Coming Back With Promise

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The first Valkyria Chronicles was a cult hit, tantalizing strategy/RPG fans with its beautiful, watercolor-like graphics and hard-fought battles. Since then, the series has meandered along with PSP sequels and the misguided spin-off, Valkyria Revolution. Valkyria Chronicles 4 looks to be a return to form, mirroring the first game, but widening the scope and enhancing combat options. I recently went hands-on with the game, and am happy to report I got so absorbed I didn’t want to stop playing.

In Valkyria Chronicles 4, you play as Claude Wallace, who chronicles in a journal the history of the second Europan War. Claude is a determined lieutenant of Squad E, but isn’t calm or collected. Claude’s hands shake before the first battle, talking about how his squad couldn’t see what the war would cost them. “This is still a tale of war, sacrifice, and conflicted loyalties,” says associate producer Andrew Davis. “As Federation forces press onward in their last-ditch attempt to take the Imperial capital, the members of Squad E will face questions that challenge their view of the world. What is an acceptable cost of victory? Is the enemy of your enemy your friend?”

Life Is Strange's The Awesome Adventures Of Captain Spirit Explores The Wonders Of Imagination

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Life Is Strange's The Awesome Adventures Of Captain Spirit Explores The Wonders Of Imagination

Since the original series ended in 2015, fans of Life is Strange have been clamoring for a sequel. Their desires were somewhat answered with a prequel called Before The Storm that focused on troublemaker Chloe Price and her relationship with Rachel Amber. However, Dontnod is ramping up for a proper sequel and you’ll get a taste of what they have in mind even sooner than you probably except.

On June 26, the Dontnod and Square Enix will release a standalone “Life is Strange universe” game called The Awesome Adventures Of Captain Spirit. “Life is Strange is more than just Chloe and Max or any other character,” creative director Michel Koch told me during a demo of the game, revealing that Captain Spirit doesn’t function as a prologue or necessarily even a traditional bridge between Life is Strange and Life is Strange 2. However, choices that you make in Captain Spirit do have some kind of effect on the events of Life is Strange 2.

Now For Something Completely Different

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Since the original series ended in 2015, fans of Life is Strange have been clamoring for a sequel. Their desires were somewhat answered with a prequel called Before The Storm that focused on troublemaker Chloe Price and her relationship with Rachel Amber. However, Dontnod is ramping up for a proper sequel and you’ll get a taste of what they have in mind even sooner than you probably except.

On June 26, the Dontnod and Square Enix will release a standalone “Life is Strange universe” game called The Amazing Adventures Of Captain Spirit. “Life is Strange is more than just Chloe and Max or any other character,” creative director Jean-Maxime Moris told me during a demo of the game, revealing that Captain Spirit doesn’t function as a prologue or necessarily even a traditional bridge between Life is Strange and Life is Strange 2. However, choices that you make in Captain Spirit do have some kind of effect on the events of Life is Strange 2.

Riding The Wind In Just Cause 4

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Riding The Wind In Just Cause 4

Just Cause once again puts in the shoes of covert operative Rico Rodriguez with higher stakes and deadlier tools than ever before in its fourth entry. This time he’s taking on The Black Hand, a deadly mercenary group in South America. Rico’s arsenal of tools has been greatly expanded, with the famous grapple from Just Cause 3 being revised to include mutators that let the player adjust the strength of the connection between two objects so that you can use literal dumpsters to smash enemies or even attach boosters to objects so they go careening in wild directions to function as battering rams or launched explosives.

We recently had the chance to watch a demo of the game behind closed doors to see what the fourth game has up its sleeve. The answer? A lot of destruction.

A new element to the series is unpredictable, deadly weather that poses a serious threat to you, as well as your enemies. Tornadoes rage across the land in Just Cause 4, tearing everything they come across to shreds and throwing bridges, vehicles, and people all over the place. I watched as one jet fighter was sucked into the tornado and thrown into a mountainside. This wasn’t a cutscene but instead a moment born from the game's systems.

Riding The Wind

about X hours ago from

Just Cause once again puts in the shoes of covert operative Rico Rodriguez with higher stakes and deadlier tools than ever before in its fourth entry. This time he’s taking on The Black Hand, a deadly mercenary group in South America. Rico’s arsenal of tools has been greatly expanded, with the famous grapple from Just Cause 3 being revised to include mutators that let the player adjust the strength of the connection between two objects so that you can use literal dumpsters to smash enemies or even attach boosters to objects so they go careening in wild directions to function as battering rams or launched explosives.

We recently had the chance to watch a demo of the game behind closed doors to see what the fourth game has up its sleeve. The answer? A lot of destruction.

A new element to the series is unpredictable, deadly weather that poses a serious threat to you, as well as your enemies. Tornadoes rage across the land in Just Cause 4, tearing everything they come across to shreds and throwing bridges, vehicles, and people all over the place. I watched as one jet fighter was sucked into the tornado and thrown into a mountainside. This wasn’t a cutscene but instead a moment born from the game's systems.

20 New Fallout 76 Details From Bethesda's E3 Press Conference

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After weeks of rumors and teases, Bethesda pulled back the curtain on Fallout 76, offering up a lengthy look at the game during its E3 2018 press conference.

Bethesda teased its Fallout 76 reveal earlier today during Microsoft’s press conference, announcing that it is a prequel to the previous Fallout games and is set in West Virginia in a world four times the size of Fallout 4. Todd Howard continued the string of new details tonight during its own press conference. Here are the big takeaways:

You can watch the official E4 trailer for Fallout 76 below, and be sure to come back to gameinformer.com later in the week for our impressions from the showfloor.

20 New Fallout 76 Details From Bethesda's E3 Press Conference

about X hours ago from
20 New Fallout 76 Details From Bethesda's E3 Press Conference

After weeks of rumors and teases, Bethesda pulled back the curtain on Fallout 76, offering up a lengthy look at the game during its E3 2018 press conference.

Bethesda teased its Fallout 76 reveal earlier today during Microsoft’s press conference, announcing that it is a prequel to the previous Fallout games and is set in West Virginia in a world four times the size of Fallout 4. Todd Howard continued the string of new details tonight during its own press conference. Here are the big takeaways:

You can watch the official E4 trailer for Fallout 76 below, and be sure to come back to gameinformer.com later in the week for our impressions from the showfloor.

Finding The Right Scheme

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Finding The Right Scheme

Putting together a good NFL roster – to say nothing of one that can win a Super Bowl – is very hard. Head Coaches and GMs have to have a philosophy in place and know which players, whether that’s big-name veterans or late-round draft picks, can fill their expected roles. Madden 19’s franchise mode is trying to replicate the way NFL teams put together their rosters and how it affects the players in a new scheme/player archetypes and progression system for Connected Franchise Mode.

Each team has an offensive and defensive scheme (which can be changed), and players fit into these schemes via player archetypes. Like previous years, as you play you earn XP for your on-the-field actions. These get you skill points, which can be applied to the specific player archetypes that apply to that player, like being a Strong Arm QB. Doing this raises the OVR in that archetype a full point and raises random ratings assigned to that archetype.

Players get XP bonuses for playing in the schemes that are appropriate to their player archetype, but playing in the wrong scheme does not make your player worse – it just doesn’t make them progress as fast.

The Entire Fighting EX Layer Cast Comes To Battle

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Fighting EX Layer, the newest fighting game by Japanese developer Arika, is coming out later this month. The new title combines Arika's original characters from previous games including Fighting Layer and Street Fighter EX.

You can check out the game's launch trailer up at the top.

Fighting EX Layer is purchasable in two flavors: a more expensive version with the entire roster and a "lite" version with fewer characters for a lower price. The game releases on PlayStation 4 on June 28.

The Entire Fighting EX Layer Cast Comes To Battle

about X hours ago from

Fighting EX Layer, the newest fighting game by Japanese developer Arika, is coming out later this month. The new title combines Arika's original characters from previous games including Fighting Layer and Street Fighter EX.

You can check out the game's launch trailer up at the top.

Fighting EX Layer is purchasable in two flavors: a more expensive version with the entire roster and a "lite" version with fewer characters for a lower price. The game releases on PlayStation 4 on June 28.