See Wonder Boy's Spiritual Successor In New Trailer

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FDG Entertainment and Game Atelier are releasing a new game in the style of an old cult classic. Monster Boy and the Cursed Kingdom is being developed with help from Ryuichi Nishizawa, creator of the Wonder Boy in Monster World series. And now you can see the game in action in this all-new trailer.

The core gameplay of a morphing hero remains intact, though it looks leagues better than its 8-bit predecessors. As you can see in the trailer, it offers around 15 hours of platform-hopping and exploration. Look for it on PlayStation 4 and Nintendo Switch this summer.

If you haven't played any of the Wonder Boy games before, you're in luck. Last year, DotEmu and Lizardcube remade Wonder Boy III: The Dragon's Trap, and it's available on PlayStation 4, Xbox One, and the Switch.

Avalanche Studios Announces New Co-op Shooter

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Avalanche Studios brought us Just Cause and Mad Max, and now it's ready for its next big thing. Today, the studio announced a new project called Generation Zero, an open-world shooter set in an alternate history of 1980's Sweden. You take on the role of a local fighting against an invasion of machines in the rural Swedish countryside.  Players can play solo or have three friends join in for seamless four-player co-op. 

Enemies in the world will be persistent and the damage you inflict will stay on them, whether you remove limbs or armor. If an enemy returns an hour or weeks later, those battle scars will still be visible. 

Players can share loot, revive teammates and use guerrilla tactics to fight back and eventually unravel the mystery behind the machine invasion. The huge world is rendered with the Apex engine, and will have a full day/night cycle, dynamic weather, simulated ballistics, complex A.I., and a 1980's soundtrack.

Avalanche Studios Announces New Co-op Shooter

about X hours ago from

Avalanche Studios brought us Just Cause and Mad Max, and now it's ready for its next big thing. Today, the studio announced a new project called Generation Zero, an open-world shooter set in an alternate history of 1980's Sweden. You take on the role of a local fighting against an invasion of machines in the rural Swedish countryside.  Players can play solo or have three friends join in for seamless four-player co-op. 

Enemies in the world will be persistent and the damage you inflict will stay on them, whether you remove limbs or armor. If an enemy returns an hour or weeks later, those battle scars will still be visible. 

Players can share loot, revive teammates and use guerrilla tactics to fight back and eventually unravel the mystery behind the machine invasion. The huge world is rendered with the Apex engine, and will have a full day/night cycle, dynamic weather, simulated ballistics, complex A.I., and a 1980's soundtrack.

Insomniac's Next VR Game Makes You A Robot On A Mysterious Planet

about X hours ago from

After teasing it recently, Insomniac fully revealed its new VR game, Stormland this morning. In the game, you are a robot on a strange planet. In the trailer, you are hard at work on a new planet, but are shot and left for dead by The Tempest. You wake up years (decades? Centuries?) later in order to repair yourself, figure out what happened to you, and take some revenge.

Insomniac is promising new ways to navigate in VR and says it is coming in 2019 exclusively for Oculus Rift.

Insomniac's Next VR Game Makes You A Robot On A Mysterious Planet

about X hours ago from

After teasing it recently, Insomniac fully revealed its new VR game, Stormland this morning. In the game, you are a robot on a strange planet. In the trailer, you are hard at work on a new planet, but are shot and left for dead by The Tempest. You wake up years (decades? Centuries?) later in order to repair yourself, figure out what happened to you, and take some revenge.

Insomniac is promising new ways to navigate in VR and says it is coming in 2019 exclusively for Oculus Rift.

Lumines Creator Puts A Trippy Twist On A Classic

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Sony has announced a new game from Tetsuya Mizuguchi, the creator of Lumines and Rez, which puts a psychedelic spin on an old favorite. Tetris Effect features more than 30 stages, featuring unique visuals and sound effects that change as players progress through the game.

The game is named after the Tetris Effect, an actual phenomenon where subjects who were exposed to Tetris could visualize lingering Tetronimos long after stepping away from the game. Take a look at the clip below to see Tetris Effect (the game) in action, and imagine what kinds of lingering effects this one could have on players.

Tetris Effect is coming to PlayStation 4 this fall, with enhanced versions available on PS4 Pro and PlayStation VR.

Lumines Creator Puts A Trippy Twist On A Classic

about X hours ago from

Sony has announced a new game from Tetsuya Mizuguchi, the creator of Lumines and Rez, which puts a psychedelic spin on an old favorite. Tetris Effect features more than 30 stages, featuring unique visuals and sound effects that change as players progress through the game.

The game is named after the Tetris Effect, an actual phenomenon where subjects who were exposed to Tetris could visualize lingering Tetronimos long after stepping away from the game. Take a look at the clip below to see Tetris Effect (the game) in action, and imagine what kinds of lingering effects this one could have on players.

Tetris Effect is coming to PlayStation 4 this fall, with enhanced versions available on PS4 Pro and PlayStation VR.

How To Retrain Your Dragon

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How To Retrain Your Dragon

Part of Activision’s business mimics archaeology – digging through decades of gaming history left behind by other development studios with the hope of reshaping their work for a new generation to enjoy. Last year we watched Activision subsidiary Vicarious Visions dig up Crash Bandicoot’s first adventures, which date back over 20 years to the original PlayStation.

In creating the Crash Bandicoot: N. Sane Trilogy, Vicarious was tasked with what may sound like a fool’s errand: preserve the nostalgia so fans would feel like they were revisiting their favorite games, but also make it look state-of-the-art so the next generation of gamers thought it was new and exciting. To accomplish this feat, not one line of code from the original games was used. Vicarious rebuilt those titles from the ground up, replicating the design right down to the exact placement of specific items. Crash’s movement speed was also unaltered. The one significant alteration was enhancing the visuals. Vicarious made it look as beautiful as any big-budget PlayStation 4 game out there.

How To Retrain Your Dragon

about X hours ago from
How To Retrain Your Dragon

Part of Activision’s business mimics archaeology – digging through decades of gaming history left behind by other development studios with the hope of reshaping their work for a new generation to enjoy. Last year we watched Activision subsidiary Vicarious Visions dig up Crash Bandicoot’s first adventures, which date back over 20 years to the original PlayStation.

In creating the Crash Bandicoot: N. Sane Trilogy, Vicarious was tasked with what may sound like a fool’s errand: preserve the nostalgia so fans would feel like they were revisiting their favorite games, but also make it look state-of-the-art so the next generation of gamers thought it was new and exciting. To accomplish this feat, not one line of code from the original games was used. Vicarious rebuilt those titles from the ground up, replicating the design right down to the exact placement of specific items. Crash’s movement speed was also unaltered. The one significant alteration was enhancing the visuals. Vicarious made it look as beautiful as any big-budget PlayStation 4 game out there.

One Gun Simply Isn't Enough In New Demo

about X hours ago from
One Gun Simply Isn't Enough In New Demo

Mothergunship is an arms race. When every turret can fire a screen-filling barrage of bullets and every new level is a glorified deathtrap, the only solution is to strap a few more flamethrowers to your arms and dive back in. Although you'll certainly be outnumbered, hopefully you won't be outgunned.

Set on the ships of an alien armada, Mothergunship is a first-person shooter with a mix of scripted and procedural content. Each level is a bullet-hell gauntlet with dozens of bots to blast through and upgrades to grab. The game follows in the footsteps of Tower of Guns, the previous title from indie developer Joe Mirabello. This time around, Mirabello has partnered with the developers at Grip Digital to bring the polish and scale missing from his previous release. 

“Tower of Guns struck a nerve with some people,” says Mirabello, “and we spent a lot of time trying to ... build that into the core DNA of Mothergunship, while at the same time not fooling ourselves about what could be improved. For example, it was pretty established that a lot of people wanted to see more gun variety.”