections that resonated with me as a God of War fan, and was also pleasantly disoriented by its new direction. Read on for five of my most surprising and rewarding takeaways from the game. 

Warning: I'll avoid diving too deeply into spoiler territory, but I will describe a few events from the first few hours that particularly spoiler-sensitive types may want to avoid. 

The story is a slow, powerful burnThe God of War series is known for many things, including huge bosses, gruesome massacres of grunt enemies, and insanity stacked atop insanity. Most of the time, those elements are introduced within seconds of pressing the start button. That's not the case with this entry. I did get to see Kratos kill something with with his new Leviathan Axe, but it was a tree. And that came only after a contemplative moment where Kratos paused to put his hand atop a mysterious glowing handprint that marked its bark.

The Beautiful Destruction Of MechWarrior 5: Mercenaries

about X hours ago from
The Beautiful Destruction Of MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries developer Piranha Games has dropped an update to the title with new gameplay footage, including destructible buildings and new biomes.

You'll be battling it out in forests and canyons, and the weather will also factor into your chances in battle. All of that and more can be seen in the new video below.

The game is scheduled for a 2018 release on PC. Check out footage from an earlier build of the game here.

The Kraken Emerges In The Gameplay Launch Trailer

about X hours ago from
The Kraken Emerges In The Gameplay Launch Trailer

Sea of Thieves sets sail in a few days, and the official launch gameplay trailer features a lot of what we've been shown over the last few months. There's plenty of sword fights with skeletons and ship-to-ship combat. There's treasure hunting and dancing around to tunes from the hurdy-gurdy. There's even an adorable little pig running around. Adventure awaits in this colorful world.

Suddenly, the scene darkens as the waters run black and still. A tentacle bursts forth and towers above your ship, followed by another, and then another. One of the tentacles wraps around the hull and threatens to split it in half. The Kraken has been awakened and is looking to drag you down to Davey Jones' Locker.

(Please visit the site to view this media)

Might & Magic: Elemental Guardians Casts Its Spell On Mobile Devices This May

about X hours ago from
Might & Magic: Elemental Guardians Casts Its Spell On Mobile Devices This May

The Might & Magic universe comes to mobile devices for the first time with Eternal Guardians. A free-to-play RPG with turn-based battles, this game from Ubisoft Barcelona takes the tone for a spin with a "Western anime" art style.

You can recruit up to 400 allies with some that evolve with stronger abilities. Strategy comes into play when using the four elements for effective attacks in the single-player campaign or online with PvP battles where you can test your team's mettle.

You can customize your own character by pledging allegiance to a particular House of Magic, determining what you unlock and special abilities you can use for playstyles you gravitate toward. Ubisoft is treating the game as a service, with events and guilds you can join to earn rare items.