DrinkBox Studios Announces Severed

about X hours ago from
DrinkBox Studios Announces Severed

DrinkBox Studios – makers of Guacamelee! and About a Blob – has announced its new project for spring 2015 : A first-person title called Severed.

The game features gesture-based combat and environmental interaction. The story revolves around a heroine navigating an unusual world filled with secrets (why did she wake up missing an arm), enemies, and dungeons, and all this can be tackled in a non-linear fashion.

DrinkBox Studios hasn't officially named platforms for Severed, although Destructoid reports that it will hit mobile platforms and that the studio is open to putting the game on any system that supports motion or touch controls.

Hands-On With War of the Vikings

about X hours ago from
Hands-On With War of the Vikings

I had the opportunity to sit down and try Paradox Interactive’s multiplayer close-quarters combat game War of the Vikings at PAX East 2014. It’s a gritty title with a heavy emphasis on melee combat, while match structure feels similar to the kind of thing you’d find in a traditional FPS, the combat elements make the game shine. There’s not much that can equal the rush of victory that comes with a heavy-handed overhead axe blow that takes down an opponent in a single swing.Players can select from a variety of loadout templates and choices, from the two-handed champion to other classes that can use bows to pick off foes from range. The bow may seem like it could be an overpowered tool in a game with such a heavy melee focus, but it’s balanced because it leaves the player incredibly vulnerable as it’s being pulled back to fire.

Combat is frenetic, fast, and fun, with the game sessions I played lasting around 10 minutes each. The in-your-face fighting style seems to carry a lot of impact and has more of a personal touch than blasting away with a gun at range.

War of the Vikings is currently available as a Steam Early Access title, but will be launching officially on Tuesday. After getting a taste of the brutal melee action, I’m eager to take another look at the title after launch.

Hands-On With War of the Vikings

about X hours ago from
Hands-On With War of the Vikings

I had the opportunity to sit down and try Paradox Interactive’s multiplayer close-quarters combat game War of the Vikings at PAX East 2014. It’s a gritty title with a heavy emphasis on melee combat, while match structure feels similar to the kind of thing you’d find in a traditional FPS, the combat elements make the game shine. There’s not much that can equal the rush of victory that comes with a heavy-handed overhead axe blow that takes down an opponent in a single swing.Players can select from a variety of loadout templates and choices, from the two-handed champion to other classes that can use bows to pick off foes from range. The bow may seem like it could be an overpowered tool in a game with such a heavy melee focus, but it’s balanced because it leaves the player incredibly vulnerable as it’s being pulled back to fire.

Combat is frenetic, fast, and fun, with the game sessions I played lasting around 10 minutes each. The in-your-face fighting style seems to carry a lot of impact and has more of a personal touch than blasting away with a gun at range.

War of the Vikings is currently available as a Steam Early Access title, but will be launching officially on Tuesday. After getting a taste of the brutal melee action, I’m eager to take another look at the title after launch.

Cat Combat Showcased With Mew-Genics Animated Gifs

about X hours ago from
Cat Combat Showcased With Mew-Genics Animated Gifs

Meta-Genics is currently experiencing its first public playable beta at PAX East, and in honor of the achievement, Team Meat's Edmund McMillen has posted a handful of animated gifs showing the game in action.

You can find the gifs on Edmund McMillen's personal blog. Along with the pair of gifs below, McMillen has also posted a collection of gifs titled, "The forbidden fruit (a Mewgenics love story)," which you can see here.

This is the first time the game's combat elements have been shown off, and McMillen is promising more videos coming soon.

Cat Combat Showcased With Mew-Genics Animated Gifs

about X hours ago from
Cat Combat Showcased With Mew-Genics Animated Gifs

Meta-Genics is currently experiencing its first public playable beta at PAX East, and in honor of the achievement, Team Meat's Edmund McMillen has posted a handful of animated gifs showing the game in action.

You can find the gifs on Edmund McMillen's personal blog. Along with the pair of gifs below, McMillen has also posted a collection of gifs titled, "The forbidden fruit (a Mewgenics love story)," which you can see here.

This is the first time the game's combat elements have been shown off, and McMillen is promising more videos coming soon.

A Fast-Paced, Brilliant Twin-Stick MOBA

about X hours ago from
A Fast-Paced, Brilliant Twin-Stick MOBA

Prior to Ubisoft's announcement that it would be publishing Airmech Arena on Xbox 360, I hadn't given Carbon Games' free-to-play title much attention. I had heard the name, but with a flood of MOBAs (and MOBA-like) titles on PC, I never managed to turn in its direction. That was a mistake.

When last week's news came out that Carbon (the studio behind Fat Princess) was bringing the title to console, I checked out the trailer to see what it was all about. What I found was Robotech-like vehicles transforming into robots, duking it out in the air and on land. As a fan of giant robots, especially those that transform, I immediately made an appointment to play the game at PAX East.

My very first MOBA experience was Awesomenauts. It speaks the same language as League of Legends and Dota 2, but does so in a way that console gamers can understand. Airmech Arena has a traditional overhead perspective, but the twin stick shooter controls accomplish a similar goal to Ronimo's cartoonish creation.

A Fast-Paced, Brilliant Twin-Stick MOBA

about X hours ago from
A Fast-Paced, Brilliant Twin-Stick MOBA

Prior to Ubisoft's announcement that it would be publishing Airmech Arena on Xbox 360, I hadn't given Carbon Games' free-to-play title much attention. I had heard the name, but with a flood of MOBAs (and MOBA-like) titles on PC, I never managed to turn in its direction. That was a mistake.

When last week's news came out that Carbon (the studio behind Fat Princess) was bringing the title to console, I checked out the trailer to see what it was all about. What I found was Robotech-like vehicles transforming into robots, duking it out in the air and on land. As a fan of giant robots, especially those that transform, I immediately made an appointment to play the game at PAX East.

My very first MOBA experience was Awesomenauts. It speaks the same language as League of Legends and Dota 2, but does so in a way that console gamers can understand. Airmech Arena has a traditional overhead perspective, but the twin stick shooter controls accomplish a similar goal to Ronimo's cartoonish creation.

Inspired By Sonic, Maddening Like Super Meat Boy

about X hours ago from
Inspired By Sonic, Maddening Like Super Meat Boy

If you are a fan of hardcore platformers in the vein of Super Meat Boy, etch the name Fenix Rage into your mind. I had a chance to play the unassuming title yesterday, and found myself astounded by the work done by the three-person development team from Costa Rica.

The story of Fenix Rage is fairly straightforward. An evil creature has frozen and killed your entire town. As Fenix, you must chase the villain through the 200 levels to get your revenge.

There is no tutorial in Fenix Rage, digging deep into our past and reminding me what gaming was like with poorly translated (or no) manuals. Green Lava Studios CEO (and Fenix Rage programmer) Eduardo Ramirez told me that he wants players to recapture the feeling of discovery.

Inspired By Sonic, Maddening Like Super Meat Boy

about X hours ago from
Inspired By Sonic, Maddening Like Super Meat Boy

If you are a fan of hardcore platformers in the vein of Super Meat Boy, etch the name Fenix Rage into your mind. I had a chance to play the unassuming title yesterday, and found myself astounded by the work done by the three-person development team from Costa Rica.

The story of Fenix Rage is fairly straightforward. An evil creature has frozen and killed your entire town. As Fenix, you must chase the villain through the 200 levels to get your revenge.

There is no tutorial in Fenix Rage, digging deep into our past and reminding me what gaming was like with poorly translated (or no) manuals. Green Lava Studios CEO (and Fenix Rage programmer) Eduardo Ramirez told me that he wants players to recapture the feeling of discovery.

Hitman Go Turns Assassination Into A Puzzle

about X hours ago from
Hitman Go Turns Assassination Into A Puzzle

Ever since Hitman Go was announced for mobile platforms, I've been enamored of the board game/diorama art style. The miniatures representing Agent 47 and his marks makes assassination the most charming of pastimes.

The title, which is out on April 17, is designed for mobile. It doesn't try to recreate the console experience on phones and tablets. Rather, it captures the core principles of those games and translates them into something suitable for quick play on a touch device.

Nearly everything in Hitman Go is static, with the only movement the point-to-point, turn-based steps of 47 and his adversaries. There are extremely minor animations, like trees slightly swaying, but for all intents and purposes, this is a board game representation of murder most silent.

There is no text, and the story is told simply through ambient characters. Gardeners in the yard of a mansion or partygoers at a fancy estate don't interact with the scene, but they help set the stage.