Cracking The Case On The Switch Version Of L.A. Noire

about X hours ago from
Cracking The Case On The Switch Version Of L.A. Noire

The smashing success of the Switch has convinced many third-party publishers to return to the Nintendo fold, the most surprising of which may be Rockstar Games. Estranged from Nintendo platforms since the criminally underappreciated DS release GTA: Chinatown Wars back in 2009, Rockstar shocked everyone when it announced that its 2011 ode to film noir, L.A. Noire, is heading to the platform alongside the PS4 and Xbox One remasters. 

If you missed out on L.A. Noire the first time around, here’s a quick briefing. A collaboration between Rockstar Games and Team Bondi, the game places players into 1940s Los Angeles as up-and-coming law enforcement officer Cole Phelps (played by Mad Men actor Aaron Staton). Over the course of the game, Phelps gets promoted from the patrol desk to become an LAPD detective, cracking several big cases by gathering evidence and interrogating suspects. As his career advances, he starts to unravel a city-wide conspiracy that climbs to the highest rungs of society, all the while wrestling with his traumatic memories from his service time in World War II. 

Big World, Big Battles, Big Changes

about X hours ago from
Big World, Big Battles, Big Changes

Since finishing up the Xenosaga trilogy, Monolith Soft has been reimagining the JRPG for modern gamers exclusively on Nintendo's consoles. The original Xenoblade Chronicles garnered plenty of fanfare and critical acclaim for its creative design and MMO-style combat. Its follow-up on Wii U, Xenoblade Chronicles X, didn't hit as high of a bar, but still showcased Monolith's knack for creating fun worlds. Now Monolith is going back to its roots with a more story-focused adventure that retains X's sense of discovery.

Xenoblade Chronicles 2 is one of the first big RPGs hitting Switch, a fast-selling platform still yearning for more exclusives. For a game so close to its launch date, Nintendo has been dishing out details slowly, leaving fans unsure of what to expect.

After spending four hours of hands-on time and chatting with its developers, we have a better understanding of what Xenoblade Chronicles 2 offers in terms of combat, characters, and exploration. Get ready to journey across colossal beasts and customize your party by discovering new Blades, all while seeking out the ultimate paradise for humanity.

Big World, Big Battles, Big Changes

about X hours ago from
Big World, Big Battles, Big Changes

Since finishing up the Xenosaga trilogy, Monolith Soft has been reimagining the JRPG for modern gamers exclusively on Nintendo's consoles. The original Xenoblade Chronicles garnered plenty of fanfare and critical acclaim for its creative design and MMO-style combat. Its follow-up on Wii U, Xenoblade Chronicles X, didn't hit as high of a bar, but still showcased Monolith's knack for creating fun worlds. Now Monolith is going back to its roots with a more story-focused adventure that retains X's sense of discovery.

Xenoblade Chronicles 2 is one of the first big RPGs hitting Switch, a fast-selling platform still yearning for more exclusives. For a game so close to its launch date, Nintendo has been dishing out details slowly, leaving fans unsure of what to expect.

After spending four hours of hands-on time and chatting with its developers, we have a better understanding of what Xenoblade Chronicles 2 offers in terms of combat, characters, and exploration. Get ready to journey across colossal beasts and customize your party by discovering new Blades, all while seeking out the ultimate paradise for humanity.

New Trailer Details Daring Allies And Menacing Forces

about X hours ago from
New Trailer Details Daring Allies And Menacing Forces

Nintendo has kept a lot of Xenoblade Chronicles 2 under wraps, but during today's direct it finally revealed more of the game's unique story and thrilling combat.

A new trailer, which you can see below, introduces you to how Rex and Pyra become allies after Pyra brings Rex back from the dead. Rex wants to repay her by taking her to Elysium, a fabled paradise for humanity.

Throughout the footage, you see your various allies and the imposing forces that are trying to keep you from your goal. At the very end, we're introduced to Mythra, a mysterious fourth Blade for Rex. 

New Trailer Details Daring Allies And Menacing Forces

about X hours ago from
New Trailer Details Daring Allies And Menacing Forces

Nintendo has kept a lot of Xenoblade Chronicles 2 under wraps, but during today's direct it finally revealed more of the game's unique story and thrilling combat.

A new trailer, which you can see below, introduces you to how Rex and Pyra become allies after Pyra brings Rex back from the dead. Rex wants to repay her by taking her to Elysium, a fabled paradise for humanity.

Throughout the footage, you see your various allies and the imposing forces that are trying to keep you from your goal. At the very end, we're introduced to Mythra, a mysterious fourth Blade for Rex. 

New Dragon Ball FighterZ Trailer Explores Game's Story Structure

about X hours ago from
New Dragon Ball FighterZ Trailer Explores Game's Story Structure

When clones appear and warriors drop unconscious in Dragon Ball FighterZ, you must bond with the Super Warriors and explore the game's three story arcs to find out what's going on.

The new trailer for the title both shows off some of the initial story cutscenes as well as the three story arcs.

For more on the game's story, check out our exclusive interview with Dragon Ball FighterZ director Junya Motomura. Also be sure to take a look at our other features related to our latest cover story on the game by clicking on the hub banner below.

New Dragon Ball FighterZ Trailer Explores Game's Story Structure

about X hours ago from
New Dragon Ball FighterZ Trailer Explores Game's Story Structure

When clones appear and warriors drop unconscious in Dragon Ball FighterZ, you must bond with the Super Warriors and explore the game's three story arcs to find out what's going on.

The new trailer for the title both shows off some of the initial story cutscenes as well as the three story arcs.

For more on the game's story, check out our exclusive interview with Dragon Ball FighterZ director Junya Motomura. Also be sure to take a look at our other features related to our latest cover story on the game by clicking on the hub banner below.

Seven Series Tweaks That Make A Huge Difference In Monster Hunter: World

about X hours ago from
Seven Series Tweaks That Make A Huge Difference In Monster Hunter: World

Monster Hunter: World marks a seismic shift for Capcom’s series, which has gained a massive audience in Japan but hasn’t quite broken through in the West. The latest entry heads to PlayStation 4 and Xbox One in January (with a PC version following), and building the game with high-powered consoles in mind gives Capcom the ability to make some significant changes to the game’s core structure. Most notably, the loading times between individual zones are gone, so there aren’t any pauses when exploring maps. That’s not all that’s changing, however, as we learned during nearly 10 hours of hands-on time with the game during a visit to Capcom’s Osaka offices. Here are some of the best ways that Capcom shakes things up.

No Loading ZonesWe’ll just get this one out of the way: Being able to move freely in a map without having to wait for a loading screen to wrap up is great. Some may miss gaming the system by darting between zones to heal up, sharpen their blades, or simply take a moment to catch their breath, but I say good riddance. A certain amount of disbelief has to be suspended in a Monster Hunter game – the whole bit with the monsters, for instance – but leaping down from a platform to surprise a monster was a moment dramatically made less dramatic by the presence of “Now Loading.” 

Seven Series Tweaks That Make A Huge Difference In Monster Hunter: World

about X hours ago from
Seven Series Tweaks That Make A Huge Difference In Monster Hunter: World

Monster Hunter: World marks a seismic shift for Capcom’s series, which has gained a massive audience in Japan but hasn’t quite broken through in the West. The latest entry heads to PlayStation 4 and Xbox One in January (with a PC version following), and building the game with high-powered consoles in mind gives Capcom the ability to make some significant changes to the game’s core structure. Most notably, the loading times between individual zones are gone, so there aren’t any pauses when exploring maps. That’s not all that’s changing, however, as we learned during nearly 10 hours of hands-on time with the game during a visit to Capcom’s Osaka offices. Here are some of the best ways that Capcom shakes things up.

No Loading ZonesWe’ll just get this one out of the way: Being able to move freely in a map without having to wait for a loading screen to wrap up is great. Some may miss gaming the system by darting between zones to heal up, sharpen their blades, or simply take a moment to catch their breath, but I say good riddance. A certain amount of disbelief has to be suspended in a Monster Hunter game – the whole bit with the monsters, for instance – but leaping down from a platform to surprise a monster was a moment dramatically made less dramatic by the presence of “Now Loading.” 

Warner Releases Thor: Ragnarok-Inspired Trailer Before The Movie Hits

about X hours ago from
Warner Releases Thor: Ragnarok-Inspired Trailer Before The Movie Hits

The latest entry in the Marvel cinematic universe, Thor: Ragnarok, is coming to theaters on Friday, November 3. Warner Interactive and TT Games are using the timing to remind everyone about Lego Marvel Super Heroes 2, with the release of a new trailer that features Thor, Hulk, and a bunch of other familiar faces.

In addition to recreating the big beats from the movie's arena trailer, you can see a bunch of other locations from the game – including Asgard – as well as Grandmaster, Thor Jane Foster, Throg, Beta Ray Bill, Red Hulk, Greenskyn Smashtroll, and Maestro.

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