Squadmates, Fandom, And Mass Effect's Future: The Latest On Andromeda From BioWare

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Squadmates, Fandom, And Mass Effect's Future: The Latest On Andromeda From BioWare

At a recent preview event hosted by EA and BioWare, we got the chance to play sections of Mass Effect Andromeda. After the play session, we also sat down to chat with producer Mike Gamble about the legacy of the series, the love for its characters, and what fans can expect from (and after) Andromeda.

Game Informer: Mass Effect Andromeda was pitched to the public as a standalone game apart from the trilogy. What have been some of the challenges in breaking away from the first three games to create something that has to stand on its own legs while respecting the legacy of what came before?There have been a few definitely. So moving away from the Unreal engine to Frostbite, there’s been a lot of tech and engineering around that, which took us some time to do. Frostbite allows us to do some cool things, which we couldn’t do before.

In terms of the trilogy itself, we have a lot of fans who love a lot of characters – whether it’s Liara, Javik, Garrus – they’ve grown to love these characters over a decade nearly. Starting out with a new game and introducing new characters, you have to make the characters interesting from day one, make sure they’re fun to romance and get to know. That was a focus for us because we don’t have the inheritance of 10 years of being with these characters.

50 Details We Noticed During Our Hands-On Time With The Game

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50 Details We Noticed During Our Hands-On Time With The Game

I recently had the chance to play three hours of Mass Effect Andromeda. If you want in-depth impressions, you can find those here. However, there were also A LOT of details I noticed as a fan of the series that I thought were worth collecting, so here they are. All 50 of them.

Character Generation

1. Since our protagonist, Ryder, doesn’t have a military background like Commander Shepard, the character creator has a plethora of customization options for face and hair. Want a character with a pink mullet? Go for it.

Five Things We Loved About Our Hands-On Time With BioWare's Space Epic

about X hours ago from
Five Things We Loved About Our Hands-On Time With BioWare's Space Epic

The newest, hotly anticipated Mass Effect game is here in little over a month and I recently had the chance to play a slice of the game. I played through the opening mission and then a section from the middle of the game, where I had almost complete access to my squadmates, powers, and The Tempest, the ship that functions as your base in the game.

I admit that I sat down to play Andromeda with much trepidation. Mass Effect 2 is, after all, my favorite game of all time. Seeing BioWare in the unenviable position of having to carry the series in a new direction while also upholding the legacy of the series had me wondering if the developer could pull it off. Now, with three hours of the game under my belt, I feel pretty excited about Andromeda for a number of reasons.

Let’s get to them, shall we?

Bring A Buddy Cop Along For The Remaster

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Bring A Buddy Cop Along For The Remaster

Lego  City Undercover was an early Wii U game that, in spite of its many charms, didn't seem to get the shot it deserved. It remains one of TT Fusion's most beloved titles, and now the studio is hoping to share it with more players with a remastered version. In addition to coming to PlayStation and Xbox platforms for the first time, the updated Lego City Undercover delivers a feature that was conspicuously absent the first time around: As a new trailer shows, Chase McCain will be able to clean up the mean streets of Lego City with a buddy by his side.

That's right – Lego City Undercover is getting co-op. Players will be able to tackle the game with a friend, via dynamic split-screen. Take a look at the clip below for a few shots of what it looks like, as well as a few of Chase's many unusual costumes and disguises. 

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Six Ways To Make Murder Seem New Again

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Six Ways To Make Murder Seem New Again

The Danganronpa series has many staples we have come to love. We can expect a group of eclectic ultimate high school students, masters of their respective arts. We can guess they'll be faced with death somehow, usually at the hands of their own classmates. And of course, we can count on their suffering being mocked by the merciless cackle of the one and only Monokuma.

Danganronpa V3: Killing Harmony, the upcoming entry in the series, sticks to this classic formula, but makes it shine with a bevy of brand new features. In my hands-on time with the PS4 import version of Killing Harmony, I discovered plenty of nods to the original titles; the 8-bit Monopad, giving presents and forming social connections, and exploration segments all make a return. But what enthralled me most was the changes that set this game apart from its predecessors. Here’s a look at six differences Danganronpa V3: Killing Harmony brings to the series.

More Crazy Ultimates

Grasshopper Manufacture's First Game Finally Comes To PS4

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Grasshopper Manufacture's First Game Finally Comes To PS4

These days, Suda 51 and his team at Grasshopper Manufacture are known for making games with stylish visuals, surreal storytelling, and resonant themes. Many of the studio's games, like Killer7, No More Heroes, Shadows of the Damned and Flower, Sun, and Rain possess a distinct identity. The company's latest project is an HD remaster of its very first game, The Silver Case, originally released on the Sony PlayStation back in 1999.

While Suda 51 always wanted The Silver Case to see a Western release, it just wasn't in the cards until recently, when localization company Active Gaming Media approached him about taking on the intimidating task of translating the game's vast amounts of text. In addition to traditional localization work, several of the game's puzzles and minigames had to be altered; the original version occasionally relied on specific knowledge of the Japanese language, and those sequences have been changed to be more accessible for a Western audience.

Through it all, however, Suda was always the project's strongest supporter. "It was our debut game, so yes, it is very important to me," he tells us in a recent interview. "I'm so happy that it came out on PC last year and will be coming to PS4 this year. I want people to know that the roots of Grasshopper are here; it's more than just an old-school visual novel."

Return To The Velvet Room With New Persona 5 Trailer And Screens

about X hours ago from
Return To The Velvet Room With New Persona 5 Trailer And Screens

Atlus USA revealed a new trailer for Persona 5 today, showcasing The Velvet Room, a  key location in the anticipated JRPG. In the trailer, players can get a look at several Personas, as well as some new story details involving the mysterious Igor, who seems to be in charge of the prison-like Velvet Room. You can watch the trailer below.

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Persona 5 recently made our list of most anticipated RPGs in 2017. For a look at the previous trailer, which showed off some infiltration gameplay, you can click right here. You can also view some new screenshots in the gallery below.

Nier: Automata's Impressive Arsenal

about X hours ago from
Nier: Automata's Impressive Arsenal

Platinum Games is known for its action gameplay (the Bayonetta series), and the new trailer for Nier: Automata shows that off quite well, giving a look at protagonist 2B's weapon prowess.

There are four weapon types in the game: small swords, large swords, spears, and combat bracers, and these can be switched up mid-attack depending on what you need. Combine this with 2B's light, heavy, and charged attacks – as well as ranged support from her aerial Pod – and she becomes unstoppable.

Nier: Automata comes out on March 7 for the PS4. For another look at the game, check out this previous combat trailer.

Non-Stop Action In The Upcoming Brawler's Announcement Trailer

about X hours ago from
Non-Stop Action In The Upcoming Brawler's Announcement Trailer

After the success of Rogue Legacy, a rogue-lite where characters could be born with colorblindness, dyslexia, or other gameplay-affecting conditions, Cellar Door Games has been hard at work on their newest title, Full Metal Furies. Coming sometime this year, Full Metal Furies is a fast-paced cooperative brawler emphasizing teamwork and communication where players face off against power-hungry Titans from Greek mythology. As the announcement trailer below shows, players will choose from four heroes, each with their own unique skill set, role to play, and enemies that they alone can take down.

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The game is expecting to come to PC and Xbox One. In addition to solo play, the game will support local and online multiplayer. It will also feature Xbox Play Anywhere and Cross Play between Windows 10 and Xbox One, allowing players to play on either platform after purchase and team up with other Furies cross-platform as well.

Latest Trailer Reveals Samurai Class

about X hours ago from
Latest Trailer Reveals Samurai Class

Though it was announced last October, Stormblood hasn't received much love in trailer form. We got word of the Red Mage class a couple of months ago, as well as the inclusion of swimming, the Ananta tribe, and a new raid.  Though the game's latest trailer doesn't show that, either, we do get at least one more detail about the game: You'll be able to play as a Samurai.

The trailer (below) is entirely CG, showing two characters fighting each other in a high-octane battle atop a stone hand in the first half, then showing the samurai class cutting through bullets and decimating an alley in the second. Players who choose to play a Samurai will begin the game at level 50.

Final Fantasy XIV: Stormblood launches on June 20.