An In-Depth Look At The Upcoming Zelda-Inspired Action Adventure Game

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An In-Depth Look At The Upcoming Zelda-Inspired Action Adventure Game

In a recent dev diary from Runic Games, the team gives an inside look at Hob, and an overview of how upgrading and forging swords will work in the game.

Hob is an action adventure game with a beautiful art style, with gameplay reminiscent of the Legend of Zelda series. "When we first started working on Hob, we knew we wanted the world to be this really mysterious thing," says studio head Marsh Lefter in the video. "But we always have this story in the back on our mind. So whatever we do, we always try to integrate those two things into what you see in the game."

Watch the dev diary video below.

Latest Dev Diary Sheds Light On How The Game's Thrilling Encounters Are Built

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Latest Dev Diary Sheds Light On How The Game's Thrilling Encounters Are Built

Crytek's upcoming title Hunt: Showdown is a curious blend of survival horror, shooter, and plain-old survival game set in a gothic-horror version of the wild west. And, as we've written about before, it works. Today, we've got an exclusive first look at the studio's third developer diary, which sheds light on the game's development – in more ways than one.

The video below shows off an under-the-hood view of the game's development, with members of the team showing the tools they're using to create encounters that are different every time players jump in. You can also see a level set during the daytime, which is a departure from the night-in-the-woods sections that we've seen and played so far.

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We Take The South Park Heroes Out Of The Shadows

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We Take The South Park Heroes Out Of The Shadows

I cannot say I have ever really been a fan of South Park.

Well, that is not entirely true. I was a fan of South Park when it seemed like the entire world was a fan of South Park in the late 90s and early 2000s, then I simply fell off. Ultimately, this lead to me appreciating games like 2014’s South Park: The Stick of Truth from afar, only overhearing the praise the game got for its Paper Mario-style battle system and spot-on graphical style as an observer but not a participant.

I came to South Park: The Fractured But Whole with a level of cautious optimism, but I came away from my time with it appreciating it as something even I, as a lapsed fan, could see myself really engaging with based on its systems.

Take A Look At Billie's Arsenal

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Take A Look At Billie's Arsenal

Dishonored: Death of the Outsider is a standalone expansion to Dishonored 2, which means it can make some big changes. Chief among them is the introduction of Billie Lurk as a playable character, which means players will have a whole new array of powers to play around with.

Below, you'll find a breakdown of the character's arsenal. New tricks include a new kind of teleport ability (in which Billie leaves a marker she can leave behind and teleport to), and a long-ranged slash that can dispatch foes from afar.

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Free Demo Out This Week, Will Roll Into Full Game

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Free Demo Out This Week, Will Roll Into Full Game

Following in the grand tradition of recent sports games upping their narrative game, NBA 2K18 will feature The Neighborhood, a single-player mode that also acts as a kind of social hub. You can get a full breakdown of the mode by reading Matt Bertz' preview of it here.

Ahead of the game's release, however, 2K has announced it is releasing a demo for The Neighborhood called "The Prelude," on Friday, September 8. The mode will offer players a way to introduce themselves to the mode, then migrate their progress into the full game when it releases the following week on September 15.

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Metroid: Samus Returns Is A Remake That Feels Original

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Metroid: Samus Returns Is A Remake That Feels Original

Metroid II: Return of Samus is considered the black sheep of the Metroid franchise. First released on the Game Boy in August of 1991, this little handheld’s cartridges held six-times less memory than its NES predecessor, which meant Nintendo needed to make several compromises to the game’s design. One of the most noticeable concessions was Metroid’s alien landscapes, which were drained of their color and much of their mood, thanks to the Game Boy’s green LCD display. The handheld’s limited pixels also meant Nintendo needed to zoom in on the action. Samus took up a large portion of the screen’s real estate, leaving players feeling cramped. Moreover, Samus’ overall mission to destroy a set number of Metroids across the alien world of SR388 led to a linear design, which was antithetical to the series’ core concept of rewarding exploration.

Witnessing Immortal: Unchained In Action

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Witnessing Immortal: Unchained In Action

At PAX West 2017, I had the opportunity to watch a developer play through a segment of Dark Souls-inspired third-person shooter Immortal: Unchained. I know I know all we do as games writers is say everything is the Dark Souls of X or this game is like Dark Souls, but this game is unabashedly heavily influenced and inspired by the inescapable From Software title.Likening the game to Dark Souls seems fitting, as many of the same systems exist, such as leveling up and allocating skill points, difficult combat that threatens to rid you of collected resources if you can't get back to your body, various requirements to wield weapons, shortcuts like kicked-down ladders to help you get around levels easier, bonfire-esque checkpoints, and of course, giant bosses. No word yet on multiplayer elements, though.

Watch 25 Minutes Of Gameplay From PAX West

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Watch 25 Minutes Of Gameplay From PAX West

Biomutant is an upcoming, quirky open world game from developer Experiment 101. After checking it out at this year's Gamescom, senior editor Jeff Cork came away impressed and intrigued. If you haven't heard of Biomutant yet, here's the chance to get it on your radar by watching some gameplay out of PAX West.

Below, you can view 25 minutes of gameplay footage that was captured by IGN.

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Watch The First Trailer

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Watch The First Trailer

Hidetaka Suehiro (A.K.A. eccentric game-maker Swery) recently unveiled his next project: The Good Life, a "Mystery RPG" where a town's resident's mysteriously turn into cats. At this year's PAX West, Swery announced a few more details about the game, which they are now calling a "debt repayment life simulation RPG."

Asking for $1.5 million crowdfunding site Fig, the game feature events that change depending on the time of day, weather and season you engage with them. Your player character, New York City photographer Noami, must uncover the secret of Rainy Woods, which involves figuring out why exactly everyone turns to cats at night. The game's art style looks similar to the concept art shown off a couple of weeks ago, though the polygonal versions of characters have a bit of a papercrafted edge to them.

White Owls is also partnering with indie studios Camoflaj (of République fame) and Grounding (who most recently made Crimson Dragon as an Xbox One exclusive), which Swery says "will help us create something filled with maximum SWERISM." You can check out the first trailer and screenshots below.