Exploring An Ancient Culture's Mythology

about X hours ago from
Exploring An Ancient Culture's Mythology

Video games can be powerful in many ways, and some developers have taken to building virtual worlds that do more than just entertain. Some, like Assassin's Creed: Origins' upcoming Discovery Mode, educate us about Ancient Egypt without the threat of enemies. Others, like the platformer Never Alone, hope to preserve the culture of the Alaskan Iñupiaq people by thematically reflecting their mythology and history.

Mulaka, from developer Lienzo, has a similar goal. Based off the indigenous culture and mythology of the Tarahumara tribe, Mulaka is an action adventure game that has players exploring the stunning sights of Northwestern Mexico. You play as a shaman, who is on a dangerous journey, attempting to stop powerful gods from the destroying the world. You can shape shift into several animals, including bears and birds, all while defeating massive enemies.

You can view the most recent trailer that was shown off at this year's PSX by watching the video below.

Packs A Pollo-Powered Punch

about X hours ago from
Packs A Pollo-Powered Punch

When Guacamelee released in 2013, the 2D Metroidvania dazzled with its fantastic combat and colorful artstyle. Guacamelee 2, which was announced at Sony’s Paris Games Week event, follows in the same footsteps as its predecessor while turning up the volume on all its features.

The original Guacamelee wore its influences on its sleeves, to the point where characters were getting weapon upgrades from Chozo statues, which were named the legally distinct Chorizo statues instead. It makes sense, then, that Guacamelee 2 so closely hews to what the original game was. You are interacting with the game in the exact same manner, through tough platforming challenges and melee fighting, but the game feels comfortable in its similarity.

While the original game supported two-player local co-op, the sequel doubles that number with four distinct characters, including the first game's protagonist Juan. This might be a scenario where less is more, as the screen gets chaotic with sprites flying all over the place with four players, but the option is there for those who want it. Multiplayer is again local-only, as Drinkbox explained that online multiplayer requires resources that would have to be pulled away from other parts of the project.

A Surprisingly Thoughtful Multiplayer VR Shooter

about X hours ago from
A Surprisingly Thoughtful Multiplayer VR Shooter

Announced at Sony’s annual PlayStation Experience, Firewall: Zero Hour is Sony’s answer to the booming genre of tactical team-based multiplayer shooters with a virtual reality twist.
Firewall follows in the vein of games like Ubisoft’s popular Rainbow Six: Siege, pitting two teams of four players each with contrasting goals against each other in tactical combat. Teams can choose to win a match by stealthily achieving their goals or they can win bloody, seeking out and flushing out enemies toward a grisly end.

The concept is simple: both teams of mercenaries have been hired by anonymous contract holders that either want to steal data or protect their own data. The contract holders act as an eye in the sky for your team and tell you about changing mission objectives or, as I became very used to hearing, express their disappointment in you.

Defining American Graffiti

about X hours ago from
Defining American Graffiti

There is an argument that art comes from the immediate desires of the creator, which is a stance that makes sense after checking out Concrete Genie’s art creation. We got to sit down with the developers, Pixelopus, as they showed off how painting the town red worked in the PlayStation 4 game.

In Concrete Genie, the world is truly your canvas, with every wall in the otherwise grey and drag city functioning as an open space for you to place your art. Your main character, Ash, interacts with walls with his magic brush and paints pictures using themed stamps and templates to create moving 2D tableaus. Placing a waterfall on the wall creates a small pool at the bottom of the wall, the sun lights up various other placed objects, and flowers look super pretty.

There is no limit to what you can create - or at least not one the developers have hit yet.

A Magical Reawakening

about X hours ago from
A Magical Reawakening

Media Molecule’s Dreams was one of the first games announced for PlayStation 4, dating back to PlayStation Meeting in 2013 when the hardware was revealed. Over the next couple of years, we were given brief looks at this ambitious content-creation experience, with a beta promised to drop in 2016. Just when it seemed we would get a taste of what to expect from Dreams, it appeared to be transforming into a nightmare, as the beta was canceled and no release date was in sight.
After going dark for an extended period of time, Media Molecule marks today as a new coming out party, stating Dreams is locked in for launch at an unspecified time in 2018. The team spent the last two years working on simplifying the game’s creation tools, getting them to a point where anyone should be able to pick up a controller and create art – that’s the hope.

Although I wasn’t given the chance to get my hands on Dreams, Media Molecule spent an hour walking me through the game's numerous avenues of play, during a behind-closed-doors meeting at PlayStation Experience. The team's past success with LittleBigPlanet frequently came to mind, both in the creative dreamscapes that flashed into focus, and the design to continually reward players with new items that will deepen the well of creative options at their fingertips.

Watch New Gameplay From PSX

about X hours ago from
Watch New Gameplay From PSX

When we last checked in on Lost Soul Aside, we learned it would be a timed PlayStation 4 exclusive when it releases next year.

It makes sense, then, that the game would be playable at this year's PSX, and surprise! That's the case. To celebrate his game being at the show, Lost Soul Aside developer Bing Yang has released a new gameplay trailer of his project, which takes plenty of cues from the likes of Devil May Cry while looking more like Final Fantasy XV in terms of graphical style. You can watch some monsters get sliced and diced at high resolution below.

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Fantasy Flight Interactive Brings The Card Game To PC

about X hours ago from
Fantasy Flight Interactive Brings The Card Game To PC

Fantasy Flight Interactive, which launched as a way to help Fantasy Flight Games create digital versions of their various card games, announced today its bringing its Lord of the Rings Living Card Game to PC.

The Card Game, published by Asmodee Digital, will focus on the multiplayer aspect of the card game, but will also feature a single-player component, comprising of three single-player campaigns where players guide one of three heroes to fight Sauron's forces. You can watch a teaser for the game below.

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Watch Ten Minutes Of Gameplay

about X hours ago from
Watch Ten Minutes Of Gameplay

Although we got our first glimpse of Soulcalibur VI at Thursday's Game Awards, this morning PlayStation offered fighting fans the first look at some in-depth gameplay.

The trailer also includes an interview with the game's producer Motohiro Okubo, who sheds some light on other aspects of the game. First, the game hearkens back to the series' roots in a number of ways and for a good reason: 2018 marks 20th anniversary of the first Soulcalibur game's release in Japanese arcades, so the team wanted to pay homage to the series by returning to its past. However, from a gameplay perspective, the team hopes to mesh the responsiveness and speed of Soulcalibur II with the overall balance and form of Soulcalibur V.

Project Soul, the team behind the series, is separate from the team that creates Tekken over at Bandai Namco, and the two see each other as rivals, though both teams help each other throughout development. Project Soul also experimented with a few engines and before settling on Unreal Engine 4. When it came to nailing the look, the team wanted to return to the brighter lighting of the original Soulcalibur, which is a bit of a contrast to the grimmer lighting found in the subsequent games.

Latest Crossover Gets A Little Mega

about X hours ago from
Latest Crossover Gets A Little Mega

Capcom has unleashed a pair of trailers for Monster Hunter World, and they couldn't be more different.

The first trailer, called "Third Fleet," emphasizes the game's story. It's the most diverse set of camera angles and dialogue we've seen from the game yet, even it's mostly about the world around them and only hints a larger overarching plot that will string together all the hunting you'll be doing.

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DontNod Talks Morality, Inspiration, And More

about X hours ago from
DontNod Talks Morality, Inspiration, And More

The wait for Vampyr may have been pushed into next year, but it’s allowed Dontnod to ensure they capitalize on their past experiences and explore a new kind of video game vampire.

Originally planned for release in October of 2017, Dontnod delayed their newest project into spring of 2018 to ensure the game could be polished and made into the best experience possible. And for good reason: In addition to being a new I.P., Vampyr represents a realization of their experience gained from both the Life is Strange series and Remember Me.

“In a way, we can consider that Vampyr is the child of Dontnod's first two projects: We return to a game mechanic based on fighting and confrontation, as in Remember Me, and at the same time we return to the mechanics of the choices and consequences freely left to the players, as in Life is Strange,” says game director Philippe Moreau.