Filth And Havoc In A Strip Club

about X hours ago from
Filth And Havoc In A Strip Club

South Park: The Fractured But Whole has seen several delays, but it's finally coming this October. This follow up to 2014's The Stick of Truth parodies Marvel, where the kids form a superhero group called Coon and Friends that rivals with another group, the Freedom Pals. At E3 2017, Ubisoft showed off more gameplay, and I was able to get my hands on a rather raunchy part of the game.

The demo I played takes place in a strip club. Protagonist the New Kid and Captain Diabetes (also known as Scott Malkinson), sneak into a strip club through a window. The two are in search of a dancer with a crude tattoo, who will help lead them to their next goal. Trying to speak to the stripper, however, becomes an adventure of its own. You begin by having to converse with the different dancers, in search for the right one. As you do so, you can explore the club at your leisure. A lot of amusing interactions occur simply by talking to customers, and you can also get interesting reactions by farting or throwing firecrackers.

The Jump To PS4 Looks Like A Smooth Transition

about X hours ago from
The Jump To PS4 Looks Like A Smooth Transition

When I first played LawBreakers last year, I thought it was a fun shooter that I wasn't certain would hook me over the long-term. I had a chance to play the recently announced PS4 version, and came away more positive on the experience.

I played the Blitzball mode, which is a similar mode to Capture the Flag, but with one flag that teams must fight over. The object is to escort the ball to the enemy spawn point into their goal. If you kill the ball carrier, they drop the ball. It's a simple mode, but when you combine the two teams comprised of the various classes, it's a fun and frantic experience.

I enjoyed the different characters I played, but I gravitated toward the gunslinger class, which gave me two different kinds of pistols (one revolver and one burst-fire gun), as well as a blink ability like Tracer's speedy maneuver in Overwatch. I liked using the right trigger to fire my revolver for precision shots, while using the left to layer on the damage with the burst-fire. When my character's ultimate comes ready, both of his pistols turn into machine guns for a short period, dealing massive damage to anyone in my path.

Watch The First Trailer For This Wacky Title

about X hours ago from
Watch The First Trailer For This Wacky Title

Nintendo had a few surprises up its sleeve at this year's E3, even after their thirty-minute spotlight ended. During their Treehouse livestream, they announced a new 3DS Metroid title, Samus Returns. They also announced Sushi Striker: The Way of Sushido, a game whose look and gameplay look to be as ridiculous as its title.

Developed by indieszero (Electroplankton, NES Remix), the game has players building match three-style combos out of plates of food, then using the plates earned from those combos to attack their opponent. IT also looks to have a single-player mode with light exploration and dialogue.

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Five Things You Need To Know About Dishonored: Death of the Outsider

about X hours ago from
Five Things You Need To Know About Dishonored: Death of the Outsider

Rather than trickling out a series of smaller downloadable mission packs as it did with Dishonored, Arkane Studios is thinking bigger for expanded content for Dishonored 2. Death of the Outsider is a standalone adventure placing players in the shoes of Billie Lurk (a.k.a. Meagan Foster), the apprentice to Empress slayer Daud. The duo is attempting something many believe to be impossible – to assassinate the meddlesome deity who originally bestowed Daud, Corvo, Emily, and Delilah with supernatural powers. We spoke with Arkane co-founder Harvey Smith about how this expansion differentiates itself from its predecessors. Here are the biggest takeaways.

You Do Not Play As DaudGiven that the last game featured two playable protagonists, many speculated or assumed that Daud would join Billie as a playable character in Death of the Outsider. This is not the case – this is Billie's mission. Daud still plays a critical role in the tale, but he's more of a mission giver.  

Lessons Learned From I Am Setsuna

about X hours ago from
Lessons Learned From I Am Setsuna

Tokyo RPG Factory is a studio devoted to creating new titles in the style of the classic role-playing games of the ‘90s. The company’s first project, I am Setsuna, was an interesting first step toward capturing the essence of games like Chrono Trigger. However, as I noted in my review, some elements of the formula could use some adjustment.

The Lost Sphear is the next game from Tokyo RPG Factory, and from what I could tell during my demo at E3 (and a conversation with director Atsushi Hashimoto), the studio has clearly heard the feedback from players. It still looks and plays a lot like I am Setsuna, but with some important improvements. These are the areas of concern from the last game that The Lost Sphear appears to be addressing directly.

Combat Positioning Certain combat skills have a defined target area or trajectory, but if you can’t control your characters’ positions, you can’t optimize those attacks to land where you’d like. The Lost Sphear fixes this problem, letting you manually maneuver your characters around the battlefield. For example, if you have an energy wave that shoots forward in a straight line, you can now move into the best place to strike as many enemies as possible. This should eliminate the frustration stemming from moments where your characters are just a few pixels shy of landing a big attack.

PES 2018 Feels Like A Different Game, And That's Good

about X hours ago from
PES 2018 Feels Like A Different Game, And That's Good

Pro Evolution Soccer has been improving since a slow start to this console generation. Last year's game was superb, but the development team at Konami is not taking anything for granted. For example, PES 2018 does not feel like 2017. Considering the quality of that game, this is no small risk in the name of progress. So far the team's desire to push forward feels like the right move.

There is still more news to come for PES 2018 – including what licenses are being added – but for now, there's quite enough to contemplate and get excited about regarding its gameplay. Here are a few things I noticed.

Dribbling & Feel 

How The World Reacts To Your Actions

about X hours ago from
How The World Reacts To Your Actions

Actor Terry Crews headlined Crackdown 3's showing at Microsoft's press conference (he will also play a character within the game), but star power isn't the biggest thing that this open-world game has going for it. Freedom is front and center, since Crackdown 3 gives players a variety of weapons and skills, then places them in a world that rewards their choices. During my demo of Crackdown 3, I saw how the game responds to what you do, but in ways that can vary from one player to the next.

Gangs Fight Back The gangs of New Providence don’t take kindly to being systematically weakened and killed. As you destroy their infrastructure and shoot your way through their hierarchy, they generally respond in one of two ways. First, they might go on the attack, sending strike forces after you that can result in intense firefights at just about any location across the city. Second, they might fortify their existing strongholds, which would naturally amp up the game’s difficulty as your progress. These events don’t happen after every single thing you do, but still give you something to consider as you prepare an offensive push.

Striding Past Its Predecessor

about X hours ago from
Striding Past Its Predecessor

I was left disappointed with the ending of Shadow of Mordor when I played it at launch in 2014. After a promising start to that game, the final hours of the adventure felt rushed and sometimes ill-conceived, and the early excitement of the Nemesis system didn’t pan out into the meaningful encounters I had hoped to find. 

A lengthy demo of Shadow of War isn’t enough to lift all the concerns left behind by the prior game’s issues, but it went a long way to reigniting my enthusiasm for Talion’s adventures beyond the Black Gate. 

No system seems untouched when compared to Shadow of War’s predecessor. Every moment-to-moment gameplay mechanic is revamped or has seen improvements, from more responsive melee to a traversal and travel system that is faster and more responsive. 

Building Upon The Personality-Driven City Sim

about X hours ago from
Building Upon The Personality-Driven City Sim

With Tropico 6, Limbic Entertainment is bringing back fan favorite features and combining them with their own personal touches in hopes of creating the most fully featured entry yet. As with the previous entry, you play through four eras (Colonial, World War, Cold War, and Modern) in this city-builder with a totalitarian twist. I checked out an early build of Tropico 6 and came away impressed by what the developer is doing with the title.

In Tropico 6, you once again assume the role of El Presidente as you build your fledgling nation up. The goal of the game is to stay in power long enough to complete 1 of 15 single-player missions or to see your nation become a powerhouse.

You can accomplish this through either acting as a benevolent patron or a ruthless dictator. Do you hold elections? Do you only open them up to the wealthy? Do you try and attract tourists? Do you invest in the weapons industry? Do you test nuclear weapons? These factors all affect how your citizens view you and how much they'll tolerate your reign.

Absolver Overwhelms With Melee Complexity

about X hours ago from
Absolver Overwhelms With Melee Complexity

Absolver is hands-down the most complex melee combat system I’ve encountered in a game, and the game will live or die by its ability to communicate that complexity to its players in a clear and steady learning curve. That’s my prognosis after a lengthy demo of the online martial arts action game, in which one to three players team up to explore the ruins of a city destroyed long ago. Plenty of AI enemies are scattered throughout the world, but, PvP is also enabled throughout the world, so there’s a constant need to improve your skills and be ready for anything. The combat system includes options for multiple stances switchable mid-combo, combo chains with multiple alternative finishers, dodges, blocks, feints, an active-reload style timing system for connecting moves, and distinct abilities for every potential class. 

Between battles, you can meditate to completely customize your own combos; develop a particularly great set of moves, and you might even found a martial arts school, and other players will adopt your style. Beyond in-world competitive or cooperative play, you can also opt in to dedicated game modes like 1v1 duels or 3v3 domination-style play styles. As you play, NPCs and players who use a particular attack on you begin to teach you – get attacked by a certain move enough times, and you learn it yourself.