about X hours ago from

Raiders of the Broken Planet, an online shooter from Metroid: Samus Returns developer MercurySteam, launched last year to some interest. The campaign-based multiplayer shooter saw new released last September with three campaigns split up for $10 each, but it appears that the pricing model hasn't worked out. The game is being relaunched as a free-to-play title under the new name of Spacelords.

“When we launched Raiders September last year, we hoped its low price point of 9.99 per campaign would open it up to a large number of users, but it didn’t work as we planned” said Spacelords' director Enric Álvarez. 

The main thrust of the relaunch is to expand the world of Raiders of the Broken Planet beyond, well, the raiders. MercurySteam wants to incorporate the game's antagonists and new human factions to expand the options for players. The relaunch is also bringing a new character to the mix, Valeria, completely free. 

New Shadow Of The Tomb Raider Video Gives Us An In-Depth Look At Paititi

about X hours ago from
New Shadow Of The Tomb Raider Video Gives Us An In-Depth Look At Paititi

Shadow of the Tomb Raider is only a few months away, so Square Enix is giving players the longest look at the game yet with a new video showcasing the Paititi area.

Paititi contains a hub for Lara to explore and interact with the various indigenous people to take on new side quests, similar to 2015's Rise of the Tomb Raider. Lara can also investigate nooks and crannies to find hidden secrets and challenge tombs along the way. Check out the video below.

Paititi is apparently the largest hub in the Tomb Raider series, with Square Enix saying that the area has hours of content on its own. Shadow of the Tomb Raider is the first game in the series to be developed by Eidos Montreal and will release on September 14 for PlayStation 4, Xbox One, and PC.

New Shadow Of The Tomb Raider Video Gives Us An In-Depth Look At Paititi

about X hours ago from
New Shadow Of The Tomb Raider Video Gives Us An In-Depth Look At Paititi

Shadow of the Tomb Raider is only a few months away, so Square Enix is giving players the longest look at the game yet with a new video showcasing the Paititi area.

Paititi contains a hub for Lara to explore and interact with the various indigenous people to take on new side quests, similar to 2015's Rise of the Tomb Raider. Lara can also investigate nooks and crannies to find hidden secrets and challenge tombs along the way. Check out the video below.

Paititi is apparently the largest hub in the Tomb Raider series, with Square Enix saying that the area has hours of content on its own. Shadow of the Tomb Raider is the first game in the series to be developed by Eidos Montreal and will release on September 14 for PlayStation 4, Xbox One, and PC.

Powering Up In Madden 19 Ultimate Team

about X hours ago from
Powering Up In Madden 19 Ultimate Team

After Madden Ultimate Team fans didn't like how Madden 18 handled powering up specific players in the mode (it was too expensive and ultimate not worth it), developer EA Tiburon has gone back to the drawing board for Madden 19, making the feature more user-friendly in a variety of ways (click and scroll down in this past installment of The Sports Desk for more).

I recently got to tour Ultimate Team in Madden 19, and received lots of info from associate producer Nick Schrieber.

Note: Info in this article, such as training values, may change by the time the game is released. I honestly don't think any of the alterations – if there are any – are going to be drastic, but they may change.

Powering Up In Madden 19 Ultimate Team

about X hours ago from
Powering Up In Madden 19 Ultimate Team

After Madden Ultimate Team fans didn't like how Madden 18 handled powering up specific players in the mode (it was too expensive and ultimate not worth it), developer EA Tiburon has gone back to the drawing board for Madden 19, making the feature more user-friendly in a variety of ways (click and scroll down in this past installment of The Sports Desk for more).

I recently got to tour Ultimate Team in Madden 19, and received lots of info from associate producer Nick Schreiber.

Correction: The article below mistakenly says that power up cards become non-NAT at their top tier. In fact, they don't become non-NAT until they are downgraded back to their base level. This mistake has been corrected below, and I regret the error.

A Deep Dive Into Madden NFL 19's Franchise Mode

about X hours ago from
A Deep Dive Into Madden NFL 19's Franchise Mode

Madden NFL 19 is changing the way that gamers progress their players in Franchise mode, moving away from buying traits and dumping XP into specific attributes. Instead gamers will choose player archetype buckets that randomly assign which attributes get bumped and how much (check out my previous preview for more info). This new system takes away granular control, but it also generalizes the process and even introduces an element of randomness that might result in a bigger boost for your player than you expected.

I've played Franchise mode, and have some info and early assessments of the new progression system in particular as well as the mode as a whole.

Overall, Franchise mode feels similar to those in recent years, and it seems the new scheme fits system is more like an extension of the weekly gameplan section's Focus Training where you're trying to maximize player growth rather than build schemes as a coach that help on game day.

Pro Evolution Soccer 2019 Trailers Walkthrough MyClub Additions & Demo Details

about X hours ago from
Pro Evolution Soccer 2019 Trailers Walkthrough MyClub Additions & Demo Details

Pro Evolution Soccer's MyClub fantasy football mode is getting an overhaul in PES 2019, including boosted players, cheaper agents, and new ways to train players. Previously developer Konami declared that the changes to the mode would make fans approach it differently, and judging by the mode's new trailer walking through its features, it looks like Konami was right.

Apart from the additions listed above, players are no longer restricted by the number of players they can sign, duplicates can be retained or turned in, and there are more online events and rewards. Check it all out in the trailer below.

In other news, the game's demo (PS4, Xbox One, PC) has been announced for August 8 featuring a selection of licensed teams.

Pro Evolution Soccer 2019 Trailers Walkthrough MyClub Additions & Demo Details

about X hours ago from
Pro Evolution Soccer 2019 Trailers Walkthrough MyClub Additions & Demo Details

Pro Evolution Soccer's MyClub fantasy football mode is getting an overhaul in PES 2019, including boosted players, cheaper agents, and new ways to train players. Previously developer Konami declared that the changes to the mode would make fans approach it differently, and judging by the mode's new trailer walking through its features, it looks like Konami was right.

Apart from the additions listed above, players are no longer restricted by the number of players they can sign, duplicates can be retained or turned in, and there are more online events and rewards. Check it all out in the trailer below.

In other news, the game's demo (PS4, Xbox One, PC) has been announced for August 8 featuring a selection of licensed teams.

Eight Exciting Changes Coming To NBA 2K19's Gameplay

about X hours ago from
Eight Exciting Changes Coming To NBA 2K19's Gameplay

With all the drama of trade demands, free agency surprises, and draft reaches, the NBA is rarely out of the headlines during the offseason. The same goes for the NBA 2K series. Seemingly every day, passionate fans still debate the perceived failures of the last edition, add ideas to hopeful wish lists, and survey social media for locker codes that unlock highly coveted MyTeam cards. Now it’s time to turn our gaze to the series' next entry.

NBA 2K19 has a lot to live up to considering NBA 2K18 simultaneously became the best-selling entry in franchise history while also alienating some hardcore fans with its approach to microtransactions and server instability. While developer Visual Concepts isn’t talking about those elements of the game just yet, we did get our hands on the sticks for some limited impressions and talked at length with gameplay director Mike Wang and gameplay producer Scott O’Gallagher about how NBA 2K19 evolves the action on the court. Here are the eight major changes aimed at shoring up NBA 2K18’s deficiencies as well as moving the franchise into the future. 

One of the more noticeable changes coming to NBA 2K19 is a new game system that celebrates the idea that any NBA player can take over a game at any time. Think of this Takeover concept as a more nuanced take on the “On Fire” system from the arcade classic NBA Jam. 

Eight Exciting Changes Coming To NBA 2K19's Gameplay

about X hours ago from
Eight Exciting Changes Coming To NBA 2K19's Gameplay

With all the drama of trade demands, free agency surprises, and draft reaches, the NBA is rarely out of the headlines during the offseason. The same goes for the NBA 2K series. Seemingly every day, passionate fans still debate the perceived failures of the last edition, add ideas to hopeful wish lists, and survey social media for locker codes that unlock highly coveted MyTeam cards. Now it’s time to turn our gaze to the series' next entry.

NBA 2K19 has a lot to live up to considering NBA 2K18 simultaneously became the best-selling entry in franchise history while also alienating some hardcore fans with its approach to microtransactions and server instability. While developer Visual Concepts isn’t talking about those elements of the game just yet, we did get to get our hands on the sticks for some limited impressions and talked at length with gameplay director Mike Wang and gameplay producer Scott O’Gallagher about how NBA 2K19 evolves the action on the court. Here are the eight major changes aimed at shoring up NBA 2K18’s deficiencies as well as moving the franchise into the future. 

One of the more noticeable changes coming to NBA 2K19 is a new game system that celebrates the idea that any NBA player can take over a game at any time. Think of this Takeover concept as a more nuanced take on the “On Fire” system from the arcade classic NBA Jam.